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Javier Degirolmo's Blog


Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website:
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)


Member Blogs

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.

Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.

Javier Degirolmo's Comments

Comment In: [Blog - 01/29/2015 - 02:06]

Godot bypasses 1 by directly ...

Godot bypasses 1 by directly using the spreadsheets as its native localization format. That means you won 't even need scripts to convert them, just update the file as-is.

Comment In: [Blog - 01/28/2015 - 05:27]

The main thing I got ...

The main thing I got from the video is that the game has floaty jump physics, which is a massive no-no. I think that may give you an idea of what can be the general impression...

Comment In: [Blog - 01/23/2015 - 02:01]

Is this refering to a ...

Is this refering to a function to delete specific content e.g. to delete individual posts or to wipe everything with a single action r n r nThat said, I fail to see why this feature should be limited just to minors.

Comment In: [Blog - 01/23/2015 - 02:01]

I wonder if you could ...

I wonder if you could have made a copy of the broken project, cleaned it up and then reimported all of the assets from the original copy. Then you could have avoided having to remake all the settings again. It depends on how broken the project ends up, I suppose. ...

Comment In: [Blog - 01/08/2015 - 03:01]

Internally you can use whatever ...

Internally you can use whatever format you want in fact you 'll probably just store a date as several variables , the problem is when displaying this to the player and it isn 't some generic interface e.g. if it 's a person speaking you want to make sure that ...

Comment In: [Blog - 12/24/2014 - 02:03]

More like many people don ...

More like many people don 't even realize that jewish have been involved that heavily . Seriously, many people think that aside from what was around in the Atari times, the entire foundations of the industry was pretty much built by Japanese companies and yes, I 'm aware that Japan ...