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Blogs

James Coote's Blog

I am a developing an Ouya game for my company, Crystalline Green

You can follow me @JamesACoote

Member Blogs

Indie vs Retail  Featured Blogs
Posted by James Coote on Tue, 21 May 2013 07:22:00 EDT in Indie, Console/PC, Business/Marketing
Can indie developers breath new life into flagging video game retailers? I decided to try and find out
Read More... | 21 Comments

Cancelling Kickstarter
Posted by James Coote on Sun, 03 Mar 2013 07:46:00 EST in Production, Business/Marketing, Indie
Cancelling Kickstarter projects that look like they will fail leaves backers feeling the project creators aren't really committed and takes the decision away from the supporters.
Read More... | 0 Comments

BRICS and Beyond for the Microconsoles
Posted by James Coote on Sat, 12 Jan 2013 02:38:00 EST in Business/Marketing, Console/PC, Indie
The new wave of 'micro consoles' have a great opportunity to build success in the developing world
Read More... | 0 Comments

   

James Coote's Comments

Comment In: Indie vs Retail [Blog - 05/21/2013 - 07:22]

Heh, Solicitation has a very ...

Heh, Solicitation has a very different meaning here in the UK both legally and general parlance . The plan was approved by the higher ups in GAME before I was given permission to do this. r n r nThing is, what I was doing directly helped GAME get more OUYA ...

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

I hope this includes OUYA ...

I hope this includes OUYA as well since it 's based on Android

Comment In: Crazy idea: how about we give multiplayer back to humans [Blog - 04/22/2013 - 12:45]

I 'm making a local ...

I 'm making a local multiplayer game for console at the moment, but approaching it from a rather different angle. I 'm taking inspiration from board games, the mechanics of which are usually designed around player to player interaction and putting inter-player relationships at the core of the game. I ...

Comment In: When platform exclusivity is good for indies [News - 04/22/2013 - 12:38]

With the rise of cross-platform ...

With the rise of cross-platform tools, it becomes a lot less expensive from a technical point of view to port stuff. In that context, an exclusive game is great at the start to get exposure and marketing boost, but if it gets too successful, it crosses over to the point ...

Comment In: Doing Thumbstick Dead Zones Right [Blog - 04/16/2013 - 12:40]

Heh, well I 'm probably ...

Heh, well I 'm probably one of the people spreading round the bad advice since I 've been using the radial deadzone method. Fortunately my game doesn 't require high precision, but might just give the scaled method a go for rotating the scene. r n r nHowever, I don ...

Comment In: Developing for Ouya? Here's how it stacks up to today's mobile devices [News - 04/15/2013 - 10:21]

I recorded this on the ...

I recorded this on the devkit that was shipped in January, so it doesn 't have any of the hardware modifications made in the meantime / for the kickstarter/retail version.

[More James Coote Comments]   

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