James Coote's Blog
Founder and game developer at Crystalline Green Ltd.
You can follow me @JamesACoote
The Wii U is reaching the end of its lifetime, but after nearly three years making games for Wii U in one way or another, I still plan to continue that for as long as Nintendo will let me. Why? The Wii U has all the toys a game designer could want.
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam
Exploring social awkwardness through games
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?
My impressions of the id@london event for Xbox One indie developers
James Coote's Comments
[Blog - 11/21/2016 - 12:49]
Really I can only see ...
Really I can only see VR budgets going one way. Maybe space for Triple-I indies and work-for-hire, but not small teams doing innovative stuff.
[Blog - 09/28/2016 - 09:57]
Thanks, and good luck with ...
Thanks, and good luck with finishing your game too. If it makes you feel better, I 've only managed 2 finished games in 5 years of indie dev
[News - 08/24/2016 - 10:18]
I 'm not sure microstudios ...
I 'm not sure microstudios are all, or even mostly making mobile games maybe amongst TIGA 's members Or as in mobile kicked things off, but now plenty of developers are targeting PC and consoles also . r n r nI think as well, when you get down to indie ...
[Blog - 06/29/2016 - 09:46]
I similarly put marketing on ...
I similarly put marketing on hold when my game launched with various issues. Though in my case, since it was on console, I couldn 't just push a patch through the next day, and all the subsequent reviews were less than great. r n r nThen a couple of weeks ...
[Blog - 06/06/2016 - 12:54]
Thanks for writing all this ...
Thanks for writing all this up and good luck r n r nI 'm working on a rhythm game myself, and was planning on making my own accompanying editor program, but going to see if I can use the stepmania file format now. r n r nAs for music libraries, ...
[Blog - 05/09/2016 - 08:06]
I 've had similar experiences ...
I 've had similar experiences when it comes to marketing my indie games. A lot of time when writing blogs or on social media, I feel like I 'm standing on my soapbox, shouting at random passers by on the street, to no effect. I also somewhat assumed that having ...