Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 24, 2016
arrowPress Releases
July 24, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Javier Degirolmo's Blog

 

Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. Currently on hiatus.

Sorry, I don't give away my personal contact info unless it's somebody I already know :)

 

Member Blogs

Posted by Javier Degirolmo on Mon, 25 Apr 2016 01:53:00 EDT in Design
Sometimes games leave room for the imagination, and you start taking things for granted that the game never implied at all. Here's an example of how such a thing can happen with (a quite obscure) Japanese game I.N.R as our subject.


Posted by Javier Degirolmo on Tue, 02 Feb 2016 01:37:00 EST in Programming, Console/PC, Indie
The 3D mirror effect in the first level of Project MD is generally acknowledged as being stunning for the Mega Drive, and surprisingly more complex than it seems. Here's a detailed analysis of how it all works.


Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.


Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.


Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.


Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.



Javier Degirolmo's Comments

Comment In: [News - 07/18/2016 - 10:41]

The Wii brand actually hurt ...

The Wii brand actually hurt the Wii U because a lot of people thought it was just a tablet add-on rather than a new system, and of course the main attraction of the Wii was the motion controls which wasn 't the big focus of the Wii U. It was ...

Comment In: [Blog - 07/15/2016 - 10:45]

I 'm not Ramin and ...

I 'm not Ramin and I haven 't researched the topic but honestly it doesn 't take much to realize why. To have an usable economy system at all you need lots of players on a persistent server constantly active, and for a long time MMOs were the only games ...

Comment In: [Blog - 07/08/2016 - 12:51]

Not a lawyer here, but ...

Not a lawyer here, but I assume they are. Only reason they didn 't get in trouble so far is that people just assumed they did and reviews are... not really always favorable , so nobody really felt misled over it. But youtubers started off by reviewing games they stumbled ...

Comment In: [Blog - 07/04/2016 - 02:41]

The biggest problem is in ...

The biggest problem is in how the industry works, honestly. We make a game nobody asked for, then shove it down everybody 's throats and hope some of them like it enough to pay for it. This is a problem with entertainment in general and probably why it 's so ...

Comment In: [News - 06/30/2016 - 12:04]

Yeah, the issue is that ...

Yeah, the issue is that those kids already see phones or tablets as their console . On the other hand I do seem to notice quite a gap precisely around the age mentioned here - this is where A i.e. non-AAA games used to find their market, but we mostly ...

Comment In: [Blog - 06/22/2016 - 10:21]

What I noticed about Injustice ...

What I noticed about Injustice is that it 's absurdly easy to pull off a combo even without actively trying at least compared to other fighting games I 've played , so that probably is a much bigger factor than if it 's slower.