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July 29, 2014
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Jamorn Horathai's Blog

 

Aspiring game developer working on a personal iOS game project. Interested in all aspects of game design but focusing on MMO and mobile.

His personal blog can be found at http://jamornh.com

 

Jamorn Horathai's Comments

Comment In: [News - 06/27/2014 - 07:14]

Meta is a term in ...

Meta is a term in itself. Here 's the meaning: http://www.urbandictionary.com/define.php term meta

Comment In: [Blog - 04/18/2014 - 07:47]

Very insightful article, thank you ...

Very insightful article, thank you This will definitely come in handy very soon for us : r n r nIt seems you focused a lot on combat type play where there 's an opponent, whether it be human or computer. That shows through on 2, 5, 6, 7 they are ...

Comment In: [Blog - 02/27/2014 - 05:37]

I 'm don 't agree ...

I 'm don 't agree that a game must disclose random drop rates in order to appear fair. A good example which nicely parallels Hearthstone is of other physical collectible card games like Magic the Gathering. Each booster gives you 15 cards: 1 rare, 3 uncommons, and 11 commons, however ...

Comment In: [Blog - 11/17/2013 - 08:06]

I can sympathize with this, ...

I can sympathize with this, Phil. Good job for being brave enough to take on a project like this on your own. We are working on our first mobile game as well and enjoyed reading of your experiences. Looking forward to the second post

Comment In: [Blog - 11/15/2013 - 08:21]

The folks at Extra Credits ...

The folks at Extra Credits gave a pretty good explanation as to why don 't modern developers offer demos more often: http://penny-arcade.com/patv/episode/demo-daze r n r nIt 's quite thorough and is something to think about. In summary, the developer has to spend time and effort creating a demo, sometimes it ...

Comment In: [Blog - 10/13/2013 - 02:36]

The example you provided from ...

The example you provided from Hunters and Hunters 2 sounds like an ideal solution for this dual monetization strategy as it has both a very clear Unlock Full Game and on-going monetization through in-game currency. r n r nUnfortunately in the case of our game, as an MMO, it would ...