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Blogs

jaime kuroiwa's Blog

*Picks up horn* Toot Toot!

 

Here's my gallery of...stuff:

http://blackrock3.deviantart.com/gallery/?catpath=/

 

If you'd like to see how I (used to) write, here's my old blog:

http://jblogrok.blogspot.com/

Member Blogs

A Sort-of Review of Midway Arcade Treasures (PSP)  Featured Blogs
Posted by jaime kuroiwa on Fri, 06 Aug 2010 06:40:00 EDT in
After finding a compilation of my all-time favorite arcade games, I quickly realized that playing a classic is not the same as experiencing one.
Read More... | 2 Comments

Saving PlayStation 2  Featured Blogs
Posted by jaime kuroiwa on Thu, 04 Feb 2010 05:14:00 EST in
The PS2 is not dead. It's preparing for a comeback! How? Oh, you won't get it that easy. Read on!
Read More... | 11 Comments

The Evolution of Max Payne  Featured Blogs
Posted by jaime kuroiwa on Tue, 16 Jun 2009 05:29:00 EDT in
It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this... Okay, I'll do it!
Read More... | 2 Comments

A Song for Kentia Hall  Featured Blogs
Posted by jaime kuroiwa on Fri, 05 Jun 2009 04:49:00 EDT in
As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy. *clears throat*
Read More... | 0 Comments

Unscripting The Scripted Event  Featured Blogs
Posted by jaime kuroiwa on Fri, 15 May 2009 02:58:00 EDT in Design
How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you.
Read More... | 12 Comments

I Like Motion Control / I Don't Like Motion Control   Featured Blogs
Posted by jaime kuroiwa on Sat, 02 May 2009 04:30:00 EDT in Design
With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds?
Read More... | 9 Comments

[More jaime kuroiwa Blogs]   

jaime kuroiwa's Comments

Comment In: Part 4: “Adopt, Adapt and Improve” – Agile QA BioWare Style [Blog - 04/30/2013 - 06:18]

I 'll echo Mitchell 's ...

I 'll echo Mitchell 's reply that outsourcing has its advantages in some cases, but from what I remember about outsourced QA, there were problems with repetition -- same bugs described differently -- unclear steps, mislabeling, and long waits for replies problems that would not exist with internal QA. I ...

Comment In: Part 3: BioWare QA - A Culture of Integrity, Problem Solving - and Fun! [Blog - 04/22/2013 - 11:08]

More importantly, what qualifications must ...

More importantly, what qualifications must one have to join BioWare 's QA team

Comment In: The blissfully awkward controls of Surgeon Simulator 2013 [News - 04/25/2013 - 03:55]

I can see people reviewing ...

I can see people reviewing this game like they did with Guitar Hero: r n Learn some REAL surgery

Comment In: Part 2: Quality Assurance - a career destination in games? Why not!!? [Blog - 04/15/2013 - 12:15]

I think it would be ...

I think it would be fun to get a collection of QA horror stories. That Flavia one sounds very familiar...did we work together r n r nI remember getting busted for being in a hallway with a friend from another department...IN HIS DEPARTMENT dun dun dun

Comment In: Why are We Still Talking about LucasArts' Old Adventure Games? [Feature - 04/05/2013 - 04:00]

Although I was raised in ...

Although I was raised in the arcades, I never felt satisfied from playing a game, and then I completed Full Throttle. That was the moment I decided I wanted to work in the game industry LucasArts, specifically. To be so engaged with characters and explore such an interesting world, I ...

Comment In: Stanford to digitally archive priceless collection of 15,000 old games [News - 03/05/2013 - 02:08]

Step two: emulate and stream ...

Step two: emulate and stream to web please

[More jaime kuroiwa Comments]   

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