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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

Jarmo Petajaaho's Blog

Jarmo Petajaaho's Comments

Comment In: Dramatic Play [Feature - 06/25/2009 - 01:01]

Thanks for the thoughtcraft and ...

Thanks for the thoughtcraft and the wordcraft of clearly defining tools for advancing the ideas and practise of interactive drama

Comment In: Gamasutra Redesigns, Adds Blogs, Enhanced Functionality [News - 03/05/2009 - 05:56]

Thank you for implementing the ...

Thank you for implementing the header links They have improved my user experience with Gamasutra. Could you please add links also to the headers placed on top of the articles For example, when a feature article is opened, it has the image Features page header.gif at the top. If this ...

Comment In: Flash Game Postmortem: The Majesty of Colors [News - 01/09/2009 - 05:25]

Gregory, thank you for your ...

Gregory, thank you for your candid and interesting postmortem. It is very illuminating and inspiring. I wish you success in your future endeavours.

Comment In: Postmortem: Little Boy Games' Go! Go! Break Steady [Feature - 09/18/2008 - 06:00]

Thanks for an informative and ...

Thanks for an informative and inspiring article, Ahmed I hope you manage to drum up awareness of your game among the audience.

Comment In: Interview: When 'Good Naughty' Girls Make Games [News - 03/12/2008 - 12:14]

I hope Coolest Girl in ...

I hope Coolest Girl in School sells fifty million copies. Thank you, Holly Owen and Champagne for the Ladies, for making the game. You have used the principles of game design I hold as a religion to reach the general populace, not just gamers. - Make a game about people, ...

Comment In: Microsoft Excel: Revolutionary 3D Game Engine? [Feature - 03/06/2008 - 06:25]

Figure 4 is currently linked ...

Figure 4 is currently linked to a wrong image. This is the correct one: http://www.gamasutra.com/db area/images/feature/3563/figure4.png

[More Jarmo Petajaaho Comments]