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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
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February 10, 2012
 
Sony Computer Entertainment America LLC
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Blogs

Jason Smith's Blog

Jason Smith's Comments

Comment In: Is It Wrong To Expect Gamers To Read A Game's Instructions? [Blog - 10/29/2009 - 03:40]

No doubt when you design ...

No doubt when you design your game you ask yourself, who is my target audience. Naturally you want to design your game so that it appeals to your target audience. So if your target audience also rejects the idea of having to read a manual to play, I think you ...

Comment In: Repetition: Not That Bad After All [Blog - 10/12/2009 - 11:18]

Christopher, I've been a visitor ...

Christopher, I've been a visitor of Gamasutra for some time now but I just joined now to say, you stole my comment I absolutly agree with you. I think the repetition in Assasins Creed is given the spot light via the extra side missions, specifically the view points and rescues. ...

   

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