GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Telltale Games
Lead Environment Artist
 
Trendy Entertainment
Technical Producer
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
spacer
Blogs

Jeff Murray's Blog

I love making games, with a true passion. I have been involved with the development of over fifty commercial games and I have programmed and designed games as a hobby since 1983. I also don't like talking about myself.

I wrote a book, Game Development for iOS with Unity3d. Another one is on the way..

Member Blogs

One Game A Month and the most technologically advanced staring competition ever made. *
Posted by Jeff Murray on Mon, 28 Jan 2013 10:05:00 EST in Indie
One Game A Month is a movement to bring indie developers to action! This is my story of why I am involved and how, using a brainwave reader, I created the most technologically advanced computerized staring competition game ever made *
Read More... | 1 Comments

TOP offensive comments from Steam Greenlight (contains swearing)  Featured Blogs
Posted by Jeff Murray on Sun, 02 Sep 2012 08:57:00 EDT in Indie
I've compiled a list of the top worst comments for games on Steam Greenlight. Not only are indie devs having a hard time getting seen on Greenlight, they're taking an absolute bashing from the community. WARNING: CONTAINS ADULT LANGUAGE.
Read More... | 63 Comments

   

Jeff Murray's Comments

Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]

The cake is a lie. ...

The cake is a lie.

Comment In: Analysis: Bungie and Activision's reveal of Destiny [News - 02/17/2013 - 01:15]

Oh cool Duke Nukem Forever ...

Oh cool Duke Nukem Forever MMO Oh come on, I 'm just kidding since that was the only other game that took this long XD

Comment In: EA tones down Real Racing free-to-play elements after user backlash [News - 02/15/2013 - 10:49]

Another example of free to ...

Another example of free to play gone completely mad. Game design overruled by a monetization system, isn 't it Urgh. I call free to play Manipuware.

Comment In: It's All in the Presentation: Why I let Driver: San Francisco Get Away With Poor Driving [Blog - 02/01/2013 - 03:15]

Great post I like that ...

Great post I like that the approach was more toward the subject and game world than a physical simulation or some kind of rigid specification doc. r n r nI absolutely love the physics in this game - they 're a ridiculous amount of fun to drive. I could quite ...

Comment In: 250 out of work as Gameloft suddenly shuts down its India studio [Updated] [News - 01/29/2013 - 02:47]

It 's not like they ...

It 's not like they couldn 't afford to give out decent severance packages, either. I don 't know how some people can sleep at night practicing business like this.

Comment In: Frontier lays off staff in final few weeks of Elite Kickstarter [News - 12/17/2012 - 07:51]

If the company is so ...

If the company is so 'healthy ' then they could easily afford to keep them around for another month or so. All I can say is that I hope they gave them decent severance packages. r n r nMerry Christmas and good luck with the Kickstarter. Ho ho ho.

[More Jeff Murray Comments]   

UBM Tech