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jaime kuroiwa's Blog


*Picks up horn* Toot Toot!


Here's my gallery of...stuff:


If you'd like to see how I (used to) write, here's my old blog:


Member Blogs

Posted by jaime kuroiwa on Fri, 06 Aug 2010 06:40:00 EDT in
After finding a compilation of my all-time favorite arcade games, I quickly realized that playing a classic is not the same as experiencing one.

Posted by jaime kuroiwa on Thu, 04 Feb 2010 05:14:00 EST in
The PS2 is not dead. It's preparing for a comeback! How? Oh, you won't get it that easy. Read on!

Posted by jaime kuroiwa on Tue, 16 Jun 2009 05:29:00 EDT in
It seems like every Max Payne project introduces a completely different looking Max Payne. You know, someone should really chronicle this... Okay, I'll do it!

Posted by jaime kuroiwa on Fri, 05 Jun 2009 04:49:00 EDT in
As many saw Kentia Hall as an insignificant page on an otherwise voluminous E3, I want to redirect the spotlight to the place where Robosapien, Classic Gaming Expo, Lineage, and Guitar Hero were born. Please enjoy. *clears throat*

Posted by jaime kuroiwa on Fri, 15 May 2009 02:58:00 EDT in Design
How does the Bioshock 2 demonstration resemble a Scooby Doo episode? What does a Department Store have to do with scripted events? Let's see if I can convince you.

Posted by jaime kuroiwa on Sat, 02 May 2009 04:30:00 EDT in Design
With rumored motion control peripherals on the way from Microsoft and Sony, will physical disability be on their minds?

jaime kuroiwa's Comments

Comment In: [News - 02/26/2014 - 05:47]

Regarding the Grim Fandango recovery ...

Regarding the Grim Fandango recovery mission I wonder if Disney is not talking with Mr. Schafer since they have Pixar working on a Day of the Dead movie. They could easily borrow cough ideas and concepts from GF to adapt for their movie, and just refurbish GF for a re-release. ...

Comment In: [Blog - 04/30/2013 - 06:18]

I 'll echo Mitchell 's ...

I 'll echo Mitchell 's reply that outsourcing has its advantages in some cases, but from what I remember about outsourced QA, there were problems with repetition -- same bugs described differently -- unclear steps, mislabeling, and long waits for replies problems that would not exist with internal QA. I ...

Comment In: [Blog - 04/22/2013 - 11:08]

More importantly, what qualifications must ...

More importantly, what qualifications must one have to join BioWare 's QA team

Comment In: [News - 04/25/2013 - 03:55]

I can see people reviewing ...

I can see people reviewing this game like they did with Guitar Hero: r n Learn some REAL surgery

Comment In: [Blog - 04/15/2013 - 12:15]

I think it would be ...

I think it would be fun to get a collection of QA horror stories. That Flavia one sounds very familiar...did we work together r n r nI remember getting busted for being in a hallway with a friend from another department...IN HIS DEPARTMENT dun dun dun

Comment In: [Feature - 04/05/2013 - 04:00]

Although I was raised in ...

Although I was raised in the arcades, I never felt satisfied from playing a game, and then I completed Full Throttle. That was the moment I decided I wanted to work in the game industry LucasArts, specifically. To be so engaged with characters and explore such an interesting world, I ...