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August 16, 2017
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James Rhodes's Blog

 

I'm an independent game developer from Australia, working on a Procedural Death Environment game called Tychaia.  It's all about exploring and performing quests in an infinite, procedurally generated world; when you die, you lose everything and the world is generated from scratch.

I work with Josh Harvey and together we form Redpoint Software.  You can check out our website at http://www.redpointsoftware.com.au/.

 

James Rhodes's Comments

Comment In: [Blog - 04/26/2014 - 12:09]

Well, a large proportion of ...

Well, a large proportion of players don 't spend anything, with a minority number of players spending a lot. So when you say that 's what the public wants to spend money on , you really mean that 's what allows a large percentages of the public to not pay ...

Comment In: [Blog - 02/24/2014 - 11:13]

As someone using XNA/MonoGame, there ...

As someone using XNA/MonoGame, there are always people telling me I should switch to Unity because it 's better and free. But no render targets or post processing unless you shell out 1500 1500 per mobile platform And the only alternative in free is reading pixels with the CPU I ...

Comment In: [Blog - 01/12/2014 - 01:26]

But at least in MonoGame ...

But at least in MonoGame you could have changed the minimum OpenGL level it requires the source code is all there. With Unity your hands are tied your project is completely dependent on a third party to have perfect working software. r n r nI think it 's a particularly ...