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Jeanne Burch's Blog


I teach design in a small technical university. My students include those from three "core" programs: Web Design, Graphic Design, and Gaming. And, yes, trying to convince the gaming students they should care about hanging punctuation as much as the web and graphic students has been a challenge!

My first video game was Pong when I was in 7th grade. Before Pong ever existed, I would sneak out of school to play pinball at the local pool hall. When I was in my early twenties, my mom routinely trashed me in Asteroids; a few years after that, my god-daughter routinely trashed me in Mortal Kombat. In spite of that, I developed an unnatural love for video games, especially RPGs. Where most people probably turn on the local weather forecast in the morning, I turn on the game of the moment so I can get in an hour or two (or three) before work. 

Working with all my students is a blast, but I love the look of disbelief on the faces of the gaming students when they find out their 50-year-old-plus instructor plays video games, and has for decades. 


Jeanne Burch's Comments

Comment In: [Blog - 05/20/2016 - 06:50]

My thoughts exactly. Time limits ...

My thoughts exactly. Time limits in a game automatically make my shoulders hunch an odd analogy, perhaps, but that 's exactly what happened as I was reading the article . I want to play it, but I think my normal play style won 't let me enjoy it.

Comment In: [News - 05/17/2016 - 03:28]

... I can 't even... ...

... I can 't even...

Comment In: [Blog - 05/16/2016 - 02:01]

As I recall, Blitzball was ...

As I recall, Blitzball was pretty much automatic in X-2 you set up your players and some parameters and the game played itself. As someone who loved the original version of Blitzball, I was very upset

Comment In: [News - 03/17/2016 - 10:24]

The Seattle Times has a ...

The Seattle Times has a story that includes a link to the GoFundMe page that is taking donations for his daughters ' college fund: r n r n edit Here 's the direct link to the crowdfunding page not GoFundMe, sorry :

Comment In: [News - 01/26/2016 - 06:18]

I liked the story, but ...

I liked the story, but it was linear. I expect more branching choices in Bioware games. No matter what Hawke did, certain people died. No matter what Hawke did, certain things happened. It was an unsatisfying experience.

Comment In: [News - 12/15/2015 - 04:03]

The study is interested in ...

The study is interested in attitudes rather than game genres, so it doesn 't have the granularity that game designers want. As an instructor, however, I get the Candy Crush argument all the time from my mostly male gaming students, although by the time they get to their third semester, ...