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October 24, 2016
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James Coote's Blog


Founder and game developer at Crystalline Green Ltd.

You can follow me @JamesACoote


Member Blogs

Posted by James Coote on Wed, 28 Sep 2016 09:57:00 EDT in Design, Console/PC, Indie
The Wii U is reaching the end of its lifetime, but after nearly three years making games for Wii U in one way or another, I still plan to continue that for as long as Nintendo will let me. Why? The Wii U has all the toys a game designer could want.

Posted by James Coote on Mon, 25 Jan 2016 02:01:00 EST in Business/Marketing, Console/PC, Indie
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.

Posted by James Coote on Mon, 08 Sep 2014 12:45:00 EDT in Design, Console/PC, Serious, Indie
Experiments and experiences of using eye tracking technology from the recent Rolling Eye game jam

Posted by James Coote on Wed, 09 Apr 2014 06:22:00 EDT in Design, Serious, Indie
Exploring social awkwardness through games

Posted by James Coote on Thu, 30 Jan 2014 09:00:00 EST in Business/Marketing, Console/PC
Nintendo plan to create a new "Quality of Life" platform. But what sort of things can a games company like Nintendo bring to the world of fitness and healthcare, and why should we, as an industry, care?

Posted by James Coote on Mon, 16 Dec 2013 10:05:00 EST in Business/Marketing, Production, Console/PC, Indie
My impressions of the id@london event for Xbox One indie developers

James Coote's Comments

Comment In: [Blog - 09/28/2016 - 09:57]

Thanks, and good luck with ...

Thanks, and good luck with finishing your game too. If it makes you feel better, I 've only managed 2 finished games in 5 years of indie dev

Comment In: [News - 08/24/2016 - 10:18]

I 'm not sure microstudios ...

I 'm not sure microstudios are all, or even mostly making mobile games maybe amongst TIGA 's members Or as in mobile kicked things off, but now plenty of developers are targeting PC and consoles also . r n r nI think as well, when you get down to indie ...

Comment In: [Blog - 06/29/2016 - 09:46]

I similarly put marketing on ...

I similarly put marketing on hold when my game launched with various issues. Though in my case, since it was on console, I couldn 't just push a patch through the next day, and all the subsequent reviews were less than great. r n r nThen a couple of weeks ...

Comment In: [Blog - 06/06/2016 - 12:54]

Thanks for writing all this ...

Thanks for writing all this up and good luck r n r nI 'm working on a rhythm game myself, and was planning on making my own accompanying editor program, but going to see if I can use the stepmania file format now. r n r nAs for music libraries, ...

Comment In: [Blog - 05/09/2016 - 08:06]

I 've had similar experiences ...

I 've had similar experiences when it comes to marketing my indie games. A lot of time when writing blogs or on social media, I feel like I 'm standing on my soapbox, shouting at random passers by on the street, to no effect. I also somewhat assumed that having ...

Comment In: [News - 05/06/2016 - 07:35]

The problem with tapping into ...

The problem with tapping into 3rd party developer enthusiasm for Nintendo is that those devs will likely end up making similar sort of games to the ones that first got them excited for Nintendo back in their childhood. I.e. a bunch of 2D platformers for a traditional console control scheme. ...