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Jana Sloan van Geest's Blog

 
 

Jana Sloan van Geest's Comments

Comment In: [Blog - 07/23/2014 - 11:28]

How do you want the ...

How do you want the player to feel when the horse dies I assume some variation on shock, horror, loss, etc. Try and find some examples of writing that evoke the feeling you 'd like to transmit to the player, analyze why they were successful, and incorporate some of those ...

Comment In: [News - 07/22/2014 - 08:55]

I find it interesting to ...

I find it interesting to note that female QA employees earn slightly more than male. I wonder why that is Also, the article says that visual arts represent the largest gap, though the attached chart shows the largest gap in audio 0.68 to 1.00 . I haven 't looked at ...

Comment In: [News - 06/19/2014 - 03:30]

Seems like an interesting project. ...

Seems like an interesting project. I 'd love to see more games inspired by blaxploitation or chop-socky films. I think violence in media is most interesting when it 's depicted abstractly. I 'll be following this team thanks for the interview.

Comment In: [News - 05/15/2014 - 02:58]

THANK YOU. I work on ...

THANK YOU. I work on games for a living. I also read a lot of gaming journalism. When I hear about an interesting game, I desperately want to participate in the collective experience of that game. But when I come home from gaming about games, I usually don 't want ...

Comment In: [Blog - 04/01/2014 - 02:22]

Thanks for this great post. ...

Thanks for this great post. It 's the most effective analysis of human relations for game systems that I 've read, and I 'll be referring back to it in the future. I also blew up Megaton, and think that Fallout 's karma system needs some reworking. r n r ...

Comment In: [News - 11/18/2013 - 02:46]

Wait, you 've... never viewed ...

Wait, you 've... never viewed her videos Then you 've removed yourself from the list of people whose opinions about her arguments can be taken seriously.