|
This
Developer’s Life: Games in Education Summit
Dear reader:
What a wild week…
Tornados, Punk Rock, Speechafying, Girls, My Alma Mater….
Guess that was a two
ellipse sentence; I hope your week was less exciting than mine.
Anyway, the short version
is that I was doing a panel with Stephen
Schaffer, Tom Abernathy, Roger Travis and Michael Highland at the Games
in Education Summit in Pittsburgh PA this week.
The long of it…well…goes
something like this:
It Begins:
I flew in on an 11 hour
flight from Seattle to HUSTON to
Pittsburgh - like for serious, what mind boggling web of bureaucracy + scheduling
spat out that route?
(Let this be a life
lesson to you kids: don’t be so lackety that you
fail to book a trip
you’ve known about for months until the week before…)
Abhorring hotel rooms as
always, I ended up crashing with the ever radiant Laura Pliskin (yes…like Snake…) - who we’ve sadly lost to the film
world as an art director - and Sema
Patel, CEO of Interbots, the company that makes this
crazy critter.
I’ll avoid the specifics
because it would make certain people’s perfect ivory pallor turn red, but let
me tell you about how my time in Pittsburgh began by being attacked by
insects…INDOORS (which has nothing at all to do with your house guys, it’s all
of accursed Irontown. Thanks again for
the room!). Where else in the world do
you get critters coming from the woodwork out for no other reason than to find
someplace hard to reach to die in…and that smell just like really stale
Doritos?
Suffice it to say that I
decided on the better part of valor and made like a tree (mixed metaphore +2).
A Mysterious Stranger:
So I’m walking down one
of the 10^6 hills in Pittsburgh, determined to find something eat before I
wander into the conference when I see this dolled out punk rock chick waving me
down. She signals for a cigarette, I
shrug, she catches up to me, looking for all the world like a 19 year old half
Spanish Nancy Spungen with way cooler hair, and says “got a smoke?” The next thing I know we’re having lunch
together at the Hofbräuhaus (a surrealist wonderland where they make the
employees wear “traditional” Bavarian garb).
After a lunch filled with
Nietzsche, Shakespeare, a little bit of emo tragedy and the vivacious
exuberance for life that only a 19 year old can have, we cross Hot Metal Bridge
and head back towards the conference...
Conference:
So…only about three weeks
before the conference did I come to the realization that it was situated at Carnegie Mellon’s Entertainment Technology Center (henceforth known as the ETC). I spent a year of my life in that build, I
got my masters in that building, hell, I’ve had sex in that building: coming
back was a trip.
Upon entering I get bombarded
on all sides by people who I have to
talk to: Mark Chuberka and Steve
Farrer of Game Path (the guys who put on the event), Luis
Levy of the Bohle Company (dude, you still owe me a book on how to be a
tester!) Don Maranelli, maestro of
the ETC and inveterate
pirate…and a long list of speakers and academics who I’d corresponded with
but never met in person.
I’m juggling all of these
people while showing Jasmine (punk rock girl) the wonders of the ETC (for those
of you who’ve never been there: it’s chocked full of movie relics and marvelous
toys). Hilarity ensues …
Unfortunately (or perhaps
fortunately) she has to go to work shortly before my panel, we exchange numbers
and agree to meet later on if there’s time.
The Only Thing In This Whole Damn Article You Care About:
Confession: the summit
was great. The amazing thing about it
was how different it was. It didn’t just
cover Games in Education, but a whole gamut of idea, none of which are regular
GDC fair. I don’t have time to go over
all of it, so this week I’ll give in to narcissism and simply talk about the
panel I was on.
The topic was “Collateral
learning, values, and cognitive framing in story-based video games”, which
ended up roughly translating to “What should we be teaching future game
designers???!” (yes, specifically with three question marks and an exclamation
point).
As game schools crop up
all over the world and industry jobs trended towards requiring greater and
greater degrees of expertise it becomes an important that we consider how we
are going to educate those entering this craft.
Some of the problems that we see in games today may well have their root
in the haphazard stance we’ve taken towards education up until this point. The panel I was on focused on designers and
the education required to prepare designers to produce the experiences of
tomorrow.
The most salient point of
the whole discussion in my opinion was that to craft experiences you have to
have experiences. The game designers of
the future will have to know about much more than simply video games and
programming, they will have to be brought up with a firm background not only in
mathematics but also in the liberal arts.
Designers in the future will have to have a broader set of references to
bring to bear than just fantasy novels and sci-fi. As a medium we are inexorably growing towards
tackling a broader set of human experiences and, in order to do so, those who
design our games must have a firm grasp on the human experience.
I wholeheartedly agree
with this stance. Simply speaking from
personal experience I think that over the years my bachelor’s in Classics has
done more for me as a designer than my master’s in Entertainment Technology.
I believe that the two greatest tools for a game designer are reflection
and introspection, in that order.
Without the ability to reflect on your experiences you can’t deliver the
meaning of those experiences to others, without introspection you have no
center to work from. The traditional
education in programming and (perhaps) mechanics doesn’t deliver either. We need to do better.
I’m out…
I’m out of space and I’ve
still got a ton to talk about. Tune in
next week to hear about a Tornado and the Detroit Cobras…along with more
musings about how to educate a designer.
And as always, reach me
at jportnow@gmail.com or jamesportnow
on twitter.
|