Jacob Pederson's Blog
Some of us are probably aware of Johnny Lee's hardhacked Wiimote, providing head track 3d on a budget. For anyone that's not familiar with it, the tech works by taking advantage of human's other great 3d sensing technique, parallax.
The brain is a malleable organic computer, forced by millions of years of brutal refinement to become the single most efficient and adaptable computational device on this planet. No wonder controllers are like second nature to us.
Jacob Pederson's Comments
[Blog - 03/12/2015 - 01:23]
I don 't like 6. ...
I don 't like 6. Let 's change it to VR sickness is the developers responsibility There absolutely can be experiences that don 't cause VR sickness. Even DK2 is at the point where this is possible. All you have to do is create an experience that Doesn 't Move ...
[Blog - 03/10/2015 - 01:21]
[Blog - 01/30/2015 - 01:30]
I agree with you, but ...
I agree with you, but your premise is based on a false analogy. A video game is nothing like photoshop. With photoshop, almost nothing directly created by Adobe is in your finished product. In a let 's play video, all of the art in your video is created by the ...
[Blog - 05/30/2014 - 06:16]
The tablet and the under ...
The tablet and the under five age-set are a match made in heaven. My nieces are all over em, but my 13-year-old couldn 't care less :
[Blog - 05/17/2014 - 09:20]
Whether VR is a means ...
Whether VR is a means or an end is pretty much up to Game Dev 's at this point :P. I 'll be happy with either. As a kickstarter backer, I already felt I had my money 's worth after playing around in Sixense Tuscany. So I definitely fall into ...
[News - 04/22/2014 - 05:27]
Every Codemasters Game has been ...
Every Codemasters Game has been steadily worse from a hardcore simulation perspective, with Dirt 1 being the best and Dirt Showdown being a horrible horrible Mess.