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Javier Degirolmo's Blog

 

Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website: www.azurasun.com
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)

 

Member Blogs

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.


Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.



Javier Degirolmo's Comments

Comment In: [News - 11/21/2014 - 07:38]

Two things: r n r ...

Two things: r n r n1 Remember that most people still have a tendency to reuse their passwords on everything, so they can use those databases to access to other accounts, which in turn would allow for something much better. Given how many accounts these servers have... yeah. r n ...

Comment In: [News - 11/19/2014 - 03:25]

Or maybe it was just ...

Or maybe it was just easier to change everything than trying to make sure those apps are indeed truly free e.g. would an app with ads fall under that category or not . There 's also having to deal with the confusion between some apps you can download for free ...

Comment In: [Blog - 11/17/2014 - 03:44]

The problem with non-obvious choices ...

The problem with non-obvious choices is that you risk that the player becomes completely screwed over later in the game, and the only way to fix that is by backtracing to an old save assuming it even exists, otherwise you have to start over again , so if you ever ...

Comment In: [Blog - 11/14/2014 - 01:59]

Take into account that the ...

Take into account that the race to the bottom also happens in other markets, the catch is that manufacturing costs prevent things going down to zero and ultimately result in those selling too cheap being forced to bail out. With apps the situation is different since making a new copy ...

Comment In: [Blog - 11/12/2014 - 01:39]

I 'll be honest, when ...

I 'll be honest, when I heard about the first game the only thing I knew about it was it 's a game with CGA graphics , and in fact that seemed like the only noteworthy point of it. By switching to NES style you basically made a game exactly ...

Comment In: [Blog - 11/03/2014 - 03:43]

This article reminds me of ...

This article reminds me of the Madou Monogatari series at least the majority of the games , where not only you don 't get to see your health as a number, you don 't get a health bar either. Your only indication of how much health you have left is ...