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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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November 22, 2009
 
Sucker Punch Productions
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Blogs

Jesse Hopkins's Blog

Jesse Hopkins is a professional contract composer and sound designer for video games, film and concert stage. He's composed and orchestrated the 90 minute score for Mount & Blade (Paradox Interactive) featuring the Russian State Symphony Cinema Orchestra, and is currently working on his third collaboration with Positech Games, Gratuitous Space Battles.

Member Blogs

Maximize Your Contract Composer's Potential by Enhancing Early Communication  Featured Blogs
Posted by Jesse Hopkins on Thu, 16 Jul 2009 09:55:00 EDT in Production
Communication techniques which will maximize your contract composer's potential as an asset to the production and contribute to a highly effective musical identity for your game.
Read More... | 1 Comments

   

Jesse Hopkins's Comments

Comment In: Sexy Tiles: Sidescrollers [Blog - 07/16/2009 - 03:40]

I love these tiles. The ...

I love these tiles. The light/dark view of fusion really showed why it was possible to navigate that game so well. One thing I notice in some games is oversaturation of background elements, which decreases depth.