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September 3, 2015
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Javier Degirolmo's Blog


Azura Sun's one-man "team". Mainly a programmer, but I do other things as well. I'm also involved in homebrew for old systems and demoscene. I'm currently working on Azura Sun's first commercial game, Sol.

Azura Sun's website:
Azura Sun's twitter account: @AzuraSun

Sorry, I don't give away my personal contact info unless it's somebody I already know :)


Member Blogs

Posted by Javier Degirolmo on Thu, 21 May 2015 02:10:00 EDT in Design
Here I describe how the camera works in Sol. This is especially interesting when zooming is enabled, since the camera behavior is much more complex to compensate for the smaller viewport.

Posted by Javier Degirolmo on Tue, 12 May 2015 01:45:00 EDT in
Every often a designer will talk about how they made a not oversexualized female character, but here I'll point out what's wrong with what they're doing.

Posted by Javier Degirolmo on Mon, 13 Oct 2014 02:11:00 EDT in
Another developer got death threats. Want to stop this? Then let's consider taking more drastic actions and actually attack the core of the problem.

Posted by Javier Degirolmo on Tue, 28 Jan 2014 10:44:00 EST in Design
In this post I explain how I adapted my platformer game to work with an one-switch control scheme and allow players that have severe mobility issues to play the game.

Javier Degirolmo's Comments

Comment In: [Blog - 09/01/2015 - 01:36]

@Andrew: I would not consider ...

@Andrew: I would not consider SDL to be an engine, it 's pretty much a portable wrapper around system libraries and it leaves all the 3D support up to you, it doesn 't provide any on its own beyond some very minimal 2D hardware acceleration . r n r nI ...

Comment In: [News - 09/02/2015 - 10:25]

The extremely hard levels probably ...

The extremely hard levels probably come from all of those who think that Kaizo Mario is a good design standard, this is already an issue with Super Mario World hacks :P

Comment In: [Blog - 08/21/2015 - 01:47]

Games that don 't support ...

Games that don 't support key rebinding most likely have the key scancodes hardcoded in the game logic itself, so no, they don 't just sit in a file somewhere anyway . Same goes for games that don 't allow remapping the joystick. r n r nThat said, it 's ...

Comment In: [Blog - 07/30/2015 - 01:46]

Most all e-mail clients disable ...

Most all e-mail clients disable external images by default - i.e. images that are linked from elsewhere, precisely to avoid tracking issues. Images that are embedded into the e-mail itself normally are enabled, although usually they 're avoided because of the space they take up in the e-mail they 're ...

Comment In: [Blog - 07/27/2015 - 03:18]

Somebody make it into a ...

Somebody make it into a game. Now. and yes I checked, the title actually makes sense, mahjong densetsu means mahjong legend

Comment In: [Blog - 07/23/2015 - 03:21]

don t cut too many ...

don t cut too many corners r n r nShould probably be don 't cut the wrong corners :P