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Jeff Alexander's Blog


Jeff has been a game designer with various small PC & mobile game studios in the Seattle area since the mid-2000s. One of his works was an IndieCade 2011 finalist. Prior to getting into the tech side of things, he worked in the board & hobby game space, primarily as lead designer for the collectable card game Legend of the Five Rings.


Member Blogs

Posted by Jeff Alexander on Fri, 18 Apr 2014 03:02:00 EDT in Design
Lessons from competitive gaming can be broadly applicable to life in general.

Posted by Jeff Alexander on Tue, 11 Feb 2014 03:19:00 EST in Design
Making a game fun and maximizing its revenue are often viewed as antithetical, but the best practices for both heavily overlap.

Jeff Alexander's Comments

Comment In: [News - 04/15/2014 - 07:24]

False analogy. Those are profitable ...

False analogy. Those are profitable because of what they are, not how they 're sold.

Comment In: [News - 03/18/2014 - 03:50]

The slides are in the ...

The slides are in the free content, at r n r n r n r nThere 's no free video.

Comment In: [Blog - 03/28/2014 - 09:09]

Is your game an indie ...

Is your game an indie game r n No. We used Visual Studio. r n- no indie dev, ever

Comment In: [Blog - 03/24/2014 - 08:10]

This is the first time ...

This is the first time I 've seen the issue approached by focusing exclusively on how many women actually work in the field vs. how many would want to in an ideal world and totally ignoring the idea that there is, or should be, a relationship between how many women ...

Comment In: [News - 03/24/2014 - 11:55]

I didn 't say it ...

I didn 't say it was bad. I 'm trying to bring more facts into the discussion so developers can make more informed decisions, rather than let it remain a back-and-forth anecdote-fest, where the only evidence people bring to the table is partial recollections of whether they personally ever bought ...

Comment In: [News - 03/13/2014 - 04:05]

The market has dropped out ...

The market has dropped out of the PC casual games they became known for . A company of PopCap 's size can no longer stay in business making the kind of games that got it to that size in the first place. Please note that this remains true regardless of ...