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Blogs

Jacob Crane's Blog

I started HandyMan Studios in a pursuit of starting a game company the hard way.  We do work for hire while we work on our own stuff on the side.  I'm constantly trying to learn new aspects of game design and push myself as a professional.  I like keeping things simple if I can. 

Member Blogs

Dirty Word Called Clone  Featured Blogs
Posted by Jacob Crane on Mon, 30 Jul 2012 12:24:00 EDT in Indie, Design
Some thoughts about what a "Game Clone" actually is and how we should be not use the word so easily.
Read More... | 0 Comments

Part1: Kickstarter Secret Lessons (Your Review, and Front Page)
Posted by Jacob Crane on Sat, 12 May 2012 12:35:00 EDT in Design, Indie
A little series about Kickstarter lessons learned form Day1. Short, sweet, and to the point. Part1:
Read More... | 0 Comments

Practical Business Advice for New Work for hire Game development
Posted by Jacob Crane on Fri, 06 Apr 2012 11:02:00 EDT in Business/Marketing, Console/PC
Some general good advice when starting out doing work fore hire as a person or company starting out the work for hire way.
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Jacob Crane's Comments

Comment In: Motiva v. Nintendo: the Facts, the Law, Patent Troll Loss, and Lesson for Indie Game Developers [Blog - 05/15/2013 - 01:00]

I agree with E Zachary ...

I agree with E Zachary here, we need to reform patent law and end software patents. Because the reality is, a patent troll only starts knocking when they smell the money. Till then, they will let you be successful, they want you to use their patented software.

Comment In: On the Church of Reason and Punk Game Development [Blog - 02/26/2013 - 06:08]

Great read, I think there ...

Great read, I think there are valid aspects of Academia that can help flesh out ways to think different on the perspectives of games, but I strongly agree that you can not degree yourself a game developer. r n r nThere are so many skills in game development that no ...

Comment In: How Malevolence hit 500% of its Kickstarter goal [News - 01/28/2013 - 05:36]

Yup, a lot of what ...

Yup, a lot of what you talk about is exactly what I tell to kickstarters when I pick one I want to share info with. Kickstarter is a beast and no matter big or small, it takes a lot of work. in most cases

Comment In: Gas Powered bets it all on a new Kickstarter campaign [News - 01/14/2013 - 01:22]

@Jay Agreed ...

@Jay Agreed

Comment In: The Professional Designer [Blog - 01/14/2013 - 11:14]

This was great ...

This was great

Comment In: Indies met challenges, learned lessons in 2012 [News - 12/27/2012 - 03:56]

@Jay Anne: That is kind ...

@Jay Anne: That is kind of a trick question. That kind of cinderella story is what investors do on a small scale v.s. someone who already has the money to lose. Also, there is no guaranteeing your game will do enough even to make the money back you put into ...

[More Jacob Crane Comments]   

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