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Long time video game player, starting with the ZX Spectrum back in 1985 and continuing throughout the 16-bit era (Amiga, Genesis) and straight through to this day (Xbox 360, Wii, etc). Key interests: tracing video game evolution and history, critical analysis of game design, game industry economics and the experimental side of the indie games scene. Now working as telecoms manager/developer with the following personal websites: http://www.caffeinated.org.uk/ - ZX Spectrum game reviews and general website http://www.xboxindiegames.co.uk/ - Xbox Live Indie game reviews - over 1600 games reviewed!
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Member Blogs
Game no more?  |
| Posted by Jamie Mann on Mon, 12 Mar 2012 02:09:00 EDT in
Business/Marketing,
Console/PC
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| The UK's Game Group is struggling to get finance: what does this mean for UK gamers? |
| Read More... | 2 Comments |
Analysing Nintendo's Wii U use-cases...  |
| Posted by Jamie Mann on Tue, 26 Jul 2011 10:30:00 EDT in
Design,
Console/PC
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| A look back at the use-cases Nintendo has suggested for the Wii U |
| Read More... | 4 Comments |
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Upwards and onwards |
| Posted by Jamie Mann on Fri, 17 Jun 2011 11:29:00 EDT in
Business/Marketing,
Console/PC
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| A quick look at console lifecycles... |
| Read More... | 0 Comments |
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Whither the Wii 2 redux |
| Posted by Jamie Mann on Thu, 09 Jun 2011 05:34:00 EDT in
Business/Marketing,
Console/PC
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| Or: wot I got right, wot I got wrong and what the implications are... |
| Read More... | 0 Comments |
Can Nintendo's lightning strike thrice?  |
| Posted by Jamie Mann on Thu, 26 May 2011 07:34:00 EDT in
Business/Marketing,
Console/PC
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| Nintendo has seen record success with the Wii and DS. Can they repeat this success with the followups to these machines? |
| Read More... | 11 Comments |
[More Jamie Mann Blogs]
Jamie Mann's Comments
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Comment In: The new indie bundle with a Bitcoin obsession [News - 05/16/2013 - 10:57]
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Not really. All of the ... Not really. All of the games in this bundle have been around for a while, and the developers have presumably/hopefully long since recouped the development costs. As such, there 's no real risk in trying a new distribution channel: any revenue from this will be pure profit. r n r ... |
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Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]
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... and that 's the ... ... and that 's the incongruity in Dead Space 's spinal health monitor |
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Comment In: PC hardware shipments see worst decline ever as mobile reigns [News - 04/11/2013 - 10:47]
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I 've been looking for ... I 've been looking for a SFF PC to use as a general media-box under the TV Android/Rasp Pi aren 't quite up to the job . A quick check on Ebay shows I can pick up a dual-core Athlon 64 machine with 3gb of ram and an ATi X300 ... |
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Comment In: The Myth of the Digital Native [Blog - 03/21/2013 - 01:23]
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It 's a bit off-topic, ... It 's a bit off-topic, but I have to disagree with the statement about Wikipedia: for anything even vaguely controversial, there 's a good chance that articles can be either biased or censored/watered down. It 's certainly a good place to start, but it 's always a good idea to ... |
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Comment In: Thoughts on GoW: Ascension Trophy, 'Bros Before Hos.' [Blog - 03/07/2013 - 09:14]
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Generally, there 's several fundamental ... Generally, there 's several fundamental issues with the achievement name: r n1 It 's very american-centric - and worse, it 's only funny/appealing to young males r n2 It 's sexist r n3 It 's not appropriate for the context r n r nThere 's plenty of alternatives which could ... |
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Comment In: PlayStation 4: Five takeaways for developers [News - 02/20/2013 - 08:34]
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1. Accessible Architecture r nThis ... 1. Accessible Architecture r nThis is an interesting one on several levels. r nFirst, switching to an x86 processor and an AMD one, to boot does potentially make things easier for developers, but it also reduces the level of differentiation between the PS4 and the PC. r n r nI ... |
[More Jamie Mann Comments]
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