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James Rhodes's Blog


I'm an independent game developer from Australia, working on a Procedural Death Environment game called Tychaia.  It's all about exploring and performing quests in an infinite, procedurally generated world; when you die, you lose everything and the world is generated from scratch.

I work with Josh Harvey and together we form Redpoint Software.  You can check out our website at


James Rhodes's Comments

Comment In: [Blog - 04/26/2014 - 12:09]

Well, a large proportion of ...

Well, a large proportion of players don 't spend anything, with a minority number of players spending a lot. So when you say that 's what the public wants to spend money on , you really mean that 's what allows a large percentages of the public to not pay ...

Comment In: [Blog - 02/24/2014 - 11:13]

As I understand it, you ...

As I understand it, you still need to go back to the designer to run the game. Which means I have to switch focus of what I 'm doing on a frequent basis to something I don 't even care about, just so I can test my change. r n ...

Comment In: [Blog - 01/12/2014 - 01:26]

But at least in MonoGame ...

But at least in MonoGame you could have changed the minimum OpenGL level it requires the source code is all there. With Unity your hands are tied your project is completely dependent on a third party to have perfect working software. r n r nI think it 's a particularly ...