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Jason Bakker's Blog   Expert Blogs

Hey there!

I'm a game designer/programmer living in Melbourne, Australia. During the day I work at Wicked Witch Software developing console and handheld games. I spend my nights and weekends working on small scale indie games, including an iPhone game currently in development. What? Do I what? What is this "sleep" you talk of?

If you're interested in getting in contact with me, feel free to shoot me an email at jason.bakker@gmail.com .

Expert Blogs

Ze iPhone Game: Choosing an Engine
Posted by Jason Bakker on Tue, 21 Jul 2009 01:26:00 EDT in Game Design, Programming
This post covers my development team's first steps in making our iPhone game, describing the engines and APIs that are currently out there and the decision-making process that I went through in choosing which engine to go with.
Read More... | 20 Comments

A GDD Template for the Indie Developer  Featured Blogs
Posted by Jason Bakker on Thu, 04 Jun 2009 04:58:00 EDT in Game Design
This article outlines a Game Design Document template for independent developers, that's less focused on target markets and saleability and more on information that's actually useful in small-scale game development.
Read More... | 6 Comments

Independent Developments
Posted by Jason Bakker on Sun, 31 May 2009 09:37:00 EDT in Programming
About getting a start on independent iPhone development.
Read More... | 0 Comments

   

Jason Bakker's Comments

Comment In: Randy Smith: Do Games Need To Be Fun? [News - 11/17/2009 - 02:46]

Interesting stuff. I'm working with ...

Interesting stuff. I'm working with some darker themes at the moment, and figuring out how to be engaging without necessarily being fun is going to be a major part of the next iteration. Also, couple of spelling/grammar mistakes in the article, missing a mentioned or something after Smith also regarding ...

Comment In: Assassin's Creed 2's Plourde On Why 'Fail Early, Fail Often' Is The Wrong Approach [News - 11/16/2009 - 01:29]

I think the fail early, ...

I think the fail early, fail often mantra is around to create the situation that Ubisoft are currently in for Assassin's Creed II, where they have already made a game and know their failures and their successes. When you're not in a situation where you're basing your game off a ...

Comment In: Reinventing Fantasy [Blog - 10/27/2009 - 02:32]

If you're into dark fantasy ...

If you're into dark fantasy I'd suggest the Song of Ice and Fire series by George R.R. Martin. It's a great dark fantasy series, and is the one that the Dragon Age developers actually mentioned as a big influence which was what initially got me interested in Dragon Age .

Comment In: Analysis: The People Power of Valkyria Chronicles [News - 10/15/2009 - 05:09]

Thanks for the write up... ...

Thanks for the write up... Valkyria was fantastic Definitely one of the best games of last year.

Comment In: Just Say No to Bad Hooks [Blog - 10/07/2009 - 02:46]

Good stuff, Enrique I'm kind ...

Good stuff, Enrique I'm kind of working through some similar issues to those mentioned - my game http://dfgame.wordpress.com doesn't yet have enough visual polish or an obvious gimmick, which makes me worried about actually getting the word out about it. I like the idea of featuring an interesting gameplay system ...

Comment In: GDC Europe: Do You Need A Publisher For Your iPhone Game? [News - 08/19/2009 - 02:41]

@Alan Thanks for your clarifying ...

@Alan Thanks for your clarifying response - all said and done, I like the idea of a service that takes care of promoting my game with a fairly small taken, and when we get closer to release we'll probably be looking at Ngmoco as a potential partner in that.

[More Jason Bakker Comments]