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Jeremy Alessi's Blog   Expert Blogs


Jeremy Alessi has over 15 years of experience developing video games. He began his career as an indie developing several titles including Aerial Antics, which was published by Garage Games, Scholastic, and Reflexive Entertainment. Aerial Antics was listed as a top 5 physics download in Computer Gaming World, nominated for Sim Game of the Year by Game Tunnel, and featured on the G4 series Cinematech.

After developing PC and Mac based indie games Jeremy moved into the mobile space and created several hit titles for the iPhone including Crash for Cash and Skyline Blade, which have been played by millions. This experience was passed on in the book iPhone 3D Game Programming All in One in which Jeremy walks new developers through the entire process of developing an iPhone game from conception to completion.

Next, Jeremy entered the world of serious games and delivered complete training projects to both the Marine Corps and the Department of Transportation. Jeremy is particularly proud of Virtual Bridge Inspection, which is valuable tool in infrastructure maintenance. The tool trains bridge inspectors how to identify and quantify defects as small as 6 hundredths of an inch on a span of nearly a 1/4 mile. Jeremy presented the VBI project at Unite 2011. In addition Jeremy is a regular freelance contributor for Gamasutra having created the Games Demystified series of articles amongst other things.

Currently, Jeremy is back in the entertainment space with independent studio, Midnight Status. This great team is currently hard at work on Hail.


You can follow him on Twitter @jeremyalessi.


Expert Blogs

Twitch, EveryPlay, Kamcord, Mario Kart TV, the list goes on and on with gameplay recording. Nintendo thinks regular Twitch streams and other vanilla gameplay recording options aren't fun. I agree and here's what you can do about it.

Midnight Status recently developed and published a game based on the amazing music of Kishi Bashi. It was the most difficult App Store review process in our 6 year App Store history. Luckily it was just one part of a longer dev story.

David Helgason and Jeremy Alessi chat Inside Hail about indie game development, the Unity Asset Store, and Hail!

Christian Nutt was kind enough to inquire about my GOTY list for 2013. It's probably not what you'd expect from an indie developer but here it is!

Jeremy Alessi's Comments

Comment In: [Blog - 08/07/2014 - 03:02]

Glad you found yourself creatively. ...

Glad you found yourself creatively. That and Unity Also, the new game seems much more inspired, the others just didn 't look interesting in the least. It 's unfortunate, but seldom is value equal to cost when creating stuff.

Comment In: [Blog - 07/25/2014 - 07:48]

For me Unity and similar ...

For me Unity and similar solutions makes programmers redundant which isn 't something I like . r n r nIt 's a bit off topic but I 'd be weary of holding a mindset like this. I 'm sure the horse and buggy guys felt the same way about Ford. ...

Comment In: [News - 07/07/2014 - 11:03]

O-cool-ous ...


Comment In: [News - 07/03/2014 - 10:21]

Nintendo needs to focus on ...

Nintendo needs to focus on the local friends and family games. That 's where they shine. Also, Nintendo games are still a real escape. The problem with mobile is that your gameplay is always being interrupted by a text message or something else. Playing a Nintendo game has now become ...

Comment In: [News - 06/30/2014 - 11:41]

This is very cool ...

This is very cool