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Jim McGinley's Blog
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Expert Blogs
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Undercover IndieCade 2011 - Part 2 of 3 |
| Posted by Jim McGinley on Mon, 17 Oct 2011 12:38:00 EDT in
Business/Marketing,
Production,
Indie
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| One man continues to expose the internals of IndieCade 2011. Second in a incredible three part series. Gamasutra expert blog exclusive. |
| Read More... | 0 Comments |
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Undercover IndieCade 2011 - Part 1 of 3 |
| Posted by Jim McGinley on Wed, 12 Oct 2011 09:23:00 EDT in
Business/Marketing,
Production,
Indie
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| Risking life and limb, one man poses as a finalist at IndieCade 2011 to bring you the inside scoop. First in a three part series. Gamasutra expert blog exclusive. |
| Read More... | 0 Comments |
GDC 2011 - Recollections of Expression and Depression  |
| Posted by Jim McGinley on Thu, 24 Mar 2011 02:46:00 EDT in
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| Depsite GDCVault obsolescence, one man continues his bias GDC 2011 coverage. Randy expresses, Michael depresses, and I take far too long creating these blog posts. |
| Read More... | 1 Comments |
GDC 2011 - Monday Aft - The Young and the Meaty  |
| Posted by Jim McGinley on Tue, 08 Mar 2011 01:37:00 EST in
Production
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| One man attends the Meatboy postmortem and finds it extremely easy to believe how hard they worked. |
| Read More... | 6 Comments |
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GDC 2011 - Monday Morn - Augmented. Expensive. Balls. |
| Posted by Jim McGinley on Fri, 04 Mar 2011 03:10:00 EST in
Business/Marketing,
Design
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| After downing thick porridge, one man returns to GDC 2011 full. Finds augmented reality attainable, facebook competition unbeatable, and balls. |
| Read More... | 1 Comments |
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GDC 2011 Pre-Show: Metreon - that weird place beside Moscone |
| Posted by Jim McGinley on Thu, 24 Feb 2011 04:03:00 EST in
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| You've walked by it. I've walked by it. We're going to walk by it again. |
| Read More... | 5 Comments |
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Jim McGinley's Comments
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Comment In: Unity drops Flash support, says Adobe is not firmly committed [News - 04/24/2013 - 05:42]
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Greg, you make some compelling ... Greg, you make some compelling points. r nDo I sense... a discussion r n r n AS3 rocks as a development language, r nI don 't see the same sentiment leveled at JS/HTML5 on Stackoverflow. r n r nAS1 SUCKED Yet Flash beat all the competition. AS3 is DEFINITELY better ... |
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Comment In: How the first ever Vine game trailer was crafted [News - 03/08/2013 - 05:18]
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First I beg to differ ... First I beg to differ r nhttps://twitter.com/misterbigpants/status/299517101683638272 r nhttps://twitter.com/misterbigpants/status/299934892970631168 r n r nWe opted to record live footage of me playing the game, rather than recording an edited trailer. While your video looks and more importantly SOUNDS much better, we were concerned the Vine community might frown on the pre-recorded ... |
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Comment In: Let's Talk About Touching: Making Great Touchscreen Controls [Feature - 02/22/2013 - 04:50]
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I can 't wait for ... I can 't wait for an article about making great touchscreen controls. |
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Comment In: Unity 4 is here [News - 11/14/2012 - 02:18]
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I haven 't tried Unity ... I haven 't tried Unity 4, so maybe this has changed Out of the box, Unity 's entire pipeline and interface are designed for making 3D games. It does this exceptionally well. As a result, when you 're just starting in Unity, it 's easier to build a 3D game ... |
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Comment In: Fire, Blood, Explosions: Prototype 2's Over-the-Top Effects Tech [Feature - 10/23/2012 - 04:25]
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Learned a lot. The fact ... Learned a lot. The fact the screenshots in Figure 3A and Figure 3B are reversed indicates I didn 't need to : |
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Comment In: Making A Speedy HTML5 Game [Blog - 04/24/2012 - 06:31]
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Good God... you used DOM ... Good God... you used DOM elements Years ago, I used those for the Space Invaders on www.tojam.ca. Performance on a desktop was TERRIBLE. I both pity and mega-respect you : |
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