jaime kuroiwa's Blog
*Picks up horn* Toot Toot!
Here's my gallery of...stuff:
If you'd like to see how I (used to) write, here's my old blog:
After finding a compilation of my all-time favorite arcade games, I quickly realized that playing a classic is not the same as experiencing one.
The PS2 is not dead. It's preparing for a comeback! How? Oh, you won't get it that easy. Read on!
It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this...
Okay, I'll do it!
As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy.
How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you.
With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds?
jaime kuroiwa's Comments
[News - 02/26/2014 - 05:47]
Regarding the Grim Fandango recovery ...
Regarding the Grim Fandango recovery mission I wonder if Disney is not talking with Mr. Schafer since they have Pixar working on a Day of the Dead movie. They could easily borrow cough ideas and concepts from GF to adapt for their movie, and just refurbish GF for a re-release. ...
[Blog - 04/30/2013 - 06:18]
I 'll echo Mitchell 's ...
I 'll echo Mitchell 's reply that outsourcing has its advantages in some cases, but from what I remember about outsourced QA, there were problems with repetition -- same bugs described differently -- unclear steps, mislabeling, and long waits for replies problems that would not exist with internal QA. I ...
[Blog - 04/22/2013 - 11:08]
[News - 04/25/2013 - 03:55]
[Blog - 04/15/2013 - 12:15]
I think it would be ...
I think it would be fun to get a collection of QA horror stories. That Flavia one sounds very familiar...did we work together r n r nI remember getting busted for being in a hallway with a friend from another department...IN HIS DEPARTMENT dun dun dun
[Feature - 04/05/2013 - 04:00]
Although I was raised in ...
Although I was raised in the arcades, I never felt satisfied from playing a game, and then I completed Full Throttle. That was the moment I decided I wanted to work in the game industry LucasArts, specifically. To be so engaged with characters and explore such an interesting world, I ...