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Blogs

James Yee's Blog

I'm a long time NASA employee tracking Satelites for a living.

Member Blogs

Shackleton Crater Conversation
Posted by James Yee on Mon, 18 Mar 2013 12:07:00 EDT in Design, Console/PC
As a NASA employee I had to do an interview with this project.
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Kickstarter Conversations with Death Inc.
Posted by James Yee on Mon, 04 Feb 2013 09:41:00 EST in Art, Production, Design, Business/Marketing, Console/PC
A launch day interview with Ambient Studios, "Death Inc" Kickstarter
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Kickstarter Conversation: Axis Game Factory
Posted by James Yee on Mon, 21 Jan 2013 10:53:00 EST in Design, Console/PC
Can game making games help people become game creators? Axis Game Factory is a Kickstarter project just for that!
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A Pathfinder Online Interview
Posted by James Yee on Fri, 28 Dec 2012 06:21:00 EST in Console/PC, Design
An interview with the CEO of Goblinworks Inc. about the upcoming MMO and Kickstarter for Pathfinder Online
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Divine Space Kickstarter Interview
Posted by James Yee on Thu, 01 Nov 2012 12:09:00 EDT in Business/Marketing, Indie
Dodo Games presents Divine Space, an independent UNITY based space game. Originally posted http://kickstarter-conversations.blogspot.com/2012/11/divine-space-interview.html
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Kickstarter Conversations: 'King of Arcades' Documentary Interview  Featured Blogs
Posted by James Yee on Wed, 24 Oct 2012 10:33:00 EDT in Production, Indie
An interview with the King of Arcades Kickstarter reposted from my Kickstarter Conversations Blog.
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[More James Yee Blogs]   

James Yee's Comments

Comment In: Games as a Service -- A glimpse into the design and business of Insurgency’s ‘Early Access’ [Blog - 05/16/2013 - 06:50]

Okay @Jeremy I have to ...

Okay @Jeremy I have to ask, Have you gotten the negative feedback that other 'Early Access ' games seem to have gotten r n r nIt seems one of the big issues I was seeing from the Early Adoption program were people who didn 't understand the concept paying for ...

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

Sounds fun and a natural ...

Sounds fun and a natural evolution of the genre.

Comment In: Developers: Community matters, so stop milking players for cash [Blog - 05/15/2013 - 08:15]

Is it sad that I ...

Is it sad that I 've never heard of Raptr until this article

Comment In: Even Further Down the Curation Rabbithole [Blog - 05/16/2013 - 02:42]

GiantBomb does the same thing ...

GiantBomb does the same thing as RPS and I think that 's why both sites are doing as well as they are. They are curators in a way, but they tell you WHY they are doing things. Like why is GiantBomb showing a lot of DOTA stuff Because Brad is ...

Comment In: Valve rolls out Steam Trading Cards [News - 05/15/2013 - 03:17]

So another thing to ignore ...

So another thing to ignore on my Steam Account I 'm not sure what the point of this is....

Comment In: PlayStation Plus: Good for Players, But is it Good for Developers? [Feature - 05/09/2013 - 04:20]

As a PS Subscriber I ...

As a PS Subscriber I have to admit if it wasn 't for PS my PS3 would just be a Blu ray player and Netflix box. I have slowly been moving away from console games in general but thanks to PS I have been able to play some games that ...

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