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Blogs

Jheng Wei Ciao's Blog   Expert Blogs

An independent game developer who has 9 years experiences in game industry as a programmer. Currently focusing on iOS and mobile games development and trying to dig out most of what lies in games.

And also...

  • A programmer who loves the beauty of C++ and Lua;
  • A designer who enjoys pondering game mechanics and its subtlety;
  • A writer who likes to weave thoughts in words and share with people;
  • A dreamer who believes games can change the world in a positive way.

Twitter: @MonkeyPotion

Blog: http://monkeypotion.com

Jade Ninja: http://jadeninja.com/

Expert Blogs

Bonnie's Brunch 2: iOS Game Sales/Piracy Statistics Analyzed  Featured Blogs
Posted by Jheng Wei Ciao on Thu, 24 Jan 2013 08:44:00 EST in Smartphone/Tablet, Business/Marketing
Recently I analyzed some data from the sales tracking software and app analytics and found some interesting statistics. Which country has lowest piracy rate and highest IAP purchase rate?
Read More... | 2 Comments

Designing a Component-based Architecture in Lua for Game Apps  Featured Blogs
Posted by Jheng Wei Ciao on Wed, 16 Jan 2013 08:30:00 EST in Programming, Smartphone/Tablet
This is the talk I presented in 2012 Game Game App Developers Conference Taipei in Taiwan. I’d like to share my passion for Lua and talk about some techniques we used in Jade Ninja and Bonnie’s Brunch 2.
Read More... | 2 Comments

Why You Shall Not Quit Your Day Job To Make A Game App   Featured Blogs
Posted by Jheng Wei Ciao on Wed, 07 Dec 2011 10:10:00 EST in Indie
To be or not to be? A thought for all aspiring indie/app game developers.
Read More... | 19 Comments

Tiny Tower: Why Irrational Elements Are Fun  Featured Blogs
Posted by Jheng Wei Ciao on Wed, 26 Oct 2011 04:00:00 EDT in Design, Smartphone/Tablet
A detailed breakdown of why I love Tiny Tower.
Read More... | 4 Comments

Postmortem: Bonnie's Brunch on iPhone  Featured Blogs
Posted by Jheng Wei Ciao on Tue, 09 Aug 2011 04:24:00 EDT in Production, Smartphone/Tablet
A detailed analysis of our recently released iPhone game — Bonnie's Brunch.
Read More... | 2 Comments

Refund Policy on App Store and Android Market in Taiwan  Featured Blogs
Posted by Jheng Wei Ciao on Fri, 15 Jul 2011 03:20:00 EDT in Business/Marketing, Smartphone/Tablet
Apple announces an exclusive '7-days-trial-period' app refund policy for Taiwanese consumers while Google refuses to revise its refund policy and removed all paid apps from Taiwan Android Market.
Read More... | 4 Comments

   

Jheng Wei Ciao's Comments

Comment In: Lessons From a Master: Adam Saltsman [Blog - 01/18/2013 - 12:55]

Very interesting interview. Thanks for ...

Very interesting interview. Thanks for your work

Comment In: Bonnie's Brunch 2: iOS Game Sales/Piracy Statistics Analyzed [Blog - 01/24/2013 - 08:44]

To clarify, the purchase rate ...

To clarify, the purchase rate of IAP products is calculated based on the real sales numbers, not the unique user counts. The stats show that IAP rate is fine in China, but the piracy rate is terrible.

Comment In: Designing a Component-based Architecture in Lua for Game Apps [Blog - 01/16/2013 - 08:30]

Glad you like it r ...

Glad you like it r n r nI learned my component-based architecture knowledge mostly by books, such as Game Programming Gems series. There are several great articles in GPG series cover component-based architecture very well.

Comment In: GDC China: Capy's Vella To Indies: 'Risk Is A Critical Step To Making Money' [News - 11/13/2011 - 11:55]

Awesome Admirable guys you are ...

Awesome Admirable guys you are

Comment In: Thinking in Tribes: Creating a top grossing mobile game without mass downloads [Blog - 11/02/2011 - 09:36]

So true. I read Seth's ...

So true. I read Seth's book and totally agree your point of view. I believe we as game developers should think more in tribes than in mass.

Comment In: Tiny Tower: Why Irrational Elements Are Fun [Blog - 10/26/2011 - 04:00]

@Christian Kulenkampff: Thank you : ...

@Christian Kulenkampff: Thank you : @Darren Tomlyn: Hi Darren, Thanks for your reply. Although Tiny Tower is not a lottery game, it contains lesser competition elements than you might think. I'm familiar with those highly competition-oriented social games, and in my opinion Tiny Tower would never be a part of ...

[More Jheng Wei Ciao Comments]   

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