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February 10, 2012
 
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February 10, 2012
 
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Blogs

jaime kuroiwa's Blog

*Picks up horn* Toot Toot! http://jblogrok.blogspot.com/

Member Blogs

A Sort-of Review of Midway Arcade Treasures (PSP)  Featured Blogs
Posted by jaime kuroiwa on Fri, 06 Aug 2010 06:40:00 EDT in
After finding a compilation of my all-time favorite arcade games, I quickly realized that playing a classic is not the same as experiencing one.
Read More... | 2 Comments

Saving PlayStation 2  Featured Blogs
Posted by jaime kuroiwa on Thu, 04 Feb 2010 05:14:00 EST in
The PS2 is not dead. It's preparing for a comeback! How? Oh, you won't get it that easy. Read on!
Read More... | 11 Comments

The Evolution of Max Payne  Featured Blogs
Posted by jaime kuroiwa on Tue, 16 Jun 2009 05:29:00 EDT in
It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this... Okay, I'll do it!
Read More... | 3 Comments

A Song for Kentia Hall  Featured Blogs
Posted by jaime kuroiwa on Fri, 05 Jun 2009 04:49:00 EDT in
As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy. *clears throat*
Read More... | 0 Comments

Unscripting The Scripted Event  Featured Blogs
Posted by jaime kuroiwa on Fri, 15 May 2009 02:58:00 EDT in Game Design
How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you.
Read More... | 13 Comments

I Like Motion Control / I Don't Like Motion Control   Featured Blogs
Posted by jaime kuroiwa on Sat, 02 May 2009 04:30:00 EDT in Game Design
With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds?
Read More... | 10 Comments

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jaime kuroiwa's Comments

Comment In: Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [Feature - 02/03/2012 - 04:55]

I can't recall any interview ...

I can't recall any interview with Tim Schafer that didn't make me smile. That guy's magic. ...and let me just say: The screenshot of children burning in lava made me spit coffee.

Comment In: Opinion: Save Our History [News - 11/02/2011 - 05:10]

I wholeheartedly agree that preserving/recreating ...

I wholeheartedly agree that preserving/recreating the game experience is just as important as playing the game itself, and that should be step two in this project. I remember Ian Bogost headed a project to add CRT effects on top of a game's emulation, which I thought was brilliant, but I've ...

Comment In: Working with Licensed IP: The Good, the Bad, and the Ugly [Blog - 06/28/2011 - 11:49]

I was under the impression ...

I was under the impression that the Goldeneye game became a classic for its gameplay, not its IP, which makes me wonder if the solution to making good licensed games is to start out with a game with engaging gameplay -- i.e. one that can stand on its own, without ...

Comment In: Flying Into The Cloud [Feature - 06/23/2011 - 04:50]

Think of it this way: ...

Think of it this way: Would Netflix be any good if they only pursued movies that are currently in theaters I'd very much prefer a one-stop-shop for older games without having to download lots of emulators and software. It's old games that I don't have a problem not physically owning. ...

Comment In: Stainless Founders On The Long Road To Getting Carmageddon Back [News - 06/20/2011 - 03:57]

I know it's kinda lame ...

I know it's kinda lame to offer game design suggestions via comment section...but I'm gonna do it Please Keep: Replay mode, especially frame-by-frame car or pedestrian view Exploring levels for hiding groups of points Location-specific pedestrian damage C2 -- limb-loss rag doll comedy The little touches -- horns make pedestrians ...

Comment In: Opinion: What Story-Driven Games Can Learn From Sports Games [News - 05/24/2011 - 04:45]

As an addendum to this ...

As an addendum to this piece, I'd like to add Ernest Adams' excellent article about the scripting system in the Madden series. You know, just in case someone ACTUALLY wants to try this in a game i.e. Please do it . http://www.gamasutra.com/view/feature/4147/the designers notebook how to .php

[More jaime kuroiwa Comments]   

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