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Javier Degirolmo's Blog


Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website:
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)


Member Blogs

Posted by Javier Degirolmo on Tue, 02 Feb 2016 01:37:00 EST in Programming, Console/PC, Indie
The 3D mirror effect in the first level of Project MD is generally acknowledged as being stunning for the Mega Drive, and surprisingly more complex than it seems. Here's a detailed analysis of how it all works.

Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.

Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.

Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.

Javier Degirolmo's Comments

Comment In: [News - 02/11/2016 - 04:00]

Battle Fantasy Revengers of Vengeance ...

Battle Fantasy Revengers of Vengeance outside Japan wasn 't very remarkable, but since it was designed for the 3-button controller it was a Sega CD game they dis away with separate punch and kick and simply provided a generic attack so each character fought with what was best for them ...

Comment In: [News - 02/09/2016 - 03:01]

The article explicitly says it ...

The article explicitly says it 's not in the beta but they already have working support implemented so it 'll be probably available in an update

Comment In: [Blog - 02/08/2016 - 12:40]

Surprised you didn 't just ...

Surprised you didn 't just take Doom 's approach of simply hiding rooms until you 've visited them meaning you can 't predict what could be possibly ahead, but don 't have to waste mental effort in remembering what you 've already encountered .

Comment In: [Blog - 02/04/2016 - 01:29]

It seems to say you ...

It seems to say you should bother them. Or at least, that if anything not obvious arise, you should.

Comment In: [News - 02/03/2016 - 08:13]

In their statement they explicitly ...

In their statement they explicitly state it 's creating value for their shareholders . I don 't think they 're even trying to deny it. r n r nIf I recall correctly corporations are legally required to ensure everything they do is to try improving the shareholders ' bottom line ...

Comment In: [Blog - 02/02/2016 - 05:58]

The Candy Crush question is ...

The Candy Crush question is more than just sexist, it goes to show you how closed minded that person is about what 's a real game or a game, period . You 'd really want to stay away from that kind of people regardless of gender, honestly, what would you ...