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February 10, 2012
 
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Blogs

Jeremy Alessi's Blog

Jeremy has been developing video games for over 15 years. Scholastic, Garage Games, and Reflexive Entertainment have published his work. His independent title, Aerial Antics (2003), was nominated for Sim Game of the Year by Game Tunnel, listed as a top 5 physics game download by Computer Gaming World, and was featured on the G4 Network TV show Cinematech. With the advent of the iPhone Jeremy jumped into the mobile scene producing several titles through independent studio Midnight Status. Crash for Cash became a breakout hit among those titles and has been played nearly 5 million times taking the #1 overall slot on the App Store in 5 countries as well as grabbing a #1 slot in the racing category of the US App Store. Afterward Jeremy took his App Store experience and rolled it into the book iPhone 3D Game Programming All in One published by Cengage Learning. Currently, Jeremy is developing serious games with L3 in addition to his continued work in entertainment games. Jeremy also created the Games Demystified series of articles that appear here on Gamasutra. If it involves games, Jeremy wants to work on it!

Jeremy Alessi's Comments

Comment In: Building an iOS Hit: Phase 1 [Feature - 02/01/2012 - 04:20]

Hey Sebastian, thanks a lot ...

Hey Sebastian, thanks a lot You have very valid points. The original concept was going to be similar to Cannon Fodder but then I wanted to come up with something a bit more open ended. On the name my wife actually mentioned this to me the other day it will ...

Comment In: Nintendo Denies That Miyamoto Is Changing Roles [News - 12/07/2011 - 10:38]

I've wondered so many times ...

I've wondered so many times what one of his games would be like if Miyamoto created it solo This is really cool, someone get the man a copy of Unity stat

Comment In: Unlimited Detail Engine Creator Champions Voxels, Dispels Criticism [News - 11/23/2011 - 05:15]

I think the big issue ...

I think the big issue for Notch is that he's assuming that this engine features deformable volumes as we typically see like Minecraft. The video makes no mention of real time deformation which means extrapolation could be used to expand patterns of volume without the memory hit Notch describes. Their ...

Comment In: Will Wright Reveals 'Personal Gaming' Project Hivemind [News - 11/16/2011 - 10:28]

This is already happening. Life ...

This is already happening. Life is more like a game because our phones have added a game-like interface to life. I don't think it's a far cry to add more game like experiences that fit within the same framework as social networking or location based games like foursquare. I think ...

Comment In: Game Changers [Feature - 11/09/2011 - 04:55]

Unity 1 ...

Unity 1

Comment In: New iPad App Allows For Coding, Prototyping Directly On The Tablet [News - 10/27/2011 - 02:06]

I've been looking forward to ...

I've been looking forward to this ability since the inception of iOS. The mobility of the platform always reminded me of the days when I'd carry my calculator around and write programs on it wherever I was. For prototyping alone this is worthwhile.

[More Jeremy Alessi Comments]   

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