Gamasutra: The Art & Business of Making Gamesspacer
How long should games take to make, anyway?
Printer-Friendly VersionPrinter-Friendly Version
View All     RSS
April 18, 2014
arrowPress Releases
April 18, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 
How long should games take to make, anyway?
by Jeremy Reaban on 03/26/13 05:06:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Somewhere along the line, I ended up doing game reviews semi-professionally. Which means I don't get paid for it, but have obligated myself to reviewing games. Mostly ones I would never buy myself, which is actually what interested me in the first place, I could try games without having to spend my own money.

 

For the most part, it was a great experience, with the exception of having to review not one, not two, but four different Farm Frenzy games.

 

Until, the site I wrote for switched to covering Playstation Mobile. I've now gone from reviewing games that took anywhere from 4 months to 2 years to make, to games that were apparently made in about 2 weeks to a few months at most.

 

The prices are about the same, but the difference in quality is quite noticeable. Not only the depth of gameplay, but the polish. What's even worse is finding those diamonds in the rough - games with good gameplay or clever ideas that deserve to be fully realized, not sent out before their time.

 

And Sony has apparently added to this environment, sponsoring a series of game jams where teams had a week to make a game, then if they won at the con, another month to polish it.

 

Yet even back in the Atari 2600 days, games usually were written in 6 months. Granted, usually be one person, but still, they spent time polishing and playtesting until they thought it was the best it could be. Some of the worst games from that era were rushed titles - Pac-Man and ET, and ended up costing the company in a big way.

 

I hope we aren't seeing a repeat of that, but it sure seems like it to my eyes. The difference of course was that those were the AAA titles of their day, but the same erosion of trust is possible.

 

 

 

 

 

 

 

 

 


Related Jobs

Penny Publications, LLC
Penny Publications, LLC — Norwalk, Connecticut, United States
[04.18.14]

Game Designer
Hasbro
Hasbro — Pawtucket, Rhode Island, United States
[04.18.14]

Sr. Designer/Producer, Integrated Play
Nexon America, Inc.
Nexon America, Inc. — El Segundo , California, United States
[04.17.14]

Web Designer - Temporary - 3 month
Darkside Game Studios
Darkside Game Studios — Sunrise, Florida, United States
[04.17.14]

Mid-Senior Graphics Programmer






Comments



none
 
Comment: