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Blogs

Jamey Stevenson's Blog   Expert Blogs

I am a writer, programmer, and game designer originally hailing from upstate New York, but currently living in Dundee, Scotland. For more info, please visit my personal website.

Expert Blogs

Who Dares Wins: ProtoPlay 2010 Report
Posted by Jamey Stevenson on Fri, 03 Sep 2010 03:31:00 EDT in
A look at this year's Dare to be Digital ProtoPlay event, including some hints and suggestions for anyone developing games with the intention of demonstrating them in public.
Read More... | 0 Comments

Dundee Dispatch
Posted by Jamey Stevenson on Sun, 29 Aug 2010 07:16:00 EDT in
Hope springs eternal for one game developer in Dundee.
Read More... | 0 Comments

These are the Devs I Know, I Know
Posted by Jamey Stevenson on Mon, 22 Feb 2010 10:23:00 EST in
Warning! New Challengers Approaching! Why I care about the IGDA Board Elections, and why you should too.
Read More... | 0 Comments

Who's Afraid of Interactivity?  Featured Blogs
Posted by Jamey Stevenson on Sun, 13 Sep 2009 02:41:00 EDT in Design
A subjective comparison of Who's Afraid of Virginia Woolf? and Façade leads to considerations of how interactivity can alter our perception of a dramatic scenario.
Read More... | 5 Comments

   

Jamey Stevenson's Comments

Comment In: Return of a revolution: Sissyfight is back [News - 05/03/2013 - 03:45]

Wow, this is exciting news ...

Wow, this is exciting news Sissyfight really was an awesome game, and is well deserving of a revival. r n r nA lot of the focus of this article seems to be on the ways the game broke new ground thematically, but mechanically it was also unlike anything else available ...

Comment In: Saboteurs, Smugglers, And Stowaways [Feature - 06/07/2011 - 04:00]

David, that's a really interesting ...

David, that's a really interesting question and I wish I had an equally interesting answer, but the truth is I just don't know. Therefore, please take the rest of this reply with a shaker of salt. I'm also often surprised by the speed with which such hacks seem to emerge, ...

Comment In: Zynga Acquires New York's Area/Code [News - 01/21/2011 - 02:21]

Oh my... glad I wasn't ...

Oh my... glad I wasn't drinking any liquids when I read this headline, as I would now be cleaning off my monitor after a massive spit take. Smart move on Zynga's part to pick up an extremely talented bunch of developers.

Comment In: Gems In The Rough: Yesterday's Concepts Mined For Today [Feature - 01/06/2011 - 04:55]

I really enjoyed this article, ...

I really enjoyed this article, and I'm sure I'm not alone in thinking that a column focusing on gaming arcana from a design perspective like this would make a great regular feature around here. Not to say that such a topic would be completely novel territory for Gamasutra by any ...

Comment In: Analysis: Way of the Samurai 3's Execution of All Things [News - 05/11/2010 - 08:52]

Gamasutra, can I get an ...

Gamasutra, can I get an Amen up in here Mr. Smith speaks truth. I'm glad to see somebody taking the time to call attention to these unique and underappreciated gems. I have only played the first WotS, but I really enjoyed Acquire's distinctive approach to creating an open world, and ...

Comment In: Who's Afraid of Interactivity? [Blog - 09/13/2009 - 02:41]

Katherine, thank you so much ...

Katherine, thank you so much for your response and clarification. It sounds like I might have overstated a bit in saying that the scenario presented in Fa ade seemed to be something that made you feel uncomfortable 'particularly when ... placed in the role of a participant'. From what you're ...

   

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