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Jason Manley's Blog

Jason Manley is President of and the Founding Director of . In 2002 he set out to build Massive Black Inc. from the ground up with a meager six thousand dollars in seed capital and one goal in mind. Massive Black was to be the top quality Art and content provider to the global video games industry. Massive Black became the very first next-gen art provider and the first full production art house in the field. Over the next six years, Jason signed 174 famous clients, including Sony, Microsoft, Nintendo, Bethesda, EA, Disney, Blizzard, id software, Bungie, THQ, Bethesda, Ensemble Studios, Nvidia, MTV, Sega, and a total of 19 of the top 20 video game publishers. Jason has been responsible for company vision, developing experienced teams in San Francisco, Shanghai, and Bankgok and outsourcing strategies at the company. Massive Black projects include Bioshock 2, Doom 4, Rage, Killzone 2, Fallout 3, God of War 3, Starcraft 2, Diablo 3 and many other major hit titles. Jason has aided Massive Black in contributing to 200+ next-generation AAA titles since inception and has seen his company successfully complete more than 243 projects to date, including 35 which were sold at the publisher/V.C. levels. In 2002 Jason founded the industry social network and community ConceptArt.Org with a personal fifty dollar investment. The vibrant now draws 1.3 million visits per month and currently has 160,000 registered members internationally including showcasing an astounding two million pieces of art. Jason is a leading expert in the field of games industry social networking and community development having been involved in community building, education, and online technology since his career began. In order to support artists around the world, and the improvement of games industry art, Jason created the successful North American, Asian, and European Art and Design Symposiums . More than 300 major entertainment companies, and 7000 students and professionals have attended these events to learn and create with Massive Black Inc and ConceptArt.Org. In 2006, Jason helped found the ConceptArt.Org Atelier, a two year educational program, based in San Francisco, for aspiring concept artists. This program has since been voted the top digital art school in the world by Imagine FX magazine . Here are some of Massive Black's clients: o 2K Games o 3rd Degree Games o Acony o Acquire o Activision o Atari o Ayzenberg Group o Backbone Ent. o Bethesda o Big Huge Games o Black Hole o Blizzard o BreakAway o Buck TV o Bungie o Capcom o CCP o CD Projekt o Cheyenne Mountain o Factor 5 o Co-Mar o Codemasters o The Collective o ConceptArt.Org o Critterpix o Cryptic o Darkworks o Deadline Games o Deep Silver o Disney o Double Helix o EA:DICE o EA o EA Redwood o EA Vancouver o Eclipse o Edge of Reality o Ensemble o Epic o Escalation Studios o Flagship o Fox Sports o GameLoft o GearBox o Guerrilla o Hasbro o id o Impulse o Intel o Irrational o Junction Point o Kitchen o Koch Media o Kongregate o LucasArts o Microsoft o Midway o Monolith o Move o MTV o NCSoft o Nerjyzed o NetDevil o Neversoft o Nike o Nintendo o Novalogic o OddWorld o Pandemic o Planet Moon o Project 51 o Pyro o Radical o Rainbow o Recoil o RED 5 o Red Octane o Red Tribe o Ritual o Sega of Japan o Sega of America o Sega R&D o Sega: Secret Level o Seismics o Sibilant o Slipgate Ironworks o SnowBlind o SOA o Sony:SCEA o Sony:SCEE o Sony:Online o Sony:R&D o Space Time o Spark Unlimited o Stormfront o SuckerPunch o Timegate o Tippett o Trion o Upper Deck o Vicious Cycle o Vivendi o Volition o Young & Rubicam o Jason has been a professional speaker and presenter at the following important industry conferences: D.I.C.E GDC e3 GCDC AnimFX The International Art and Design Symposiums (Prague, Amsterdam, San Francisco, Montreal, Seattle, Wellington NZ, Dallas, and Austin) and the upcoming GDC Europe and GameX conferences.

Jason Manley's Comments

Comment In: [News - 08/06/2009 - 02:35]

The issue of showing dead ...

The issue of showing dead has to do with their sensitivity after the earthquake, I would think. I was there during that quake and our whole tower waved like it was blowing in the wind. The impact that tragedy had on china was deep. Such things are touchy nowadays.

Comment In: [News - 07/02/2009 - 06:57]

Contract work is contract work. ...

Contract work is contract work. Beware the film model too: categoryId 1009 cs 1 Digital Domain: not profitable since 2004... Even Oscar Winning service companies are at the mercy of their clients when they do not own IP...and in the above case, even at the mercy of the courts. ...

Comment In: [News - 07/02/2009 - 05:03]

There are a variety of ...

There are a variety of solutions to the code problem, including fully comprehensive on site audits, access to all financial and other records not covered by competing client nda's, and severe penalty based NDA's and non-usage docs including immediate and extreme cash penalties and many other things which can allow ...

Comment In: [News - 06/25/2009 - 11:19]

Congrats guys ...

Congrats guys

Comment In: [News - 06/25/2009 - 11:39]

GREAT MOVE by Zenimax and ...

GREAT MOVE by Zenimax and Id. The entire industry had the same response..jaws hit the floor with the What . Congrats guys. Truly a good biz move.

Comment In: [News - 06/26/2009 - 05:00]

nice work. one of the ...

nice work. one of the better articles on this site in a long time. very much in line with how we do things here too. work for hire is nothing more than a way to tread water, in my mind. But better to tread water than sink during the ups ...