James Coote's Blog
Founder and game developer at Crystalline Green Ltd.
You can follow me @JamesACoote
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam
Exploring social awkwardness through games
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?
My impressions of the id@london event for Xbox One indie developers
As next gen consoles vie for supremacy, the debate over which is "most indie friendly" has become corrosive and unhealthy. They all have their pros and cons
Sony court indies and set out self publishing "the playstation way" at their Developer Open Day in London
James Coote's Comments
[Blog - 12/02/2014 - 02:07]
I have the same thing ...
I have the same thing with sci-fi - it 's more than just games set in space. Pick up a copy of New Scientist and there 's more than enough in a single issue to make a great story that doesn 't involve spaceships and aliens. And in fact, there ...
[News - 11/24/2014 - 09:40]
Sometimes it 's not enough ...
Sometimes it 's not enough to be innovative in just the game mechanics or functionality. The business model, production processes, marketing are all interconnected, and have to adapt to support the new, exciting stuff being done in-game. For Driveclub, as Nick Harris above suggests, by slowly rolling the game out. ...
[News - 11/14/2014 - 06:46]
Depends on the region. In ...
Depends on the region. In Europe, digital is significantly more expensive, whereas in the US, it 's pretty much on a par: r n r nhttp://www.gamesindustry.biz/articles/2014-11-13-overpricing-the-digital-future r n r nhttp://www.vg247.com/2014/11/12/ps4-xbox-one-digital-higher-prices/
[Blog - 11/14/2014 - 01:59]
A lot depends on what ...
A lot depends on what you 're building in game, and balancing the cycle time of the game world. If 9 months into a 1 year project, the game apocalypse levels all your hard work, you won 't find many willing to sink another year into the game to try ...
[Blog - 11/04/2014 - 08:03]
Sorry, but I disagree with ...
Sorry, but I disagree with your initial design premise. r n r nSoon as you say something like, it 's like Advance Wars, but , or it 's a Rogue-like, but you subconsciously have 95 of the design decisions made for you. Worse, if you try to break out of ...
[News - 10/21/2014 - 12:41]
I 've been using stuff ...
I 've been using stuff like indiecade and IGF as deadlines. Or events latest being gamecity festival , where it 's a case of having a stable build ordinary unforgiving non gamedev people can play.