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James Coote's Blog

 

Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote

 

Member Blogs

Posted by James Coote on Mon, 25 Jan 2016 02:01:00 EST in Business/Marketing, Console/PC, Indie
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.


Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam


Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games


Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?


Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers


Posted by James Coote on Mon, 09 Dec 2013 06:26:00 EST in Business/Marketing, Production, Console/PC, Indie
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons



James Coote's Comments

Comment In: [Blog - 05/09/2016 - 08:06]

I 've had similar experiences ...

I 've had similar experiences when it comes to marketing my indie games. A lot of time when writing blogs or on social media, I feel like I 'm standing on my soapbox, shouting at random passers by on the street, to no effect. I also somewhat assumed that having ...

Comment In: [News - 05/06/2016 - 07:35]

The problem with tapping into ...

The problem with tapping into 3rd party developer enthusiasm for Nintendo is that those devs will likely end up making similar sort of games to the ones that first got them excited for Nintendo back in their childhood. I.e. a bunch of 2D platformers for a traditional console control scheme. ...

Comment In: [News - 04/29/2016 - 07:52]

I had to justify the ...

I had to justify the educational value of a game to get my parents to buy it. Though they were fairly flexible. So Civilisation had some historical value, games like sim city or Transport Tycoon were creative/constructive and so also fine. They also didn 't allow me to have a ...

Comment In: [Blog - 03/31/2016 - 07:15]

In the UK, there have ...

In the UK, there have been a handful of successful prosecutions for harassment on twitter, but the police are somewhat hamstrung by limited resources and issues to do with jurisdiction / what country people are tweeting from. r n r nFor companies to police their corner of the internet, there ...

Comment In: [News - 03/22/2016 - 02:23]

As a game designer, there ...

As a game designer, there 's still a bunch of stuff I 'd like to explore with the Wii U, and I probably will continue making games for the system so long as Nintendo let me. But from a business perspective, time to finish up and move on. Just a ...

Comment In: [News - 02/23/2016 - 07:03]

I don 't think you ...

I don 't think you should need to justify the price of a game. Say to potential customers We genuinely think it 's worth this price and sorry you don 't agree and just leave it at that. r n r nThe Nickleback poster example though is hillarious. And the ...