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Jacob Crane's Blog


I started HandyMan Studios in a pursuit of starting a game company the hard way.  We do work for hire while we work on our own stuff on the side.  I'm constantly trying to learn new aspects of game design and push myself as a professional.  I like keeping things simple if I can. 


Member Blogs

Posted by Jacob Crane on Mon, 30 Jul 2012 12:24:00 EDT in Design, Indie
Some thoughts about what a "Game Clone" actually is and how we should be not use the word so easily.

Posted by Jacob Crane on Sat, 12 May 2012 12:35:00 EDT in Design, Indie
A little series about Kickstarter lessons learned form Day1. Short, sweet, and to the point. Part1:

Posted by Jacob Crane on Fri, 06 Apr 2012 11:02:00 EDT in Business/Marketing, Console/PC
Some general good advice when starting out doing work fore hire as a person or company starting out the work for hire way.

Jacob Crane's Comments

Comment In: [News - 09/11/2014 - 04:32]

We did the same thing. ...

We did the same thing. We updated and took feedback as each day went by.

Comment In: [Blog - 08/16/2014 - 02:16]

I always looked at the ...

I always looked at the fail early principle is quickly get minimal viable product in the hands of potential users and get feedback ASAP. That way you can assess what is working and what is not working and if your adjust or rethink things. r n r nThat being said, ...

Comment In: [News - 08/15/2014 - 12:32]

I 'm one of the ...

I 'm one of the developers on early Access. Edge Of Space My perspective is just a slight bit different. From the data that I have gathered I believe that the general public has 4 main expectations from Early Access Projects. r n r n- Honest and Direct Communication from ...

Comment In: [News - 08/11/2014 - 12:24]

As an indie dev a ...

As an indie dev a lot of this is true. A few points I would like to add: r n r n- Actually address what each member needs not wants. Keep the idea that if you want to play on the murphy 's law concept which I do you need ...

Comment In: [News - 07/28/2014 - 10:01]

Hey, I edited out the ...

Hey, I edited out the last part of my comment. That 's unfair to say and I know because I am also an Early Access Developer. r n r nThat being said, I just think they will receive some fall out due to what I think is the common view ...

Comment In: [News - 07/25/2014 - 02:01]