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November 12, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Posted by Dale Crowley on 11/12/18 10:49:00 am in Audio
Adaptive music has come a long way in the past several years with custom middleware solutions like Elias. This article provides a step by step guide to re-creating an adaptive music project in Elias Studio.

This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Retrospectives are a powerful tool for Producers, but they're often underused. In this blog I outline how I run retrospectives and why I believe they're powerful.

Posted by Chris Kerr on 11/08/18 10:29:00 am in Audio, Production, Console/PC
Here's the full 5000+ world Q&A with Shadow of the Tomb Raider audio director Rob Bridgett and composer Brian D'Oliveira, digging into the tools and techniques the pair used to create a soundscape fuelled by fear.

Posted by Niklas Gray on 11/08/18 10:27:00 am in Programming
The rationale and design goals behind the data model we use in The Machinery.





Posted by Kevin Giguere on 11/12/18 10:51:00 am in Design, Console/PC
Because our games don't always get the in-depth testing we require, menus and settings often don't get a proper review. This handy checklist should help you ensure that your menu covers all the basics.

Posted by Andrew Heikkila on 11/12/18 10:50:00 am in Business/Marketing, Social/Online
Liveplay RPGs and competitive eSports have always been on two opposite ends of the spectrum, but online streaming has tied them together in a fundamental way. Some are deciding to explore that connection further via competitive D&D.

Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.

Posted by Aleksandra Bessalitskykh on 11/12/18 10:41:00 am in Programming
Wondering what the difference is between Swift and Objective-C? Which language better suits your project? Check out the detailed Swift vs Objective-C comparison further to make the best choice.

Posted by Constantin Bacioiu on 11/12/18 10:37:00 am in Business/Marketing, Production, Serious, Indie
One year ago I failed to ship 700 units to stay in business. Now I'm working on my next game after releasing a major update to the original one. A failure post-mortem one year after. Sales, lucky strikes, community support and a heartfelt thank you update

Posted by Guillaume Boucher-Vidal on 11/09/18 12:59:00 pm in Business/Marketing
It can be difficult to invigorate a local community of game developers, but the benefits to a dynamic and tight-knit community are too numerous to pass on. Le Flambeau is a low effort solution that helped bring together game developers in our city.