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Javier Degirolmo's Blog


Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. Currently on hiatus.

Sorry, I don't give away my personal contact info unless it's somebody I already know :)


Member Blogs

Posted by Javier Degirolmo on Mon, 25 Apr 2016 01:53:00 EDT in Design
Sometimes games leave room for the imagination, and you start taking things for granted that the game never implied at all. Here's an example of how such a thing can happen with (a quite obscure) Japanese game I.N.R as our subject.

Posted by Javier Degirolmo on Tue, 02 Feb 2016 01:37:00 EST in Programming, Console/PC, Indie
The 3D mirror effect in the first level of Project MD is generally acknowledged as being stunning for the Mega Drive, and surprisingly more complex than it seems. Here's a detailed analysis of how it all works.

Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.

Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.

Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.

Javier Degirolmo's Comments

Comment In: [News - 08/16/2016 - 05:05]

Technically there 's no reason ...

Technically there 's no reason why console games can 't have a save anywhere feature as well... saving at checkpoints come from a time where storage memory was scarce, and there isn 't any inherent disadvantage to having them on console. Checkpoints are useful for rolling back if you forgot ...

Comment In: [Blog - 08/04/2016 - 06:35]

Well, as I said Zelda ...

Well, as I said Zelda 2 and Mario 2 both use mappers but are different kind of mappers hence why Zelda was downgraded while Mario got improved , would help to make that clear. r n r nAmusingly this is mostly a NES thing where the hardware differences between the ...

Comment In: [News - 07/29/2016 - 04:01]

Phones and tablets normally don ...

Phones and tablets normally don 't come with the detachable controllers in the first place. The situation would be a whole lot different on a platform where they 're the norm which I presume would be the case here . Whether it would do well or not is to be ...

Comment In: [News - 07/18/2016 - 10:41]

The Wii brand actually hurt ...

The Wii brand actually hurt the Wii U because a lot of people thought it was just a tablet add-on rather than a new system, and of course the main attraction of the Wii was the motion controls which wasn 't the big focus of the Wii U. It was ...

Comment In: [Blog - 07/15/2016 - 10:45]

I 'm not Ramin and ...

I 'm not Ramin and I haven 't researched the topic but honestly it doesn 't take much to realize why. To have an usable economy system at all you need lots of players on a persistent server constantly active, and for a long time MMOs were the only games ...

Comment In: [Blog - 07/08/2016 - 12:51]

Not a lawyer here, but ...

Not a lawyer here, but I assume they are. Only reason they didn 't get in trouble so far is that people just assumed they did and reviews are... not really always favorable , so nobody really felt misled over it. But youtubers started off by reviewing games they stumbled ...