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Blogs

James Gonzalez's Blog

Photographer, Artist, Gamer, Nerd, Comedian, Philosopher. My two biggest interests are Photography and Game Design, two very different things but yet equally important to me. I enjoy a good discourse on either one and can talk for hours on end. I'm usually the funny guy in the group and like to break the ice with a joke or making a fool of myself. Visit my blog @ http://whtrbbt.blogspot.com

Member Blogs

Audio In Games : Taken for granted
Posted by James Gonzalez on Sun, 18 Oct 2009 01:00:00 EDT in Audio
Reminding players that Game Sound is equally as important as all the other aspects in games.
Read More... | 3 Comments

D.I.Y. Game Mechanics by Introversion
Posted by James Gonzalez on Tue, 13 Oct 2009 01:22:00 EDT in Design
Game Design mechanics that promote creativity and in game user created content much like Garry's MOD.
Read More... | 3 Comments

Social Network Games : New Grounds For Experimental Gaming  Featured Blogs
Posted by James Gonzalez on Thu, 01 Oct 2009 10:29:00 EDT in Design
Discovering a new wave in Gaming: Social Games
Read More... | 0 Comments

AAA Game Jobs - How to Prepare Yourself To Get Hired  Featured Blogs
Posted by James Gonzalez on Thu, 27 Aug 2009 09:37:00 EDT in
Describes how to properly prepare oneself for acquiring that dream job at your AAA Gaming Studio
Read More... | 6 Comments

Voltron! The Multiplayer Game... how would it work?
Posted by James Gonzalez on Wed, 26 Aug 2009 09:32:00 EDT in Design
Briefly discussing topics about how to properly mix good game play and team work for 5 players without each player feeling as though they are not participating enough.
Read More... | 3 Comments

Flock - The New Social Browser
Posted by James Gonzalez on Mon, 24 Aug 2009 09:35:00 EDT in
Discovering a new browser that emphasizes on staying connected and well networked
Read More... | 0 Comments

   

James Gonzalez's Comments

Comment In: Audio In Games : Taken for granted [Blog - 10/18/2009 - 01:00]

Its severely under appreciated. People ...

Its severely under appreciated. People like you spend so much time trying to get the player to feel this, and feel that, and be in this mood, and be distracted to turn around here and so on etc. etc. that it must seem so unrewarding at times. But people like ...

Comment In: D.I.Y. Game Mechanics by Introversion [Blog - 10/13/2009 - 01:22]

Yes It's and interesting new ...

Yes It's and interesting new concept but very difficult to balance out.

Comment In: Voltron! The Multiplayer Game... how would it work? [Blog - 08/26/2009 - 09:32]

Carlo - My email is ...

Carlo - My email is JLGMedia256@Gmail.com lets grab a brewski and have at it Chris - Actually a group of friends of mine are doing something to the likes of what you explained. It definitely would be a new game for the market

Comment In: AAA Game Jobs - How to Prepare Yourself To Get Hired [Blog - 08/27/2009 - 09:37]

Thanks folks I'm glad I ...

Thanks folks I'm glad I could be of help

Comment In: The Man Behind Battle.net: Greg Canessa Speaks [Feature - 09/04/2009 - 04:15]

Great inside look at their ...

Great inside look at their new B.Net 2.0 Cant wait to see what they've done with it.

Comment In: No More Wrong Turns [Feature - 08/25/2009 - 04:55]

This is a great addition ...

This is a great addition to any designers design guidelines , helping the person decide on what tools to use for the appropriate situation and game style. Great article

[More James Gonzalez Comments]   

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