Javier Degirolmo's Blog
Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. Currently on hiatus.
Sorry, I don't give away my personal contact info unless it's somebody I already know :)
Sometimes games leave room for the imagination, and you start taking things for granted that the game never implied at all. Here's an example of how such a thing can happen with (a quite obscure) Japanese game I.N.R as our subject.
The 3D mirror effect in the first level of Project MD is generally acknowledged as being stunning for the Mega Drive, and surprisingly more complex than it seems. Here's a detailed analysis of how it all works.
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.
Javier Degirolmo's Comments
[Blog - 11/21/2016 - 12:49]
[Blog - 11/02/2016 - 02:58]
4 is a bigger deal ...
4 is a bigger deal than people think, and that 's ignoring how that particular incident panned out. Internet access being so common means that people will find out if you changed anything, and if there was anything controversial, they 're going to complain about it anyway even if the ...
[News - 10/24/2016 - 10:26]
Yeah that 's why I ...
Yeah that 's why I said in my other reply that it 'd be nice to see if more levels are identical. If a significant amount is rather than just these two then that 'd be a bigger issue.
[Blog - 10/19/2016 - 10:02]
As a counterargument, usually I ...
As a counterargument, usually I can 't stand restaurants because it feels like overpriced food that barely even fills me. Don 't give me like half the dish then add a mint and claim it 's expensive because it 's gourmet , I 'm there to eat not to watch ...
[Blog - 10/12/2016 - 04:31]
The idea is that you ...
The idea is that you don 't even know how the controller looks. In fact, the idea is that you don 't even know what the input device is , could also be a keyboard, a mouse, a touch screen, a headset, whatever all stuff with wildly different mecanisms and ...
[Blog - 10/10/2016 - 03:44]
Phantasy Star I is also ...
Phantasy Star I is also notorious for telling nearly all the story through normal NPC interactions too I think the only actual cutscenes are the character introductions and the ending . People who insist gameplay and story should stay closer together may want to look into it, since even though ...