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James Coote's Blog

 

Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Mon, 25 Jan 2016 02:01:00 EST in Business/Marketing, Console/PC, Indie
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.


Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam


Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers


Posted by James Coote on Mon, 09 Dec 2013 06:26:00 EST in Business/Marketing, Production, Console/PC, Indie
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons



James Coote's Comments

Comment In: [Blog - 02/09/2016 - 01:52]

Nice write up I 'm ...

Nice write up I 'm currently grappling with one of my own games that in hindsight I shipped too early and has since received poor reviews. Trying to turn it around, so interesting to compare with your experience. r n r nHopefully can turn it into a stegosaurus tail : ...

Comment In: [News - 02/08/2016 - 02:23]

I wish the industry was ...

I wish the industry was not focused on nostalgia, r n r nMe too

Comment In: [Blog - 02/01/2016 - 01:13]

I guess the problem will ...

I guess the problem will be that most games are simply retrofitted from other platforms to work with the as pointed out unintuitive control scheme. I bet you could make some really cool games if you designed from the ground up to use the mobile / touch controller. r n ...

Comment In: [Blog - 01/25/2016 - 02:01]

Thanks Must admit, like Zachary, ...

Thanks Must admit, like Zachary, I 'm also a touch skeptical about VR, at least when it comes to games. I 'm in the camp that thinks it 'll sell in the low millions in the first couple of years . However, I think VR will be huge in the ...

Comment In: [Blog - 01/22/2016 - 02:23]

Last year, UKIE made a ...

Last year, UKIE made a point that they were going to promote London as the games industry hub for the UK, and this is the fruition of that. It 's really their initiative, and the fact they 've found local partners rather than national ones is somewhat beside the point. ...

Comment In: [Blog - 11/10/2015 - 02:42]

Re: Christian Nutt r n ...

Re: Christian Nutt r n r nMy experience has been that when Indies fail financially, they find ways to keep making games and pay the bills contracting, day job for 4 days a week etc . They rarely drop out altogether r n r nFurthermore, the games they 've made ...