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July 22, 2014
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Jeff Postma's Blog

 

Teaching myself to program by making video games. I have a passion for all things video games and related to them.

 

Member Blogs

Posted by Jeff Postma on Fri, 06 Dec 2013 02:37:00 EST in Programming, Indie
Stuff I've been learning about making a player move in Unity.


Posted by Jeff Postma on Fri, 06 Dec 2013 02:32:00 EST in Programming, Art
How to use some of Unity's new 2D sprite tools to import and create animations. This was originally posted on my own blog (http://postmita.blogspot.com/)



Jeff Postma's Comments

Comment In: [Blog - 07/11/2014 - 07:09]

This was awesome, thanks for ...

This was awesome, thanks for taking the time to put this together and break down the math. Physics is awesome.

Comment In: [Blog - 07/02/2014 - 03:35]

Thanks for taking the time ...

Thanks for taking the time to write this up. I have also discovered that taking breaks sometimes increases my productivity greatly. Many breakthroughs happen when I 'm walking around outside the building.

Comment In: [Blog - 07/02/2014 - 04:33]

Thanks for taking the time ...

Thanks for taking the time to post and share this. It 's good to know some of these factors going in, like the dev kits, communication, and support from ID@xbox.

Comment In: [Blog - 06/30/2014 - 10:12]

Thanks for taking the time ...

Thanks for taking the time to share all of these details. I like the idea of not developing a game in a vacuum. The game looks great.

Comment In: [News - 04/25/2014 - 03:41]

That 's good to hear ...

That 's good to hear that someone has had a good experience. I applied to become a licensed dev with Microsoft, Sony, and Nintendo early 2013. Sony was the only one that welcomed me open arms even though I only had an XNA prototype game to show them. They didn ...

Comment In: [Blog - 04/07/2014 - 02:20]

Thanks for sharing this. I ...

Thanks for sharing this. I thought it was awesome to see data like this and realize what I 'm getting myself into. r n r nI also got a card from you I believe unless someone else was at the booth at GDC on the condition that I take another ...