Jeff Murray has coded, designed and directed downloadable casual games to retail titles to browser-based games. He has worked with some of the world's largest brands, working as a Programmer, Game Designer, Director and Project Manager on games RealArcade/GameHouse, Microsoft, Hasbro, Mike Vallely, Jim Beam and SpinMaster.
Through his games, Jeff makes fun experiences by concentrating on mechanics that provide the most entertainment possible and give audiences the subtle nuances that they enjoy and expect from each genre, with a few surprises along the way!
Jeff is a keen author, contributing to several publications (including an IGDA White paper on Casual Games and Unity Creative magazine) and is currently working on a game programming book for a well known publisher.
As a well-known and active member of the Unity development community, Jeff specializes in Unity3d and is the founder / owner of a new Unity3d-focussed game production and consultancy company called PsychicParrot Games. His company has already helped many businesses, big and small, to bring their games to fruition.
Jeff hates writing about himself in the third person. It's just silly.