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Javier Degirolmo's Blog


Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website:
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)


Member Blogs

Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.

Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.

Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.

Javier Degirolmo's Comments

Comment In: [News - 10/02/2015 - 04:00]

In my case I had ...

In my case I had a good reason, my GPU had fried and the only other one at hand couldn 't even do shaders so I decided to go with a software renderer instead, but I didn 't trust it to scale to 1920x1080 so I used low resolution as ...

Comment In: [Blog - 09/30/2015 - 01:41]

Wait, what format does Shovel ...

Wait, what format does Shovel Knight use for music In Sol I made the engine load the entire OGG files into RAM and decode from there because I didn 't trust the hard disk to be fast enough, but truth to be said I never even tried streaming from hard ...

Comment In: [Blog - 09/28/2015 - 01:25]

No mention of RTS games ...

No mention of RTS games :/ I know that Herzog Zwei is where it got pretty much its modern form the prequel and other earlier RTS games only had a hall instead of a map expanding in both dimensions , and Nether Earth is one of the earliest RTS, period ...

Comment In: [Blog - 09/02/2015 - 01:17]

XBand came on cartridge and ...

XBand came on cartridge and could patch itself. Also really, discs are not any better than cartridges in this sense the original program can 't be changed in the original media, the patches have to be stored elsewhere and applied on the fly when the game loads .

Comment In: [Blog - 09/01/2015 - 01:36]

@Andrew: I would not consider ...

@Andrew: I would not consider SDL to be an engine, it 's pretty much a portable wrapper around system libraries and it leaves all the 3D support up to you, it doesn 't provide any on its own beyond some very minimal 2D hardware acceleration . r n r nI ...

Comment In: [News - 09/02/2015 - 10:25]

The extremely hard levels probably ...

The extremely hard levels probably come from all of those who think that Kaizo Mario is a good design standard, this is already an issue with Super Mario World hacks :P