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Jamey Stevenson's Blog
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I am a writer, programmer, and game designer originally hailing from upstate New York, but currently living in Dundee, Scotland. For more info, please visit my personal website.
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Expert Blogs
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Who Dares Wins: ProtoPlay 2010 Report |
| Posted by Jamey Stevenson on Fri, 03 Sep 2010 03:31:00 EDT in
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| A look at this year's Dare to be Digital ProtoPlay event, including some hints and suggestions for anyone developing games with the intention of demonstrating them in public. |
| Read More... | 0 Comments |
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Dundee Dispatch |
| Posted by Jamey Stevenson on Sun, 29 Aug 2010 07:16:00 EDT in
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| Hope springs eternal for one game developer in Dundee. |
| Read More... | 0 Comments |
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These are the Devs I Know, I Know |
| Posted by Jamey Stevenson on Mon, 22 Feb 2010 10:23:00 EST in
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| Warning! New Challengers Approaching! Why I care about the IGDA Board Elections, and why you should too. |
| Read More... | 0 Comments |
Who's Afraid of Interactivity?  |
| Posted by Jamey Stevenson on Sun, 13 Sep 2009 02:41:00 EDT in
Design
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| A subjective comparison of Who's Afraid of Virginia Woolf? and Façade leads to considerations of how interactivity can alter our perception of a dramatic scenario. |
| Read More... | 5 Comments |
Jamey Stevenson's Comments
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Comment In: Return of a revolution: Sissyfight is back [News - 05/03/2013 - 03:45]
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Wow, this is exciting news ... Wow, this is exciting news Sissyfight really was an awesome game, and is well deserving of a revival. r n r nA lot of the focus of this article seems to be on the ways the game broke new ground thematically, but mechanically it was also unlike anything else available ... |
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Comment In: Saboteurs, Smugglers, And Stowaways [Feature - 06/07/2011 - 04:00]
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David, that's a really interesting ... David, that's a really interesting question and I wish I had an equally interesting answer, but the truth is I just don't know. Therefore, please take the rest of this reply with a shaker of salt. I'm also often surprised by the speed with which such hacks seem to emerge, ... |
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Comment In: Zynga Acquires New York's Area/Code [News - 01/21/2011 - 02:21]
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Oh my... glad I wasn't ... Oh my... glad I wasn't drinking any liquids when I read this headline, as I would now be cleaning off my monitor after a massive spit take. Smart move on Zynga's part to pick up an extremely talented bunch of developers. |
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Comment In: Gems In The Rough: Yesterday's Concepts Mined For Today [Feature - 01/06/2011 - 04:55]
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I really enjoyed this article, ... I really enjoyed this article, and I'm sure I'm not alone in thinking that a column focusing on gaming arcana from a design perspective like this would make a great regular feature around here. Not to say that such a topic would be completely novel territory for Gamasutra by any ... |
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Comment In: Analysis: Way of the Samurai 3's Execution of All Things [News - 05/11/2010 - 08:52]
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Gamasutra, can I get an ... Gamasutra, can I get an Amen up in here Mr. Smith speaks truth. I'm glad to see somebody taking the time to call attention to these unique and underappreciated gems. I have only played the first WotS, but I really enjoyed Acquire's distinctive approach to creating an open world, and ... |
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Comment In: Who's Afraid of Interactivity? [Blog - 09/13/2009 - 02:41]
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Katherine, thank you so much ... Katherine, thank you so much for your response and clarification. It sounds like I might have overstated a bit in saying that the scenario presented in Fa ade seemed to be something that made you feel uncomfortable 'particularly when ... placed in the role of a participant'. From what you're ... |
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