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Jean-Claude Cottier's Blog   Expert Blogs

 

Jean-Claude Cottier is a veteran developer who spent the last 18 years working in the game industry. He worked as an Engine Architect for Lionhead Studios and was lucky to create the 3D technology for some truly amazing games (Black & White and The Movies). Despite his fascination for technology, Jean-Claude wanted to be more involved with game design. He left the AAA industry to setup Ovogame, his own indie company. He created a native cross-platform engine which allow him to port his numerous games on most relevant platforms in matter of minutes.

 

Expert Blogs

Middleware are great tools, but you might also end-up with an amazing engine if you do it yourself. Admittedly, native and homemade technology are not for everyone, but for me, it was the perfect choice.


Posted by Jean-Claude Cottier on Mon, 05 Jan 2015 01:17:00 EST in Programming, Production, Indie, Smartphone/Tablet
Not that many developers are aware that some Android devices are based around Intel architecture (instead of ARM). Iíll explain what can be done to get the best performance out of your native apps on x86 Android devices.


The NokiaX is the first Android device made by Nokia. It's powered with Android 4.1 but it doesn't support any Google Services. In this article, I'll share my experience porting my entire Android portfolio to the NokiaX platform. It was fast and simple.


Most people prefer to use apps in their own language, but many developers consider app localization a dark art. Where do you start? If you've never localized an app before, the process can be intimidating. We'll see that it isn't a complex task.



Jean-Claude Cottier's Comments

Comment In: [Blog - 01/08/2015 - 03:01]

Nice tips. I wrote a ...

Nice tips. I wrote a similar post a while back: http://gamasutra.com/blogs/JeanClaudeCottier/20140310/212677/Localization a Winning Solution.php r n r nIt 's been already said in previous comment but... I don 't think your database is really 'organised '. Having many files isn 't the way to go if you want to keep ...

Comment In: [News - 08/28/2014 - 03:11]

I agree with you Ron, ...

I agree with you Ron, it is very hard to get it. If you replace 4D by time travel it would make more senses for the players and could give some more consistency to the world and still keeping the same concept . r n r nJC

Comment In: [Blog - 08/13/2014 - 05:01]

I wrote a post about ...

I wrote a post about Localization a little while back. I give away few good tricks to make your life easier with it: http://gamasutra.com/blogs/JeanClaudeCottier/20140310/212677/Localization a Winning Solution.php r n r nJC

Comment In: [Blog - 07/06/2014 - 10:33]

Congrats on your first game. ...

Congrats on your first game. The price is too low.

Comment In: [News - 07/03/2014 - 03:58]

...if you throw money on ...

...if you throw money on everything in hopes of being seen... r n r nThat 's called advertising, what 's wrong with it

Comment In: [News - 07/01/2014 - 02:10]

As long as your Android ...

As long as your Android game is designed for controllers gamepads or remote controllers and is landscape... then your build will work on AndroidTV, FireTV, OUYA, GameStick without much more work than editing the manifest you might also need to support specific billing API per platform . At least it ...