Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Treyarch / Activision
Environment Artist - Full Time and Temporary
 
Treyarch / Activision
Level Builder/Designer
spacer
Blogs

jean-francois Dugas's Blog

jean-francois Dugas's Comments

Comment In: The Steam Scare [Blog - 07/13/2011 - 08:55]

people tend to forget that ...

people tend to forget that Steam was at first a system to deliver patches for HL1 games such as Counter-Strike. It replaced the WON system back then. You had no choice of having Steam to play Counter-Strike 1.6. It is later that it began to be a store. I always ...

Comment In: What Social Games Can Teach Us [Blog - 07/01/2011 - 06:44]

Also working as a game ...

Also working as a game designer for Social Games, I'd say that there is 2 type of Facebook game. Advertising games and monetization games. Like all F2P Browser games or facebook games, although the fun factor of the player is taken in account, every game mechanics must lead to profit, ...

Comment In: Deus Ex 3 Director: Getting Team Support For Player Choice Can Be Challenging [News - 07/26/2010 - 09:22]

I think just knowing you're ...

I think just knowing you're missing something the first time, will force player to re play the game to seek the missing parts. A lot of game forced the player to see everything, without knowing they lost replayability by doing so.

Comment In: Hi-Rez Studios Drops Subscription Fee For Online Shooter Global Agenda [News - 06/25/2010 - 06:49]

the average person spending 28 ...

the average person spending 28 a month is a minority in the facebook apps, which is a different audience than a MMO.

Comment In: Words of Wisdom: Advice on Starting an Indie Studio [Blog - 05/11/2010 - 04:17]

It's okay to dream about ...

It's okay to dream about doing the next best selling game of the year, as long as you plan your finance accordingly. Planning the production of the main product while developing small games, easily publishable that can produce a daily cash flow. Although dreaming is ok, you have to be ...

Comment In: Gamasutra Asks Readers To Vote For 'Game Of The Decade' [News - 12/14/2009 - 08:40]

I would say Thief 2: ...

I would say Thief 2: The Metal Age 2000 Way before Assassin Creed could climb walls, Garret had those clever Rope Arrow, Moss Arrow, Water Arrow, Fire Arrow, Sounds Arrow, etc. While the story was linear, the game itself gave to the player the ability to free roam where they ...

[More jean-francois Dugas Comments]   

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.