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*Picks up horn*
Toot Toot!
http://jblogrok.blogspot.com/
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Member Blogs
The Evolution of Max Payne  |
| Posted by jaime kuroiwa on Tue, 16 Jun 2009 05:29:00 EDT in
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| It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this...
Okay, I'll do it! |
| Read More... | 3 Comments |
A Song for Kentia Hall  |
| Posted by jaime kuroiwa on Fri, 05 Jun 2009 04:49:00 EDT in
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| As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy.
*clears throat* |
| Read More... | 0 Comments |
Unscripting The Scripted Event  |
| Posted by jaime kuroiwa on Fri, 15 May 2009 02:58:00 EDT in
Game Design
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| How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you. |
| Read More... | 13 Comments |
I Like Motion Control / I Don't Like Motion Control  |
| Posted by jaime kuroiwa on Sat, 02 May 2009 04:30:00 EDT in
Game Design
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| With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds? |
| Read More... | 10 Comments |
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Why I Didn't Buy GTA: Chinatown Wars |
| Posted by jaime kuroiwa on Mon, 20 Apr 2009 08:28:00 EDT in
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| While the analysts try to explain why Chinatown Wars is not selling well, I'll explain why this gamer in particular hasn't picked it up. |
| Read More... | 0 Comments |
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Gaming In Veeegaaas! |
| Posted by jaime kuroiwa on Fri, 10 Apr 2009 08:02:00 EDT in
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| The Star Trek slot machine in Vegas gets me thinking about the arcade renaissance. |
| Read More... | 3 Comments |
[More jaime kuroiwa Blogs]
jaime kuroiwa's Comments
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Comment In: An Indie Developer’s “Biggest Mistake” [Blog - 11/18/2009 - 10:55]
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The Little Big Planet example ... The Little Big Planet example is a little misleading. Media Molecule consisted of professionals from Lionhead Studios, and the concept they presented to Sony was a robust tech demo http://www.youtube.com/watch v TF2mTdSHRRU , not just a worded pitch or a bunch of drawings. I'm sure there was a whole lot ... |
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Comment In: Randy Smith: Do Games Need To Be Fun? [News - 11/17/2009 - 02:46]
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Although I agree with brandon ... Although I agree with brandon brown that fun and engagement are the same thing, I have to say that engagement more adequately describes the experience that we seem to be striving for. Saying that something is fun to someone -- especially a non-gamer -- gives the impression that it's immature ... |
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Comment In: IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker [News - 11/13/2009 - 01:10]
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I'm glad that this topic ... I'm glad that this topic generated such a passionate discussion, but Mr. Hecker's point to me becomes muddled in his examples. Comics are a pop cultural ghetto You don't have to look further than Comicon to see comics' influence on culture worldwide. I don't see how heading towards the comic ... |
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Comment In: Analysis: Is Delay Publishers’ New Marketing Strategy? [News - 11/10/2009 - 05:41]
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You could look at this ... You could look at this trend as a blending of game and movie industry practices. Movies nowadays have two release dates Theatrical and Home. A lot of times, a movie that had performed poorly in the theater will make up the losses in the Home release. For the Home release, ... |
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Comment In: Who REALLY Says Your Product Is Done? Not Who You Think [Blog - 10/26/2009 - 04:06]
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Hi Mac, I can't disagree ... Hi Mac, I can't disagree that testers verify bug fixes -- that's why they're paid the big bucks -- but QA has very little to do with the overall product cycle. It is rare that a title ships when it's ready. I can only recall one or two times when ... |
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Comment In: The Value of Game Ideas [Blog - 10/27/2009 - 03:21]
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All I see in the ... All I see in the examples are: Platformer, Adventure, and RPG. These don't appear to be especially valuable game ideas. I don't think they adequately illustrate your point that all game ideas are worthless. Certainly, there is a valid proof is in the pudding argument, but all ideas are invaluable ... |
[More jaime kuroiwa Comments]
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