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James Hofmann's Blog
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I am a professional game designer with a B.A. in Economics and a serious bent towards coding and scripting.
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Expert Blogs
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Game Launched :) |
| Posted by James Hofmann on Wed, 12 May 2010 03:13:00 EDT in
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| Just a quick update, I haven't been active here in a while. I just released Deep Sea Descent, the product of about 10 months of work. Here's the retrospective. |
| Read More... | 1 Comments |
Perspectives on Scrum  |
| Posted by James Hofmann on Tue, 12 Jan 2010 11:13:00 EST in
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| Some thoughts on Scrum and dealing with subjective tasks within that system. |
| Read More... | 4 Comments |
Time, Perspective, Value, Creativity.  |
| Posted by James Hofmann on Sun, 01 Nov 2009 05:48:00 EST in
Production
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| Some thoughts on game production processes when working solo. |
| Read More... | 4 Comments |
Game Formats  |
| Posted by James Hofmann on Mon, 10 Aug 2009 04:21:00 EDT in
Design
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| Thoughts on the concept of game "formats" as templates for game "designs." |
| Read More... | 3 Comments |
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Player Skill, Patterns, Randomization |
| Posted by James Hofmann on Tue, 14 Jul 2009 10:26:00 EDT in
Design
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| A lengthy discussion of the relationships between skill, patterns, and randomization, and how they affect games. |
| Read More... | 2 Comments |
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Worlds of Abundance: Currency and Virtual Worlds |
| Posted by James Hofmann on Tue, 09 Jun 2009 06:15:00 EDT in
Design
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| A summary of game design elements as metaphorical forms of money, and how video games are implicitly abundant economies. |
| Read More... | 5 Comments |
James Hofmann's Comments
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Comment In: Official Statement by the YetiZen CEO on the YetiZen IGDA GDC party [Blog - 03/30/2013 - 11:52]
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They explained but did not ... They explained but did not apologize. Go look for words like sorry , regret , or apology. You won 't find them. No, they are disappointed at being misrepresented and misinterpreted. You can almost imagine the how dare you being added afterwards. r n r nThe entire statement must be ... |
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Comment In: #1ReasonWhy We Need to Change the Way We Fight Against Sexism [Blog - 03/29/2013 - 09:45]
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This article amounts to I ... This article amounts to I only want to see people use nice-nice tactics. That would be wonderful, but also profoundly ignorant of how political and social thought works. r n r n Can 't we all get along is a tactic of preference for incumbents who want to silence debate, ... |
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Comment In: Recreating the time mechanics of Braid (Part 2) [Blog - 03/13/2013 - 03:18]
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Variable sampling resolution makes it ... Variable sampling resolution makes it harder to test for exploitable glitches. For example, if a character jumps over a wall, and then the time is reversed at a low enough sample rate, the character will interpolate through the wall. Then the player stops reversal at that moment, and gets that ... |
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Comment In: The Android console race begins today with Green Throttle's launch [News - 03/05/2013 - 12:01]
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@Ian r n r nIf ... @Ian r n r nIf you read the article again, it says: It 's no secret that selling controllers can be very high margin. There have been plenty of companies that built their business almost entirely around gaming controllers, going all the way back to the 80s and that era ... |
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Comment In: Looks Like 2020, Feels Like 1980 [Blog - 01/29/2013 - 11:15]
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The other day I sat ... The other day I sat down and played a board game for the first time in a long while Formula D , and it struck me how the experience was both very involving and minimal - some plastic pieces and cardboard with a few aesthetic nods to the theme. Extremely ... |
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Comment In: Do video games have a future at CES? [News - 01/18/2013 - 06:51]
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Video games had a long ... Video games had a long history at CES before there was an E3. It makes sense that they 'd have a presence at CES, at least temporarily, if this is a generational shift we 're seeing. |
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