Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

James Cox's Blog

 

James Earl Cox III is making 100 games in 5 years. This began in June 2012 and will end on June 1st, 2017.

Forbes 30 Under 30 Class of 2017, he's a graduate student in USC’s Interactive Media and Game Design program, co-founder of Seemingly Pointless, and a Miami University of Ohio alumnus holding honors degrees in Creative Writing, Mass Communication, and Interactive Media. During his time at Miami of Ohio, James was lead director of Humans vs Zombies and was admitted to Phi Beta Kappa . Having shown games at E3Different GamesEGX, and Tokyo Game Show, he has received awards from IndieCadeSerious PlayMeaningful Play, and GLS, and has had his work in the Smithsonian Pop-Up Arcade as well as in The National Art Center, Tokyo.  Outside of games, his written work has been published in The Vehi­cleThe Canary Press, The Ram­pal­lian, and featured on Gamasutra and GameCareerGuide.

 

Member Blogs

Posted by James Cox on Fri, 11 Nov 2016 09:43:00 EST in Design, Production, Serious, Indie
I'm making 100 games in 5 years. Current count: 80. Even with a year left, we can already see how this marathon of game development sprints impacts the process of making games: good, bad, and in-between.


Posted by James Cox on Mon, 07 Nov 2016 09:06:00 EST in Design, Console/PC, Serious, Indie
When translating a story from any medium into a game, there is a lot to consider: the tone, the themes, the settings. What do you keep? What do you discard? What does that mean for the player? Here, I analyze several examples, including one of my own.


Posted by James Cox on Thu, 22 Jan 2015 11:25:00 EST in Design, Production, Console/PC, Serious, Indie
A few years ago, I set a goal for myself: Make 100 games in 5 years. This post is an update at the 2.5 year mark.


Posted by James Cox on Tue, 02 Dec 2014 02:07:00 EST in Design, Console/PC, Indie
It seems as if most modern fantasy games are Tolkien fan fiction. If not, they’re at least based off the same overused sources. There are vastly interesting settings to use. Let's break that mold.


Posted by James Cox on Fri, 07 Nov 2014 01:25:00 EST in Design, Indie
Questioning current conventions and forms is good for expanding a medium; critical videogames are an interactive way of doing this. This post briefly outlines one take on critical games and offers 12 short form freeware examples.


Posted by James Cox on Mon, 03 Nov 2014 03:43:00 EST in Design, Indie
Not all role playing games need to make you feel like an accountant.



James Cox's Comments

Comment In: [Blog - 11/07/2014 - 01:25]

Updated thank you for pointing ...

Updated thank you for pointing that out and making such a great game

Comment In: [Blog - 09/29/2014 - 01:08]

I 'm a little less ...

I 'm a little less familiar with marketable game sites, but I know http://forums.tigsource.com/ is a popular forum in terms of community. Depending on the type of game you want to distribute, http://www.kongregate.com/and http://www.newgrounds.com/host online games and offer ad-sharing. http://www.desura.com/is an alternative to Steam that allows for downloadable games free ...

Comment In: [Blog - 09/08/2014 - 02:05]

For sure I just included ...

For sure I just included it as an example of a different take on the idea of music video games.