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Javier Degirolmo's Blog


Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website:
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)


Member Blogs

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.

Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.

Javier Degirolmo's Comments

Comment In: [Blog - 04/23/2015 - 04:33]

Amusingly, this reminds me of ...

Amusingly, this reminds me of Zero Tolerance... yes, a console FPS from the '90s. Yes, when you die you restart the level. The catch is that you have a crew of five people with slightly different skills , and when you die, the character you were using is permanently killed ...

Comment In: [Blog - 04/23/2015 - 06:17]

Right 65288 12539 12539 12288 ...

Right 65288 12539 12539 12288 65289 The rest of the point stands though.

Comment In: [Blog - 04/23/2015 - 06:17]

I was thinking about this ...

I was thinking about this the other day and comparing how new games behaved against old ones... What I noticed is that many modern games on the surface aren 't very different from older ones, but in the mechanics they add a lot of help under the hood e.g. chaining ...

Comment In: [Blog - 04/09/2015 - 01:36]

But that doesn 't rule ...

But that doesn 't rule out the opposite either. I think the point is less about them making a controller that 's pure speculation , but rather that what they 're planning to do is more than just hardware platforms which is what they have been doing so far . ...

Comment In: [News - 04/10/2015 - 07:12]

I think it 's less ...

I think it 's less about chat and more about who you play with. If you play with your friends then it 's a no brainer and when there 's insulting and such you know that usually they aren 't being serious , if you play with strangers then chances ...

Comment In: [News - 04/09/2015 - 02:37]

I think the problem here ...

I think the problem here is precisely that we 're talking about an industry that convinced its customers that they own the things we even use the term sell but this is not the case from a legal viewpoint. Gets even worse for physical releases as you 're literally selling ...