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July 26, 2017
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Jeremias Eichelbaum's Blog

 

I'm currently working as a developer at a Berlin based startup that focuses on serious games and am studying computer science

 

Jeremias Eichelbaum's Comments

Comment In: [Blog - 09/05/2013 - 04:48]

Well written, I was thinking ...

Well written, I was thinking about writting a tutorial about procedural meshes aswell, but all I did during the last 2 days is something you 've already written about. Guess I 'll have to push it a bit before I upload a tutorial

Comment In: [Blog - 06/29/2015 - 01:49]

1 Most of the time ...

1 Most of the time GC on mobile just makes using those patters really hard. Had a lot of similar experiences especially once when I was using an MVC framework, which effectively stopped the game on mobile for half a second every 5 seconds or so due to GC. r ...

Comment In: [Blog - 07/28/2014 - 10:39]

I wish I would have ...

I wish I would have known about those jams or the ongoing forming of a community when I was staying in Taiwan in 2012, I ve got the feeling that for people who don 't speak chinese fluently the gaming industry in Taiwan doesn 't seem to be that open. ...

Comment In: [Blog - 06/29/2014 - 02:32]

I love the idea of ...

I love the idea of extending your local community and cultural horizon by getting in touch with communities in different countries, so cudos for participating And I was always wondering what kind of game development community is there in China. Do you happen to know, which game studios are big ...

Comment In: [Blog - 06/24/2014 - 11:20]

I couldn 't agree more ...

I couldn 't agree more r nI 'm often tempted to write some Flash-like tools for haxe, because I think Flash as a tool is a great thing that enables designers and especially animators to go berserk, creating highly sophisticated designs / animations, but as a coder standpoint I gave ...