Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 31, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jacob Pederson's Blog

 
 

Member Blogs

Posted by Jacob Pederson on Fri, 05 Nov 2010 05:01:00 EDT in Design
Some of us are probably aware of Johnny Lee's hardhacked Wiimote, providing head track 3d on a budget. For anyone that's not familiar with it, the tech works by taking advantage of human's other great 3d sensing technique, parallax.


Posted by Jacob Pederson on Thu, 13 May 2010 05:31:00 EDT in
The brain is a malleable organic computer, forced by millions of years of brutal refinement to become the single most efficient and adaptable computational device on this planet. No wonder controllers are like second nature to us.



Jacob Pederson's Comments

Comment In: [Blog - 03/12/2015 - 01:23]

I don 't like 6. ...

I don 't like 6. Let 's change it to VR sickness is the developers responsibility There absolutely can be experiences that don 't cause VR sickness. Even DK2 is at the point where this is possible. All you have to do is create an experience that Doesn 't Move ...

Comment In: [Blog - 03/10/2015 - 01:21]

Great article about a great ...

Great article about a great game I have the box copy about 4 steam copies so it wasn 't my fault.

Comment In: [Blog - 01/30/2015 - 01:30]

I agree with you, but ...

I agree with you, but your premise is based on a false analogy. A video game is nothing like photoshop. With photoshop, almost nothing directly created by Adobe is in your finished product. In a let 's play video, all of the art in your video is created by the ...

Comment In: [Blog - 11/05/2010 - 05:01]

Just got done messing with ...

Just got done messing with VRclay, my dreams are finally coming true

Comment In: [Blog - 05/30/2014 - 06:16]

The tablet and the under ...

The tablet and the under five age-set are a match made in heaven. My nieces are all over em, but my 13-year-old couldn 't care less :

Comment In: [Blog - 05/17/2014 - 09:20]

Plenty of very small companies ...

Plenty of very small companies are able to survive making Racing Sim stuff only, so that gives me some hope for VR : Heck, VR could end up BEING one of those niche racing sim products.