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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
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Blogs

Jarmo Petajaaho's Blog

Jarmo Petajaaho's Comments

Comment In: Five Minutes Of... Demon's Souls [Feature - 11/29/2011 - 04:55]

Christian, the recent 1.05 patch ...

Christian, the recent 1.05 patch made it possible to lock onto the invisible enemies. This includes the ones in the forest. Technically, the see-through NPCs are using the Ring of Fog and it no longer prevents lock-on. This goes for player characters, too in single player and multiplayer as the ...

Comment In: Dramatic Play [Feature - 06/25/2009 - 01:01]

Thanks for the thoughtcraft and ...

Thanks for the thoughtcraft and the wordcraft of clearly defining tools for advancing the ideas and practise of interactive drama

Comment In: Gamasutra Redesigns, Adds Blogs, Enhanced Functionality [News - 03/05/2009 - 05:56]

Thank you for implementing the ...

Thank you for implementing the header links They have improved my user experience with Gamasutra. Could you please add links also to the headers placed on top of the articles For example, when a feature article is opened, it has the image Features page header.gif at the top. If this ...

Comment In: Flash Game Postmortem: The Majesty of Colors [News - 01/09/2009 - 05:25]

Gregory, thank you for your ...

Gregory, thank you for your candid and interesting postmortem. It is very illuminating and inspiring. I wish you success in your future endeavours.

Comment In: Postmortem: Little Boy Games' Go! Go! Break Steady [Feature - 09/18/2008 - 06:00]

Thanks for an informative and ...

Thanks for an informative and inspiring article, Ahmed I hope you manage to drum up awareness of your game among the audience.

Comment In: Interview: When 'Good Naughty' Girls Make Games [News - 03/12/2008 - 12:14]

I hope Coolest Girl in ...

I hope Coolest Girl in School sells fifty million copies. Thank you, Holly Owen and Champagne for the Ladies, for making the game. You have used the principles of game design I hold as a religion to reach the general populace, not just gamers. - Make a game about people, ...

[More Jarmo Petajaaho Comments]   

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