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Javier has been a web design whore for the last 10 years and instead committing suicide he decided to join forces with Carlos to make games. The motto is simple: “Games we used to love brought to the 21st century”. His works have been spotted on CNN Money, Yahoo, and a bunch of other sites that made his customers very rich, famous, and popular with the opposite sex.
Javier also holds a “Master of the Universe Storyteller” degree granted by GOD himself and has been a ninja assassin for the last twenty-five years. He is also the responsible for the game design, coding and story of CYPHER: Cyberpunk text adventure.
http://www.cabrerabrothers.com/
# READ INDIE LIFE! SPECIAL BLOG FOR INDIE DEVS
http://www.cabrerabrothers.com/indielife/
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Member Blogs
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Why Game Developers have Crappy WebSites and How Many Sales are they losing? |
| Posted by Javier Cabrera on Fri, 04 Jan 2013 05:25:00 EST in
Business/Marketing,
Indie
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| Game developers do games: that's a fact. So who take cares of the marketing? And the question is: who take cares of the websites? Apparently, no one. That's an open window for indie devs. Find out how can you maximise your sales through a website. |
| Read More... | 2 Comments |
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Why You Need to Drop Steam/XBOXLive and Develop for the OUYA |
| Posted by Javier Cabrera on Thu, 03 Jan 2013 02:58:00 EST in
Production,
Console/PC
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| The OUYA is almost here. The first Open Source console. We have a chance to make a real change here. OUYA, is that chance. Read on to find out more and why you should drop Steam/XBOXLive and others to develop exclusively for the OUYA at least for a year |
| Read More... | 0 Comments |
Working from Home: Avoid the Lonely Indie Developer Syndrome!  |
| Posted by Javier Cabrera on Wed, 21 Nov 2012 01:51:00 EST in
Production,
Indie
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| Let's face it: the path of the independent game developer is lonely most of the time unless he/she gets into a small team and even then, its a loners game. I will tell you how we fight what we call the Lonely Indie Developer Syndrome. |
| Read More... | 5 Comments |
Indie Game Market Difficulty Level: Rookie  |
| Posted by Javier Cabrera on Wed, 31 Oct 2012 02:23:00 EDT in
Indie,
Business/Marketing
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| Joystick Labs closed its doors. “It has become very difficult for an independent developer to get noticed”. Looks like the indie game market difficulty level is higher than we thought. Wrong. This is THE BEST TIME for indie developers. Find out why. |
| Read More... | 20 Comments |
How to Gain Market from Big Game Publishers: Build Around Someone Else’s Product  |
| Posted by Javier Cabrera on Wed, 17 Oct 2012 06:45:00 EDT in
Indie,
Business/Marketing
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| After launching your game the most common problem (besides you ran out of cash to pay the bills) is people don’t finding your amazing software. What can you do? Put big publishers' marketing department to work for you! Read on and find out how! |
| Read More... | 2 Comments |
Javier Cabrera's Comments
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Comment In: Nintendo's indies guy tells you how to get your games approved [News - 03/25/2013 - 11:12]
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Thank you Steve Jobs. You ... Thank you Steve Jobs. You changed things. Someone had to say it |
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Comment In: Why Game Developers have Crappy WebSites and How Many Sales are they losing? [Blog - 01/04/2013 - 05:25]
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Like you said, a button ... Like you said, a button color can unexpectedly transformative. Those of us who have been working online for the past 10 years know exactly why most big sites chose certain colors, shapes and spots on their pages to place buttons and product information. I just wish indies could understand this ... |
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Comment In: The Secrets of Promotion for Indies [Feature - 01/03/2013 - 04:35]
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We had pretty good press ... We had pretty good press when we released CYPHER RockPaperShotgun, IndieGames, GameZebo, Kotaku Barzil, UK, USA, PcGamer, TheVerge, etc but because we are down in Argentina we missed all the PR contacts a live event has. r n r nI advice everyone, not only to do what this cool article ... |
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Comment In: Ask Gamasutra: What should the video game industry expect in 2013? [News - 01/04/2013 - 04:10]
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I have a problem with ... I have a problem with Kickstarter. While I believe most games will turn out to be awesome, I believe indies have been pushed away from media outlets. We don 't see indies kickstarters anymore, all we see are indies kickstarters if you know what I mean. r n r nMedium-Big ... |
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Comment In: The Walking Dead has zombies, but it's not a 'zombie game' [News - 01/03/2013 - 04:08]
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I loved The Walking Dead ... I loved The Walking Dead Games. Just last night I was playing through episode one again and took different choices. Man how cool it is when something like that is done. Makes me want to do something in that line and we probably will . r n r nHave you ... |
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Comment In: Working from Home: Avoid the Lonely Indie Developer Syndrome! [Blog - 11/21/2012 - 01:51]
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Thanks Joel r n r ... Thanks Joel r n r nI also think this kind of jobs are getting us more and more into isolation. What worries me is not only our quality of life but the quality of our own products if we spend too much time in the bunker working on our stuff ... |
[More Javier Cabrera Comments]
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