James Liu's Blog
Developer/Owner at BoxCat Games
We made Nameless: the Hackers RPG for iOS
iTunes (Full Version): http://nth.box.cat
iTunes (Lite Version): http://nthl.box.cat
Looking to make friends!
Add me on Twitter: @JamesBoxCat
Continuing our adventure of building a premium game on iOS, we started testing out some of the common freemium marketing strategies for user acquisition. A lot of it didn't go so well, but we're learning from our experiences without spending too much.
Fulfilled a promise to myself from 20 years ago. The type of promise adults smile-widely and pat your head for, “Okay, okay. Sure.” That kind of promise. Started a business. Made my first game. Looking back, It's been completely worth it.
There are many ways to consume content in today's gaming landscape. We did our best to reformulate what we love about the JRPGs for Mobile Audiences. A few design concepts were successful.
Built a mobile specific, touch-screen, bite-size 12-Hour JRPG with 2.6 people in 9 months using $6,000 USD. We used several design paradigms found in Enterprise Software Development. We hope that you'll find our little tricks useful.
Each industry has a unique landscape that takes time to observe and understand. Coming into the game industry for the first time, we knew nothing. As a team, we've seen other industries. Was Exhibiting at GDC Play for $3250 USD worth the price of tuition?
We noticed some odd behavior in our ranking metrics. Some days we would sell less, but rise in rank more. We would like to share our metrics about “Play Sessions” and “Formula” hearsay. If we knew before, we may have designed our game differently.
James Liu's Comments
[Blog - 11/18/2013 - 06:40]
Not entirely sure if it ...
Not entirely sure if it includes updates. r n r n148apps says its monitoring the US iTunes AppStore only. So it actually doesn 't include apps coming out in Japan, Korea, etc... r n r nMy guess is that it does not include updates. r n r nMakes my head ...
[Blog - 10/10/2013 - 09:45]
[Blog - 02/22/2012 - 12:18]
I 'm late to the ...
I 'm late to the party, but this is a great article. The denominations are awesome.
[Blog - 06/26/2013 - 08:16]
[Blog - 07/01/2013 - 11:50]
That 's awesome We 're ...
That 's awesome We 're honored r n r nIf there 's anything specific your students want to know, we 're willing to share our trials and errors.
[Blog - 05/17/2013 - 08:35]
Awesome Thanks for the tweet. ...
Awesome Thanks for the tweet. r n r nYou 're right on the characters, many others also felt this way. r n r nFor the characters, we tired our best to define them by personality and also give them some emotional growth milestones within the story. We 're big fans ...