 |
|
 |

|
James Portnow's Blog
|
|
|
|
Something I'll fill out later...
|
Expert Blogs
|
This Developer's Life: PAX! |
| Posted by James Portnow on Tue, 22 Sep 2009 03:13:00 EDT in
Game Design
|
| Finally I catch up enough to burble out my ramblings on PAX. Mostly I cover the three panels I was on: Game Design 101, Game Culture and How to Educate a Game Designer.
Read the two Game Culture quotes, I thought they were worth thinking about... |
| Read More... | 0 Comments |
|
This Developer’s Life: Young Developers in Seattle, Give Me a Call |
| Posted by James Portnow on Sun, 30 Aug 2009 04:23:00 EDT in
|
| We're moving to a new office and I have an experiment I want to try. If you are a young dev here in Seattle, contact me! For the rest of you, expect the results of my experiment to be posted right here in a few months. |
| Read More... | 0 Comments |
|
This Developer’s Life: Guns Germs and Steel (and some Civilization) |
| Posted by James Portnow on Tue, 25 Aug 2009 01:32:00 EDT in
Game Design
|
| I'm going to take a departure this week and talk about a game, specifically Civ 4, and what it taught me about design by playing it while reading Guns, Germs and Steel... |
| Read More... | 3 Comments |
|
This Developer's Life: Intrade |
| Posted by James Portnow on Tue, 18 Aug 2009 02:50:00 EDT in
Game Design
|
| Sorry for having been gone so long, you'll find my excuse in this article...
You'll also find a great deal about games as prediction markets and what that could mean for the future. How do we develop such a thing without it being turned to great evil? |
| Read More... | 0 Comments |
This Developer's Life: The Universal Game, Part 2  |
| Posted by James Portnow on Tue, 28 Jul 2009 01:36:00 EDT in
Game Design
|
| Last week I asked you how we create a "Universal Game". After a week of listening to your responses and hashing it over with other designers I've come to realize that I need to start by asking, "How do we make games that work on many different levels?" |
| Read More... | 2 Comments |
|
This Developer's Life: The Universal Game |
| Posted by James Portnow on Mon, 20 Jul 2009 06:10:00 EDT in
Game Design
|
| This week I have a question for you: what makes a game universal? As our audience expands and what a "gamer" is loses meaning we must begin exploring what universal ideas are best expressed through games. I don't have the answer, but I'm hoping you do. |
| Read More... | 13 Comments |
[More James Portnow Blogs]
James Portnow's Comments
|
Comment In: Ludus Florentis: The Flowering of Games [Feature - 08/27/2009 - 04:25]
|
I've been avoiding jumping in ... I've been avoiding jumping in this discussion for a while to see how it would evolve. There are a lot of great points in these posts. I figured I'd just clarify some authorial intent, mostly that I in no way believe that the AAA games industry is going anywhere, nor ... |
|
Comment In: This Developer's Life: The Universal Game [Blog - 07/20/2009 - 06:10]
|
Thanks for the feedback. Much ... Thanks for the feedback. Much of the discussion today has been centering around activities like Music and Language, where much of my thought's been focused as well Rhyming is something almost every culture does, it's akin to a game, I've been trying to drill down and see if there's something ... |
|
Comment In: Opinion: Mother Theresa Or Hitler? Designing for Ambiguous Moral Choice [News - 07/09/2009 - 05:01]
|
Wow. Thanks for the fantastic ... Wow. Thanks for the fantastic comments. You guys have given me a lot to chew on. |
|
Comment In: Opinion: How To Tackle Work For Hire [News - 06/26/2009 - 05:00]
|
@Kumar We're doing a AAA ... @Kumar We're doing a AAA project and several iPhone/emerging media projects short dev cycle stuff and this is the model we use. Hope that helps not sure if I fully followed the question |
|
Comment In: This Developer's Life: Six Days in Fallujah [Blog - 06/22/2009 - 05:37]
|
I hope we don't need ... I hope we don't need a re-branding. I was trying to cleverly sneak in a rebranding is not nearly enough , but I guess I hit that point a little too hard. |
[More James Portnow Comments]
|
|