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(WARNING: anyone pointing out my bad grammer will be shot by the order of the author )
So I have been involved with many aspects of production ( music,3d modeling, compositing, animation, etc ) and have had more than a few people hit me up about a new game company they are starting and are looking for members to be part of their team....I give them my usally respone: AWESOME I'M IN... but the main problem is that these project never go any where! mainly for one reason: the kid that starts the project doesn't know how to make videogames. He has an idea for the kind of game he wants to make but doesn't know how to do any of the actual work. Now although I know for a fact that video game companies can exisist with founders that are not programmers, artists, animators or modelers, it makes it very very very very very hard for a kid with a dream of making a video game to see his game come to life if he is expecting to find other people to build if for him ( unless he has a lot of cash, then it's game on!! ) but usaully they are trying to build a team of artists that work for inspiration of his idea and not cash. Well it is very hard to inspire an artist without art and if all you have is an idea then here is what you need to do to get your team together:
1. become an artist.
this sounds obvious but it's the 1st thing that has to happen, even if you can't draw stick figures to save your life, start! download the trials or student versions of the lastes software used in the video game industry and start the learning process... model, animate, code! get your hands dirty with the work that needs to be done. you dont have to be the best but if you are using the software and practicing the techniques then your already building you videogame!!!!
2. repeat step one!!!
3. repeat step two!!!
4. keep creating:
soon you will have evidence that youR game is real and something you can show other people... before you know it a game company is born out of the worK and you're on your way to your dream
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Relationships like that make working rewarding but no one wants to be the lone pack mule for bringing a game from concept to reality.