James Cox's Blog
James Earl Cox III is making 100 games in 5 years. This began in June 2012 and will end on June 1st, 2017.
Forbes 30 Under 30 Class of 2017, he's a graduate student in USC’s Interactive Media and Game Design program, co-founder of Seemingly Pointless, and a Miami University of Ohio alumnus holding honors degrees in Creative Writing, Mass Communication, and Interactive Media. During his time at Miami of Ohio, James was lead director of Humans vs Zombies and was admitted to Phi Beta Kappa . Having shown games at E3, Different Games, EGX, and Tokyo Game Show, he has received awards from IndieCade, Serious Play, Meaningful Play, and GLS, and has had his work in the Smithsonian Pop-Up Arcade as well as in The National Art Center, Tokyo. Outside of games, his written work has been published in The Vehicle, The Canary Press, The Rampallian, and featured on Gamasutra and GameCareerGuide.
I'm making 100 games in 5 years. Current count: 80. Even with a year left, we can already see how this marathon of game development sprints impacts the process of making games: good, bad, and in-between.
When translating a story from any medium into a game, there is a lot to consider: the tone, the themes, the settings. What do you keep? What do you discard? What does that mean for the player? Here, I analyze several examples, including one of my own.
A few years ago, I set a goal for myself: Make 100 games in 5 years. This post is an update at the 2.5 year mark.
It seems as if most modern fantasy games are Tolkien fan fiction. If not, they’re at least based off the same overused sources. There are vastly interesting settings to use. Let's break that mold.
Questioning current conventions and forms is good for expanding a medium; critical videogames are an interactive way of doing this. This post briefly outlines one take on critical games and offers 12 short form freeware examples.
Not all role playing games need to make you feel like an accountant.
James Cox's Comments
[Blog - 11/07/2014 - 01:25]
[Blog - 09/29/2014 - 01:08]
I 'm a little less ...
I 'm a little less familiar with marketable game sites, but I know http://forums.tigsource.com/ is a popular forum in terms of community. Depending on the type of game you want to distribute, http://www.kongregate.com/and http://www.newgrounds.com/host online games and offer ad-sharing. http://www.desura.com/is an alternative to Steam that allows for downloadable games free ...
[Blog - 09/08/2014 - 02:05]