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DEVELOP salary survey -- Way to go, guys!
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DEVELOP salary survey -- Way to go, guys!
by Jeff Spock on 12/07/11 11:19:00 am   Expert Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


I guess it doesn't matter, but nowhere on the list of jobs did the DEVELOP survey include "Writer," "Narrative Designer," or anything of that ilk. Not that it's the most important role, but you'd be surprised how many dev studios do actually use writers. Apparently, some players (those crazy guys and gals!) actually think that having professionals craft the plots and people in the game actually improveit.

What will they think of next?!

Seriously, I realize that adding that kind of thing just makes a complex survey more difficult, and after all a writer can just call his or herself a "designer" because it's like, you know, all the same thing, right?

In fact, I'll be petitioning the BAFTA and the WGA to stop those goddam awards and get their noses out of our industry, because everyone knows that the only thing that this writing stuff does is make a developer's job more complicated. And who needs writing anyway when you have such great graphics and destructible environments?

I mean, Michael Bay clearly doesn't have any use for writers on his films, and look how much cash he rakes in!

So I just though I'd be the first to congratulate DEVELOP for their refusal to kow-tow to the Chris Avellones, Eric Wolpaks, Marc Laidlaws, Rhianna Pratchetts, John Gonzalezes and Andy Walshes of the game world who just add a lot of stuff that none of us really need.

Way to go, guys! Keep up the good work!

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Jonathan Jennings
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ha someone sounds a little bitter BUT I can't blame you as a gamer and fellow developer I fully understand how overlooking a role that is subtle yet just as important to the end-product would be a little infuriating. Still how many Game-specific writers are there out there ? i imagine anyone who would invest in becoming a writer would want o be a writer on the belief they have a particular skill with words. while writing for games is very important writing i would argue is a more general discipline versus environmental artist, A.I. scripter etc. not at all trying to discredit the effect and importance on gaming narrative because what I remember about heavy rain isn't just that it looked great or it's innovative * snicker* gameplay but how the story , character expressions, and plot made me feel.

an overlooked but very necessary discipline indeed.