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February 24, 2017
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Jake Birkett's Blog   Expert Blogs

 

Hi, I’m Jake Birkett, owner of Grey Alien Games. I produce, design and program Indie games.

In 2005, after nearly a decade of developing stock control and accounting systems for bookshops in the UK, I formed my own company in a bid to realise a lifelong dream to make games! Ten years later I have ten casual games under my belt including the top-selling Regency Solitaire, and Spooky Bonus download titles.

Having been both an Independent developer and an employee in the casual game industry at Big Fish Games, I can offer my perspective of these different approaches and am knowledgeable about running a business. Due to the small manageable nature of downloadable casual games (they typically take 6-12 months to make with only a handful of team members), I have experience with every stage of the development process from design and implementation to testing and localisation.

I have been playing games all my life and love to put my experience to good use by making great fun casual games. As well as brainstorming new ideas with other designers I enjoy honing the fine details to give games that all-important polished feel.

I’m also the co-founder of Full Indie, a Vancouver-based meetup group for indie game developers with over 2000 members!

 

Expert Blogs

Posted by Jake Birkett on Wed, 17 Feb 2016 02:08:00 EST in Business/Marketing, Indie
Recently I asked indies on Twitter for their sustainability tips and have collated the results in this post.


Posted by Jake Birkett on Tue, 22 Jan 2013 01:10:00 EST in Business/Marketing
I did an analysis of 3 of my games to see the breakdown in sales per platform. I had a gut feeling that PC way outperformed Mac and mobile but I wanted to 100% confirm that. This post has all the juicy details and charts!



Jake Birkett's Comments

Comment In: [News - 02/08/2017 - 02:41]

Yes, what would be good ...

Yes, what would be good is to see that same graph but just using the indie tag to exclude AAA.

Comment In: [Blog - 02/17/2016 - 02:08]

Hi Phil, yes good expansion ...

Hi Phil, yes good expansion on the make small games point. Though I 'd say, the first thing people should do when learning is make REALLY small games, like minigames. But agreed, their first commercial game should be small in scope, but not so small that it can 't be ...

Comment In: [Blog - 11/02/2015 - 01:59]

Very interesting thanks. But what ...

Very interesting thanks. But what about logos Showing a TV show logo instead of just the name might present a problem right

Comment In: [Blog - 09/17/2015 - 02:04]

I don 't have anything ...

I don 't have anything intelligent to say, just that this was cool: r n r n It is dangerous to enter a market where gamers are monogamous with their game of choice. It 's far safer to woo those polyamorous gamers who love numerous games.

Comment In: [Blog - 09/08/2015 - 01:36]

Ha, I also did a ...

Ha, I also did a WTF when I read The internet is even more open is it like the App Store because I assumed you meant full of shit , and in that sense they absolutely are similar. In fact the Internet is in theory worse because it 's totally ...

Comment In: [Blog - 01/22/2013 - 01:10]

Hey thanks for the info ...

Hey thanks for the info Robert Glad to hear PC is doing well for you I remember your games on XBLIG and despite it being a nice platform well I thought so anyway I do remember devs saying that revenue was generally very low for them me included , although ...