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Javier Degirolmo's Blog

 

Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. Currently on hiatus.

Sorry, I don't give away my personal contact info unless it's somebody I already know :)

 

Member Blogs

Posted by Javier Degirolmo on Mon, 25 Apr 2016 01:53:00 EDT in Design
Sometimes games leave room for the imagination, and you start taking things for granted that the game never implied at all. Here's an example of how such a thing can happen with (a quite obscure) Japanese game I.N.R as our subject.


Posted by Javier Degirolmo on Tue, 02 Feb 2016 01:37:00 EST in Programming, Console/PC, Indie
The 3D mirror effect in the first level of Project MD is generally acknowledged as being stunning for the Mega Drive, and surprisingly more complex than it seems. Here's a detailed analysis of how it all works.


Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.


Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.


Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.


Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.



Javier Degirolmo's Comments

Comment In: [Blog - 06/22/2016 - 10:21]

What I noticed about Injustice ...

What I noticed about Injustice is that it 's absurdly easy to pull off a combo even without actively trying at least compared to other fighting games I 've played , so that probably is a much bigger factor than if it 's slower.

Comment In: [Blog - 06/17/2016 - 03:19]

Take it further. The real ...

Take it further. The real problem is not violence per-se, it 's that we 're OK with the idea that we can split sides into good and evil . That not only makes violence look acceptable, it makes it look OK the idea that we should look those who aren ...

Comment In: [News - 06/10/2016 - 09:21]

You could have games just ...

You could have games just not load the higher detail assets or use the more expensive shaders on non-Neo hardware. A bigger worry would be whether any games will be Neo-only, because without those there probably isn 't a motivation to change, but with those people will indeed get angry.

Comment In: [News - 05/31/2016 - 07:32]

The implication would be that ...

The implication would be that levels or more specifically level layouts are copyrightable, right That 'd make sense, since level dessign is all about arranging things in a creative way within the existing ruleset.

Comment In: [News - 06/01/2016 - 03:16]

The devs who grew up ...

The devs who grew up with those early 3D games are the ones who are now starting to make games, so no surprise. Don 't be surprised if in 3-4 years we get lots of games that look like 6th gen, in fact I 'd expect somebody to make a ...

Comment In: [News - 05/27/2016 - 04:06]

This still won 't solve ...

This still won 't solve the problem of running into walls :P