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Blogs

James Coote's Blog

I am a developing an Ouya game for my company, Crystalline Green

You can follow me @JamesACoote

Member Blogs

Indie vs Retail  Featured Blogs
Posted by James Coote on Tue, 21 May 2013 07:22:00 EDT in Indie, Console/PC, Business/Marketing
Can indie developers breath new life into flagging video game retailers? I decided to try and find out
Read More... | 23 Comments

Cancelling Kickstarter
Posted by James Coote on Sun, 03 Mar 2013 07:46:00 EST in Production, Business/Marketing, Indie
Cancelling Kickstarter projects that look like they will fail leaves backers feeling the project creators aren't really committed and takes the decision away from the supporters.
Read More... | 0 Comments

BRICS and Beyond for the Microconsoles
Posted by James Coote on Sat, 12 Jan 2013 02:38:00 EST in Business/Marketing, Console/PC, Indie
The new wave of 'micro consoles' have a great opportunity to build success in the developing world
Read More... | 0 Comments

   

James Coote's Comments

Comment In: Sega throws in lot with Ouya, brings Sonic 4 to the platform [News - 06/05/2013 - 11:46]

Yes and no. Most of ...

Yes and no. Most of the lag was actually caused on the developer side. One of the early Unity plugins had terrible lag like 0.5s and some games and apps that haven 't been updated still suffer from it. r n r nThere are also some poor quality ports from ...

Comment In: The Perfect Console for Indies [Blog - 06/04/2013 - 12:46]

Coming from a background of ...

Coming from a background of making games for mobile, and now on the OUYA, most of the things you describe are like Well, duh, it 's always been like that. Why would it be any other way r n r nI think the software side of things has already been ...

Comment In: BazaarBot: An Open-Source Economics Engine [Blog - 06/03/2013 - 09:15]

Time to remake transport tycoon ...

Time to remake transport tycoon r n r nThis actually would have been perfect for a game I was making a while back now sadly abandoned / put to one side . But this sort of engine could be perfect for simulating supply and demand for the economy and trade ...

Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]

I know certainly for some ...

I know certainly for some novel writers, they will create vast internally consistent worlds, of which only a fraction of that creation ends up in the story. It definitely helps that sense of a deeper world, that goes beyond just what we see, to come naturally to both author and ...

Comment In: Words and Feelings: Thoughts on PR for Indie Developers [Blog - 05/28/2013 - 06:45]

Thanks Some food for thought ...

Thanks Some food for thought since I 'm finding myself increasingly coming into contact with the media

Comment In: E3 and the start of an unprecedented generation [News - 05/28/2013 - 04:13]

@Benjamin r n r nThe ...

@Benjamin r n r nThe problem is the underlying sentiment is not how you describe. r n r nI 've not been to E3, so I 'm only commenting from afar, but the practice demonstrates a number of obvious weaknesses within the industry. It 's not easy to change these ...

[More James Coote Comments]   

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