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Jeremias Eichelbaum's Blog

 

I'm currently working as a developer at a Berlin based startup that focuses on serious games and am studying computer science

 

Jeremias Eichelbaum's Comments

Comment In: [Blog - 09/05/2013 - 04:48]

Well written, I was thinking ...

Well written, I was thinking about writting a tutorial about procedural meshes aswell, but all I did during the last 2 days is something you 've already written about. Guess I 'll have to push it a bit before I upload a tutorial

Comment In: [Blog - 06/29/2015 - 01:49]

1 Most of the time ...

1 Most of the time GC on mobile just makes using those patters really hard. Had a lot of similar experiences especially once when I was using an MVC framework, which effectively stopped the game on mobile for half a second every 5 seconds or so due to GC. r ...

Comment In: [Blog - 07/28/2014 - 10:39]

While I have met a ...

While I have met a few people in Taiwan whoms english was way better then mine, I also met alot more who didnt feel comfortable speaking english at all so I can definitly understand why your events are in Chinese only. But I 'd love to see more english-content coming ...

Comment In: [Blog - 06/29/2014 - 02:32]

I love the idea of ...

I love the idea of extending your local community and cultural horizon by getting in touch with communities in different countries, so cudos for participating And I was always wondering what kind of game development community is there in China. Do you happen to know, which game studios are big ...

Comment In: [Blog - 06/24/2014 - 11:20]

I couldn 't agree more ...

I couldn 't agree more r nI 'm often tempted to write some Flash-like tools for haxe, because I think Flash as a tool is a great thing that enables designers and especially animators to go berserk, creating highly sophisticated designs / animations, but as a coder standpoint I gave ...