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Blogs

James Marsden's Blog

I run an indie game studio called FuturLab, based in Brighton, UK.

Our history is in Flash games, where we learned how to make addictive games with very small budgets.

We've self published two PlayStation minis titles and three PlayStation Mobile titles which have been well received critically. We're currently working on a number of PlayStation Vita games.

Check out some links below:

http://www.futurlab.co.uk/games/

http://www.velocitygame.co.uk

http://www.coconutdodge.co.uk

http://www.futurlab.co.uk

FuturLab Twitter: @FuturLab

My Twitter: @recurv

I'm passionate about twitch gaming, and believe there's great opportunity in revisiting older game design formats with the knowledge and experience the industry has gained in the last 20 years.

Our goal is to give core gamers what they really want; great new ideas and plenty of challenge. We've learned a lot from watching what mobile and social distract 'em-ups are doing, and have applied some of the better learnings to our games, but refuse to create Trojan pick-pockets.

Member Blogs

FuturLab's Bullet Proof Definition Of Art
Posted by James Marsden on Sun, 12 May 2013 02:24:00 EDT in
Since the dawn of time the arguments have raged – what exactly is Art? The question has become especially vexed over the last few decades as Computer Games have burst onto the scene and demanded a slice of the Art pie. We’ve managed to nail the answer.
Read More... | 6 Comments

How We Approached The Press For Velocity Reviews  Featured Blogs
Posted by James Marsden on Mon, 18 Jun 2012 05:04:00 EDT in Business/Marketing, Production, Console/PC, Indie
In all seriousness - brilliant email, so rare for a PR email to stand out!
Read More... | 9 Comments

Polarity - Why Does Negativity Sell?  Featured Blogs
Posted by James Marsden on Thu, 14 Jun 2012 06:56:00 EDT in Business/Marketing, Indie
It is clear to me now that negativity sells, which is just not the way it should be, is it?
Read More... | 8 Comments

Story vs. Gameplay
Posted by James Marsden on Thu, 14 Jun 2012 01:12:00 EDT in Design
The flow state requires constant input from a player, which is totally at odds with the relinquished control state of following a narrative.
Read More... | 6 Comments

   

James Marsden's Comments

Comment In: FuturLab's Bullet Proof Definition Of Art [Blog - 05/12/2013 - 02:24]

Giving up is one thing. ...

Giving up is one thing. Knowing which battles to fight in a life too short is another. r n r nI know that it is utterly pointless entering into debate with you, because there are more important battles to wage that will further my enjoyment of life :

Comment In: Does PlayStation Mobile have what it takes to attract indie devs? [News - 08/30/2012 - 04:14]

@Igor Makaruks r n r ...

@Igor Makaruks r n r nApologies for being totally wrong, but we have been able to rapidly develop three games in as many months with as many programmers using C , with a great deal of polish on each. That 'd be impossible in C . If those games prove ...

Comment In: Will PlayStation Mobile be Xbox Live Indie Games all over again? [News - 07/26/2012 - 03:49]

As a PlayStation Minis developer/publisher, ...

As a PlayStation Minis developer/publisher, I can at least speak of our own positive experience releasing small and high quality titles on the minis platform. r n r nWe 've found that by showing our games to Sony, and explaining our marketing goals, we 've previously been given front of ...

Comment In: Are PlayStation Minis worth it for indies? Here's one studio's tale [News - 06/27/2012 - 05:24]

Bang on. My comment on ...

Bang on. My comment on GI.biz here says much the same: r n r nhttp://bit.ly/NaXqx5

Comment In: How We Approached The Press For Velocity Reviews [Blog - 06/18/2012 - 05:04]

Thanks, it 's good fun, ...

Thanks, it 's good fun, which is ultimately what people in games are supposed to be having :

Comment In: Story vs. Gameplay [Blog - 06/14/2012 - 01:12]

I am familiar with linguistics, ...

I am familiar with linguistics, yes. I studied Derrida at University. r n r nI find your writing style hard to follow, and I question whether developing my use of these words and concepts to better reflect their correct semantic position in language as you see them would actually improve ...

[More James Marsden Comments]   

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