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Blogs

James Steele's Blog   Expert Blogs

James has been working as a programmer in the video games industry for more than 11 years.

He currently works for one of the major console manufacturers and gets to mess around with some pretty cool stuff. It goes without saying that James is in a sort of perfect "geek dream" and would appreciate it if you would stop trying to wake him up.

Expert Blogs

Letting go  Featured Blogs
Posted by James Steele on Fri, 13 Jan 2012 04:58:00 EST in Programming, Console/PC
Learning to move from development to development support...not as easy as you may think.
Read More... | 2 Comments

A Double Edged Sword  Featured Blogs
Posted by James Steele on Thu, 14 Oct 2010 05:11:00 EDT in
The problem of the Web 2.0 culture and working for one of the big players in the games industry.
Read More... | 11 Comments

Landing That Game Industry Job - Part 1  Featured Blogs
Posted by James Steele on Thu, 18 Jun 2009 03:30:00 EDT in
James goes through the lessons that he has learned in applying for programming jobs in the games industry. Here, he goes over obvious and some perhaps not so obvious lessons that he has learned over the course of many job applications in the last decade.
Read More... | 13 Comments

Side projects and quality of life  Featured Blogs
Posted by James Steele on Mon, 15 Jun 2009 04:25:00 EDT in Programming
My thoughts on side projects at home.
Read More... | 11 Comments

   

James Steele's Comments

Comment In: FTC To Review Mobile In-App Purchases [News - 02/24/2011 - 04:32]

C'mon folks, be a bit ...

C'mon folks, be a bit more involved with your kids. Video games are not your babysitter As the father of two small children, I'm not just getting on my high horse about this. But while I feel that the parents share some of the blame for this little mishap I ...

Comment In: A Double Edged Sword [Blog - 10/14/2010 - 05:11]

Even correcting mis-information about technical ...

Even correcting mis-information about technical issues is far from straight forward. A lot of stuff is covered by NDA's and even if you don't give any details, just saying it doesn't work that way can give a lot away. Not only that, it won't end there. People will ask How ...

Comment In: Designing Fast Cross-Platform SIMD Vector Libraries [Feature - 01/20/2010 - 04:35]

Gustavo, I have a little ...

Gustavo, I have a little problem regarding the Data Declared Purely section. Ever since the PS2 days, I've been having my SIMD classes encapsulated as a class with no issues. I wrote a quick and dirty test for Intel SSE under Visual Studio using a Vec3 class, and didn't find ...

Comment In: Landing That Game Industry Job - Part 1 [Blog - 06/18/2009 - 03:30]

The problem with putting together ...

The problem with putting together a code portfolio, is that typically the stuff you do over a period of time in the games industry is owned by your employer. I don't think anybody is going to give you permission to use that or hand it out to find work elsewhere ...

Comment In: Side projects and quality of life [Blog - 06/15/2009 - 04:25]

I agree with the complicated ...

I agree with the complicated legal issues, and nobody wants a cadre of legal eagles set on them. But not everybody is trying to make a AAA title in their spare time that will take resources away from work. I'm not saying that it happens, as I remember when the ...

Comment In: The Great Irony [Blog - 06/06/2009 - 06:32]

Interesting so see the you ...

Interesting so see the you should be thankful you're in the games industry comment. It's rather unfortunate that it's coming from somebody who is not even in the games industry, as it's typically the stick used by irresponsible management to justify crunch built-in schedules, low salaries, lack of planning and ...

   

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