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Jason Bakker's Blog
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Hey there!
I'm a game designer/programmer living in Melbourne, Australia. During the day I work at Wicked Witch Software developing console and handheld games.
I spend my nights and weekends working on small scale indie games, prototypes, and other weird little things, which you can keep up with on my website. What? Do I what? What is this "sleep" you talk of?
If you're interested in getting in contact with me, feel free to shoot me an email at jason.bakker@gmail.com or to follow me on Twitter: http://twitter.com/Jason_Bakker .
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Expert Blogs
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Game/Play Jam and BBQ Attack! |
| Posted by Jason Bakker on Tue, 01 Nov 2011 08:11:00 EDT in
Programming,
Indie
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| A write-up of my experience making a game in seven hours at the NGV Studio Game/Play Jam. |
| Read More... | 2 Comments |
Hey, a Dinosaur Game Would Be Cool  |
| Posted by Jason Bakker on Tue, 21 Jun 2011 11:51:00 EDT in
Game Design
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| An exploration of what a game idea is worth. |
| Read More... | 19 Comments |
Understanding the Medium  |
| Posted by Jason Bakker on Mon, 20 Dec 2010 02:56:00 EST in
Game Design
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| What does it mean to be a storyteller in games?
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| Read More... | 11 Comments |
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AC2: The Animus Is Incompatible With Me |
| Posted by Jason Bakker on Fri, 22 Jan 2010 10:36:00 EST in
Game Design
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| My thoughts and feelings about Assassin's Creed II. Early game spoilers within. |
| Read More... | 4 Comments |
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Ze iPhone Game: Choosing an Engine |
| Posted by Jason Bakker on Tue, 21 Jul 2009 01:26:00 EDT in
Game Design,
Programming
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| This post covers my development team's first steps in making our iPhone game, describing the engines and APIs that are currently out there and the decision-making process that I went through in choosing which engine to go with. |
| Read More... | 20 Comments |
A GDD Template for the Indie Developer  |
| Posted by Jason Bakker on Thu, 04 Jun 2009 04:58:00 EDT in
Game Design
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| This article outlines a Game Design Document template for independent developers, that's less focused on target markets and saleability and more on information that's actually useful in small-scale game development. |
| Read More... | 6 Comments |
[More Jason Bakker Blogs]
Jason Bakker's Comments
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Comment In: Opinion: Awful Lot Of Heterosexuals Around Here [News - 12/30/2011 - 05:34]
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Jann Walker from Valkyria Chronicles ... Jann Walker from Valkyria Chronicles - great character, great game I'd love to see more diversity of all kinds in games : |
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Comment In: Game/Play Jam and BBQ Attack! [Blog - 11/01/2011 - 08:11]
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Hi Jonathan I don't think ... Hi Jonathan I don't think there was an event organized to show the games to the kids, but I believe they were told where they could find the games once finished online, and that they could visit the exhibition again to see them in action : It was a lot ... |
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Comment In: Darwinian Difficulty: How Throwing Players In Headfirst Can Work [Feature - 11/03/2011 - 04:45]
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The difficulty of Demon's Souls ... The difficulty of Demon's Souls is integral to what it is. You may as well ask makers of a romantic comedy to throw a bone to horror fans and have a few surprise-scare moments throughout the film. Though that'd be a pretty sweet movie. |
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Comment In: A Game Studio Culture Dictionary [Feature - 10/06/2011 - 04:00]
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A couple from my work, ... A couple from my work, not sure whether they're used in other places: Extreme Programming - When two or more programmers work at fixing a bug or issue at a single workstation. Bucketheading - Talking out a problem to try and fix it. Sometimes can end up being a Cardboard ... |
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Comment In: The Creative Intent of Rage [Feature - 10/03/2011 - 04:30]
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I think that the interview ... I think that the interview is fine, but it stands out against most of Gamasutra's other interviews, which while still interesting are often less challenging. I'd like to see more interviews where interesting, difficult questions are being asked, particularly of big-budget game developers who are often able to get away ... |
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Comment In: Mojang: 'Really Silly' Bethesda Scrolls Case Heads To Court [News - 09/27/2011 - 09:25]
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The argument that Bethesda have ... The argument that Bethesda have to sue Mojang in order to keep their trademark doesn't make any sense to me. The names simply are not close enough to warrant that. If it was Gears of War and Cogs of War , or The Elder Scrolls and The Older Scrolls fair ... |
[More Jason Bakker Comments]
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