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James Hofmann's Blog   Expert Blogs

I am a professional game designer with a B.A. in Economics and a serious bent towards coding and scripting.

Expert Blogs

Posted by James Hofmann on Wed, 12 May 2010 03:13:00 EDT in
Just a quick update, I haven't been active here in a while. I just released Deep Sea Descent, the product of about 10 months of work. Here's the retrospective.

Posted by James Hofmann on Tue, 12 Jan 2010 11:13:00 EST in
Some thoughts on Scrum and dealing with subjective tasks within that system.

Posted by James Hofmann on Sun, 01 Nov 2009 05:48:00 EST in Production
Some thoughts on game production processes when working solo.

Posted by James Hofmann on Mon, 10 Aug 2009 04:21:00 EDT in Design
Thoughts on the concept of game "formats" as templates for game "designs."

Posted by James Hofmann on Tue, 14 Jul 2009 10:26:00 EDT in Design
A lengthy discussion of the relationships between skill, patterns, and randomization, and how they affect games.

Posted by James Hofmann on Tue, 09 Jun 2009 06:15:00 EDT in Design
A summary of game design elements as metaphorical forms of money, and how video games are implicitly abundant economies.

James Hofmann's Comments

Comment In: [Blog - 02/03/2015 - 02:59]

MDA is often read simulationistically, ...

MDA is often read simulationistically, to center its bullet-point definition of mechanic as the particular components of the game, at the level of data representation and algorithms. However, reading the paper further uncovers this different definition: Mechanics are the various actions, behaviors and control mechanisms afforded to the player within ...

Comment In: [Blog - 12/04/2013 - 06:40]

Twitter is most immediately useful ...

Twitter is most immediately useful for its serendipitous abilities to meet like minds over time. One big mistake I often see is to act as if it 's a rolodex tool where you only follow based on prior contact and dutifully pay attention to every single sentence anyone says - ...

Comment In: [News - 06/17/2013 - 05:18]

I think the biggest issue ...

I think the biggest issue is that designers tend to shortcut into a tautological system - here is a truth as I understand it, accept my truth and you will master the game. It 's a criticism applicable to the majority of video games, but is particularly easy with respect ...

Comment In: [Blog - 03/29/2013 - 09:45]

This article amounts to I ...

This article amounts to I only want to see people use nice-nice tactics. That would be wonderful, but also profoundly ignorant of how political and social thought works. r n r n Can 't we all get along is a tactic of preference for incumbents who want to silence debate, ...

Comment In: [Blog - 03/13/2013 - 03:18]

Variable sampling resolution makes it ...

Variable sampling resolution makes it harder to test for exploitable glitches. For example, if a character jumps over a wall, and then the time is reversed at a low enough sample rate, the character will interpolate through the wall. Then the player stops reversal at that moment, and gets that ...

Comment In: [News - 03/05/2013 - 12:01]

@Ian r n r nIf ...

@Ian r n r nIf you read the article again, it says: It 's no secret that selling controllers can be very high margin. There have been plenty of companies that built their business almost entirely around gaming controllers, going all the way back to the 80s and that era ...