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July 31, 2015
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Jeremy Alessi's Blog   Expert Blogs

 

Jeremy Alessi has over 15 years of experience developing video games. He began his career as an indie developing several titles including Aerial Antics, which was published by Garage Games, Scholastic, and Reflexive Entertainment. Aerial Antics was listed as a top 5 physics download in Computer Gaming World, nominated for Sim Game of the Year by Game Tunnel, and featured on the G4 series Cinematech.

After developing PC and Mac based indie games Jeremy moved into the mobile space and created several hit titles for the iPhone including Crash for Cash and Skyline Blade, which have been played by millions. This experience was passed on in the book iPhone 3D Game Programming All in One in which Jeremy walks new developers through the entire process of developing an iPhone game from conception to completion.

Next, Jeremy entered the world of serious games and delivered complete training projects to both the Marine Corps and the Department of Transportation. Jeremy is particularly proud of Virtual Bridge Inspection, which is valuable tool in infrastructure maintenance. The tool trains bridge inspectors how to identify and quantify defects as small as 6 hundredths of an inch on a span of nearly a 1/4 mile. Jeremy presented the VBI project at Unite 2011. In addition Jeremy is a regular freelance contributor for Gamasutra having created the Games Demystified series of articles amongst other things.

Currently, Jeremy is back in the entertainment space with independent studio, Midnight Status. This great team is currently hard at work on Hail.

 

You can follow him on Twitter @jeremyalessi.

 

Expert Blogs

Twitch, EveryPlay, Kamcord, Mario Kart TV, the list goes on and on with gameplay recording. Nintendo thinks regular Twitch streams and other vanilla gameplay recording options aren't fun. I agree and here's what you can do about it.


Midnight Status recently developed and published a game based on the amazing music of Kishi Bashi. It was the most difficult App Store review process in our 6 year App Store history. Luckily it was just one part of a longer dev story.


David Helgason and Jeremy Alessi chat Inside Hail about indie game development, the Unity Asset Store, and Hail!


Christian Nutt was kind enough to inquire about my GOTY list for 2013. It's probably not what you'd expect from an indie developer but here it is!



Jeremy Alessi's Comments

Comment In: [News - 07/29/2015 - 02:38]

Great job Ninty Stay Fresh ...

Great job Ninty Stay Fresh

Comment In: [News - 07/20/2015 - 04:05]

As un-characteristic as it would ...

As un-characteristic as it would be for a Japanese company like Nintendo to hire someone outside Japan, maybe Reggie Fils-Aime has the business acumen and loves Nintendo enough to do it justice. Or perhaps Minoru Arakawa will step out of retirement to take the job for a short while. It ...

Comment In: [Blog - 07/15/2015 - 01:10]

Thank you for writing this ...

Thank you for writing this Christian I was waiting for you to do so. I probably don 't have to read the piece to know it was the one of the thousands out there I really wanted to read. We 'll see

Comment In: [News - 07/12/2015 - 08:32]

Satoru Iwata was such a ...

Satoru Iwata was such a huge inspiration. It 's strange, I spent a good portion of yesterday reading one of his Iwata Asks interviews they 're the best about Super Mario Galaxy, which was a pivotal game for me personally having cut my teeth writing for Gamasutra with Games Demystified: ...

Comment In: [Blog - 07/07/2015 - 12:44]

Very nice It certainly reminds ...

Very nice It certainly reminds me of some half-breed between 8 and 16 bit. The parallax obviously has many layers which we didn 't see on the NES but the color palette does appear fairly close to the NES, although it still appears to show more. As Christian mentioned, it ...

Comment In: [News - 07/02/2015 - 02:37]

A consolidated device might make ...

A consolidated device might make sense though I would imagine most Nintendo fans have both a Wii U and a 3DS and possibly several 3DS 's. I can 't imagine them trying to compete with iPad unless it becomes a 2 year hardware cycle with a subscription of some sort. ...