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*Picks up horn* Toot Toot!
Here's my gallery of...stuff:
http://blackrock3.deviantart.com/gallery/?catpath=/
If you'd like to see how I (used to) write, here's my old blog:
http://jblogrok.blogspot.com/
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Member Blogs
A Sort-of Review of Midway Arcade Treasures (PSP)  |
| Posted by jaime kuroiwa on Fri, 06 Aug 2010 06:40:00 EDT in
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| After finding a compilation of my all-time favorite arcade games, I quickly realized that playing a classic is not the same as experiencing one. |
| Read More... | 2 Comments |
Saving PlayStation 2  |
| Posted by jaime kuroiwa on Thu, 04 Feb 2010 05:14:00 EST in
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| The PS2 is not dead. It's preparing for a comeback! How? Oh, you won't get it that easy. Read on! |
| Read More... | 11 Comments |
The Evolution of Max Payne  |
| Posted by jaime kuroiwa on Tue, 16 Jun 2009 05:29:00 EDT in
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| It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this...
Okay, I'll do it! |
| Read More... | 2 Comments |
A Song for Kentia Hall  |
| Posted by jaime kuroiwa on Fri, 05 Jun 2009 04:49:00 EDT in
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| As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy.
*clears throat* |
| Read More... | 0 Comments |
Unscripting The Scripted Event  |
| Posted by jaime kuroiwa on Fri, 15 May 2009 02:58:00 EDT in
Design
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| How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you. |
| Read More... | 12 Comments |
I Like Motion Control / I Don't Like Motion Control  |
| Posted by jaime kuroiwa on Sat, 02 May 2009 04:30:00 EDT in
Design
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| With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds? |
| Read More... | 9 Comments |
[More jaime kuroiwa Blogs]
jaime kuroiwa's Comments
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Comment In: Part 4: “Adopt, Adapt and Improve” – Agile QA BioWare Style [Blog - 04/30/2013 - 06:18]
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I 'll echo Mitchell 's ... I 'll echo Mitchell 's reply that outsourcing has its advantages in some cases, but from what I remember about outsourced QA, there were problems with repetition -- same bugs described differently -- unclear steps, mislabeling, and long waits for replies problems that would not exist with internal QA. I ... |
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Comment In: Part 3: BioWare QA - A Culture of Integrity, Problem Solving - and Fun! [Blog - 04/22/2013 - 11:08]
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More importantly, what qualifications must ... More importantly, what qualifications must one have to join BioWare 's QA team |
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Comment In: The blissfully awkward controls of Surgeon Simulator 2013 [News - 04/25/2013 - 03:55]
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I can see people reviewing ... I can see people reviewing this game like they did with Guitar Hero: r n Learn some REAL surgery |
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Comment In: Part 2: Quality Assurance - a career destination in games? Why not!!? [Blog - 04/15/2013 - 12:15]
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I think it would be ... I think it would be fun to get a collection of QA horror stories. That Flavia one sounds very familiar...did we work together r n r nI remember getting busted for being in a hallway with a friend from another department...IN HIS DEPARTMENT dun dun dun |
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Comment In: Why are We Still Talking about LucasArts' Old Adventure Games? [Feature - 04/05/2013 - 04:00]
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Although I was raised in ... Although I was raised in the arcades, I never felt satisfied from playing a game, and then I completed Full Throttle. That was the moment I decided I wanted to work in the game industry LucasArts, specifically. To be so engaged with characters and explore such an interesting world, I ... |
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