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Jamie Mann's Blog

 

Long time video game player, starting with the ZX Spectrum back in 1985 and continuing throughout the 16-bit era (Amiga, Genesis) and straight through to this day (Xbox 360, Wii, etc). Key interests: tracing video game evolution and history, critical analysis of game design, game industry economics and the experimental side of the indie games scene. Now working as telecoms manager/developer with the following personal websites: http://www.caffeinated.org.uk/ - ZX Spectrum game reviews and general website http://www.xboxindiegames.co.uk/ - Xbox Live Indie game reviews - over 1600 games reviewed!

 

Member Blogs

Posted by Jamie Mann on Mon, 12 Mar 2012 02:09:00 EDT in Business/Marketing, Console/PC
The UK's Game Group is struggling to get finance: what does this mean for UK gamers?


Posted by Jamie Mann on Tue, 06 Sep 2011 05:43:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
How can you best tell a story within a videogame?


Posted by Jamie Mann on Tue, 26 Jul 2011 10:30:00 EDT in Design, Console/PC
A look back at the use-cases Nintendo has suggested for the Wii U


Posted by Jamie Mann on Fri, 17 Jun 2011 11:29:00 EDT in Business/Marketing, Console/PC
A quick look at console lifecycles...


Posted by Jamie Mann on Thu, 09 Jun 2011 05:34:00 EDT in Business/Marketing, Console/PC
Or: wot I got right, wot I got wrong and what the implications are...


Posted by Jamie Mann on Thu, 26 May 2011 07:34:00 EDT in Business/Marketing, Console/PC
Nintendo has seen record success with the Wii and DS. Can they repeat this success with the followups to these machines?



Jamie Mann's Comments

Comment In: [News - 09/15/2014 - 04:26]

Minecraft is an amazing phenomena: ...

Minecraft is an amazing phenomena: I 'm an uncle to a dozen or kids, and while fads like the Wii and Kinect have been and gone, they 're all still glued to Minecraft on their tablets. r n r nAnyhow, Microsoft may have promised to support/maintain the current Minecraft ports/spin-offs, ...

Comment In: [News - 07/14/2014 - 06:56]

Ouch. Y 'know though, I ...

Ouch. Y 'know though, I can 't help but wonder if there 's a storeroom at the back of Team 17 HQ filled to the brim with shopbought, shrinkwrapped copies of said game... which just so happens to be 1.7 of sales

Comment In: [Blog - 06/11/2014 - 12:15]

Nostalgia is poison r nI ...

Nostalgia is poison r nI 'm not sure what 's meant here. Yes, people do have their own personal favorites which they view with rose-tinted glasses, but that doesn 't mean all older games can be dismissed. Much as with the silent movies you praised, there 's a wealth of ...

Comment In: [News - 06/04/2014 - 06:44]

TBH, I suspect it 's ...

TBH, I suspect it 's going to be like the Wii: games will still have Kinect features shoehorned into them because the company 's marketing division wants to make sure there 's a Kinect Compatible checkbox on the back of the gamecase. r n r nAt least this means that ...

Comment In: [Blog - 05/31/2014 - 09:28]

To quote the article itself: ...

To quote the article itself: r n----- r nBut first of all I want to warn you that using such effect are not always good for your game. Don t try to use such shaders everywhere. For example, our game VHS Story has lots of references to 80-90s and we ...

Comment In: [News - 05/27/2014 - 08:52]

A review will generally be ...

A review will generally be transformative rather than derivative i.e. a significant element of it is new and unique and therefore has stronger fair use protection. Though there are still potential concerns, as discussed here: r nhttp://www.plagiarismtoday.com/2010/01/06/copyright-tips-for-review-sites/ r n r nDisclaimer/note: I 've got several videos up on Youtube which ...