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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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Latest Features
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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Latest Jobs
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February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Treyarch / Activision
Environment Artist - Full Time and Temporary
 
Treyarch / Activision
Level Builder/Designer
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Blogs

Jake Romigh's Blog

I am currently a software engineer who pursues writing and game design in his spare time. It has always been a pursuit of mine to design game entertainment.
I enjoy writing fictional pieces with a emphasis on humor and rich environments. In game design, I like to examine proven principles and see how they will develop in the future. I also am very interested in online player interaction, where design must be constructed so that every players can have varied play styles but not at the expense of others' experiences.
 
   
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