I started HandyMan Studios in a pursuit of starting a game company the hard way. We do work for hire while we work on our own stuff on the side. I'm constantly trying to learn new aspects of game design and push myself as a professional. I like keeping things simple if I can.
Some thoughts about what a "Game Clone" actually is and how we should be not use the word so easily.
A little series about Kickstarter lessons learned form Day1. Short, sweet, and to the point.
Some general good advice when starting out doing work fore hire as a person or company starting out the work for hire way.
[Blog - 05/15/2013 - 01:00]
I agree with E Zachary ...
I agree with E Zachary here, we need to reform patent law and end software patents. Because the reality is, a patent troll only starts knocking when they smell the money. Till then, they will let you be successful, they want you to use their patented software.
[Blog - 02/26/2013 - 06:08]
Great read, I think there ...
Great read, I think there are valid aspects of Academia that can help flesh out ways to think different on the perspectives of games, but I strongly agree that you can not degree yourself a game developer. r n r nThere are so many skills in game development that no ...
[News - 01/28/2013 - 05:36]
Yup, a lot of what ...
Yup, a lot of what you talk about is exactly what I tell to kickstarters when I pick one I want to share info with. Kickstarter is a beast and no matter big or small, it takes a lot of work. in most cases
[News - 01/14/2013 - 01:22]
[Blog - 01/14/2013 - 11:14]
[News - 12/27/2012 - 03:56]
@Jay Anne: That is kind ...
@Jay Anne: That is kind of a trick question. That kind of cinderella story is what investors do on a small scale v.s. someone who already has the money to lose. Also, there is no guaranteeing your game will do enough even to make the money back you put into ...