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James Coote's Blog

 

I am a developing an Ouya game for my company, Crystalline Green

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers


Posted by James Coote on Mon, 09 Dec 2013 06:26:00 EST in Business/Marketing, Production, Console/PC, Indie
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons


Posted by James Coote on Wed, 09 Oct 2013 06:08:00 EDT in Business/Marketing, Console/PC, Indie
Sony court indies and set out self publishing "the playstation way" at their Developer Open Day in London


Posted by James Coote on Wed, 11 Sep 2013 05:53:00 EDT in Business/Marketing, Console/PC, Indie
Last week, Sony, Microsoft and Nintendo set out their respective stalls at Indie Collective event in London. Reading between the lines, they all had subtly different pitches



James Coote's Comments

Comment In: [News - 08/28/2014 - 07:30]

I 'm kinda hoping that ...

I 'm kinda hoping that Wii U isn 't just the usual crowd, but a way to reach a slightly different audience than Steam or other consoles. r n r nFor indies, even though the eShop on Wii U is slowly filling up with more games, it 's still a ...

Comment In: [News - 08/28/2014 - 01:00]

Having some media jockey occasionally ...

Having some media jockey occasionally poke fun at gamers ' lack of sophistication hardly makes them an oppressed group. No one ever got put in prison or attacked on the street or got turned down for a job just for liking video games

Comment In: [News - 08/27/2014 - 05:01]

I guess most studios see ...

I guess most studios see mobile and pc getting ever more crowded, whilst consoles represent more opportunities. r n r nAlso, I wonder how much of this is game devs who always played on consoles themselves and see now as the chance to finally make a game for one.

Comment In: [Blog - 08/18/2014 - 03:45]

It ought to be possible ...

It ought to be possible to build a game with a long shelf life. A case of creating a game that on the surface, you can play in 2 to 5 minute cycles, but which allows players to go much deeper. As well, building a strong IP to go with ...

Comment In: [News - 08/18/2014 - 03:27]

Absolutely. Most indies are subconsciously ...

Absolutely. Most indies are subconsciously being creatively conservative, because they have one or both eyes on the commercial side. r n r nI even find it hard to do truly innovative stuff, despite being both aware of this, and having a stable financial situation. r n r nLong term, it ...

Comment In: [News - 08/18/2014 - 03:39]

Eventually, game developers will learn ...

Eventually, game developers will learn to work within the constraints of the system, and it may be that the fragile nature of presence is one of those. Equally, it may be we have to settle for shorter experiences due to motion sickness . In the same way experiences on mobile ...