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November 21, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [10]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [8]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 21, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [5]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 21, 2009
 
Sucker Punch Productions
Texture Artist
 
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Blogs

Jeremy Alessi's Blog

Jeremy has been developing video games for over a decade. Scholastic, Garage Games, and Reflexive Entertainment have published his work. His first independent title, Aerial Antics (2004), was nominated for Sim Game of the Year by Game Tunnel, listed as a top 5 physics download by Computer Gaming World, and was featured on the G4 Network TV show Cinematech. Currently, he is producing several new titles through independent studio Midnight Status for the iPhone. In addition Jeremy also writes the popular Games Demystified series of articles which appear on Gamasutra.

Jeremy Alessi's Comments

Comment In: Epic's Free Unreal Development Kit Gains 50,000 Users In First Week [News - 11/12/2009 - 08:04]

Those of you who think ...

Those of you who think Unity is just a toy for casual games should check out Tiger Woods Online, Fusion Fall, and the Avert Fate demo to see what Unity can do. Graphically, Unreal may be marginally superior but not by much. A capable development team would have no problem ...

Comment In: Iwata: Nintendo Is Not 'Losing Its Edge' To iPhone, Rival Tech [News - 11/06/2009 - 05:43]

Are you really going to ...

Are you really going to play RPG on the iPhone Questions like these are becoming commonplace and the answer is a resounding yes. People are playing the heck out their iPods and iPhones. If you're asking these questions it's simply because you're not in the loop.

Comment In: Tap-Fu Developer Claims 90% iPhone Piracy Rate [News - 10/26/2009 - 02:18]

An iPhone leaderboard is typically ...

An iPhone leaderboard is typically created with the device identifier as the basis of a player's identity. Obviously, they may not have coded it that way but to get accurate piracy numbers it would be best to use a device ID rooted database. Truth be told Apple could fight piracy ...

Comment In: Analysis: Remembering the Video Game Console Demo Disc [News - 08/31/2009 - 05:51]

It was the very first ...

It was the very first Sony Underground disc spring break 1997 for the PS1 that made me decide to become a game developer. It featured a demo of Twisted Metal 2 and an interview with Dave Jaffe. Those were the days

Comment In: Opinion: The Complex Question [News - 08/21/2009 - 05:24]

@ Michael To say it's ...

@ Michael To say it's just a game is to toss aside the circumstances upon which the game was developed. For you it's only a game, for Card it's a tool to further beliefs, and for Christian it's an opponent's resource. Having the it's just a attitude spits in the ...

Comment In: Analysis: Can Nintendo Take 'Accessibility' Too Far? [News - 06/24/2009 - 05:31]

I don't care about the ...

I don't care about the system or its affect on player engagement but I really don't approve of the patent.

[More Jeremy Alessi Comments]