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Jamie Mann's Blog


Long time video game player, starting with the ZX Spectrum back in 1985 and continuing throughout the 16-bit era (Amiga, Genesis) and straight through to this day (Xbox 360, Wii, etc). Key interests: tracing video game evolution and history, critical analysis of game design, game industry economics and the experimental side of the indie games scene. Now working as telecoms manager/developer with the following personal websites: - ZX Spectrum game reviews and general website - Xbox Live Indie game reviews - over 1600 games reviewed!


Member Blogs

Posted by Jamie Mann on Mon, 12 Mar 2012 02:09:00 EDT in Business/Marketing, Console/PC
The UK's Game Group is struggling to get finance: what does this mean for UK gamers?

Posted by Jamie Mann on Tue, 06 Sep 2011 05:43:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How can you best tell a story within a videogame?

Posted by Jamie Mann on Tue, 26 Jul 2011 10:30:00 EDT in Design, Console/PC
A look back at the use-cases Nintendo has suggested for the Wii U

Posted by Jamie Mann on Fri, 17 Jun 2011 11:29:00 EDT in Business/Marketing, Console/PC
A quick look at console lifecycles...

Posted by Jamie Mann on Thu, 09 Jun 2011 05:34:00 EDT in Business/Marketing, Console/PC
Or: wot I got right, wot I got wrong and what the implications are...

Posted by Jamie Mann on Thu, 26 May 2011 07:34:00 EDT in Business/Marketing, Console/PC
Nintendo has seen record success with the Wii and DS. Can they repeat this success with the followups to these machines?

Jamie Mann's Comments

Comment In: [News - 10/22/2015 - 04:09]

I 'm mildly surprised that ...

I 'm mildly surprised that more people don 't cite Fatal Frame aka Project Zero . It managed to tread the fine line between shock horror and psychological horror, as well as generally giving clear directions/clues on where to go next in a nominally open-world environment. r n r nThe ...

Comment In: [News - 10/20/2015 - 03:39]

Oh look: a person with ...

Oh look: a person with a vested interest in VR success is saying that it 'll be a success. I seem to recall much the same happened when 3D LCD TVs started to come out... and it 's notable now how few games in the Sony eco-system who just happen ...

Comment In: [News - 07/01/2014 - 11:35]

Ah, the good old can ...

Ah, the good old can of worms... is a game without gameplay actually a game r n r nFor me, a game is something that has measurable end-states, whether it 's time, points or in-game achievements. Something like this which doesn 't have any end-state isn 't a game, it ...

Comment In: [News - 08/21/2015 - 03:42] r n r nFor ... r n r nFor those who didn 't RTFM, it sounds like it 's basically an interpreter which is using source code provided by the original developers, rather than running off a binary image. And while the developers are whooping this up as a great concept, there 's a ...

Comment In: [News - 08/21/2015 - 06:55]

business information that was obviously ...

business information that was obviously sensitive r n r nLet me guess... was there a statement about doing everything possible to imply that their game is affiliated with Game of Thrones The number of times I 've had to sit through their increasingly annoying adverts... r n r n r ...

Comment In: [News - 08/11/2015 - 02:57]

I think this deserves to ...

I think this deserves to be on that list... r n