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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [9]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [3]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Gargantuan Studios
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Blogs

jaime kuroiwa's Blog

*Picks up horn* Toot Toot! http://jblogrok.blogspot.com/

Member Blogs

The Evolution of Max Payne  Featured Blogs
Posted by jaime kuroiwa on Tue, 16 Jun 2009 05:29:00 EDT in
It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this... Okay, I'll do it!
Read More... | 3 Comments

A Song for Kentia Hall  Featured Blogs
Posted by jaime kuroiwa on Fri, 05 Jun 2009 04:49:00 EDT in
As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy. *clears throat*
Read More... | 0 Comments

Unscripting The Scripted Event  Featured Blogs
Posted by jaime kuroiwa on Fri, 15 May 2009 02:58:00 EDT in Game Design
How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you.
Read More... | 13 Comments

I Like Motion Control / I Don't Like Motion Control   Featured Blogs
Posted by jaime kuroiwa on Sat, 02 May 2009 04:30:00 EDT in Game Design
With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds?
Read More... | 10 Comments

Why I Didn't Buy GTA: Chinatown Wars
Posted by jaime kuroiwa on Mon, 20 Apr 2009 08:28:00 EDT in
While the analysts try to explain why Chinatown Wars is not selling well, I'll explain why this gamer in particular hasn't picked it up.
Read More... | 0 Comments

Gaming In Veeegaaas!
Posted by jaime kuroiwa on Fri, 10 Apr 2009 08:02:00 EDT in
The Star Trek slot machine in Vegas gets me thinking about the arcade renaissance.
Read More... | 3 Comments

[More jaime kuroiwa Blogs]   

jaime kuroiwa's Comments

Comment In: An Indie Developer’s “Biggest Mistake” [Blog - 11/18/2009 - 10:55]

The Little Big Planet example ...

The Little Big Planet example is a little misleading. Media Molecule consisted of professionals from Lionhead Studios, and the concept they presented to Sony was a robust tech demo http://www.youtube.com/watch v TF2mTdSHRRU , not just a worded pitch or a bunch of drawings. I'm sure there was a whole lot ...

Comment In: Randy Smith: Do Games Need To Be Fun? [News - 11/17/2009 - 02:46]

Although I agree with brandon ...

Although I agree with brandon brown that fun and engagement are the same thing, I have to say that engagement more adequately describes the experience that we seem to be striving for. Saying that something is fun to someone -- especially a non-gamer -- gives the impression that it's immature ...

Comment In: IGDA Forum: Asking 'Why' Will Keep Games Out Of The Ghetto, Says Hecker [News - 11/13/2009 - 01:10]

I'm glad that this topic ...

I'm glad that this topic generated such a passionate discussion, but Mr. Hecker's point to me becomes muddled in his examples. Comics are a pop cultural ghetto You don't have to look further than Comicon to see comics' influence on culture worldwide. I don't see how heading towards the comic ...

Comment In: Analysis: Is Delay Publishers’ New Marketing Strategy? [News - 11/10/2009 - 05:41]

You could look at this ...

You could look at this trend as a blending of game and movie industry practices. Movies nowadays have two release dates Theatrical and Home. A lot of times, a movie that had performed poorly in the theater will make up the losses in the Home release. For the Home release, ...

Comment In: Who REALLY Says Your Product Is Done? Not Who You Think [Blog - 10/26/2009 - 04:06]

Hi Mac, I can't disagree ...

Hi Mac, I can't disagree that testers verify bug fixes -- that's why they're paid the big bucks -- but QA has very little to do with the overall product cycle. It is rare that a title ships when it's ready. I can only recall one or two times when ...

Comment In: The Value of Game Ideas [Blog - 10/27/2009 - 03:21]

All I see in the ...

All I see in the examples are: Platformer, Adventure, and RPG. These don't appear to be especially valuable game ideas. I don't think they adequately illustrate your point that all game ideas are worthless. Certainly, there is a valid proof is in the pudding argument, but all ideas are invaluable ...

[More jaime kuroiwa Comments]