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February 13, 2016
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Posted by Greg Johnson on 02/12/16 02:31:00 pm in Design, Console/PC, Indie, VR
Greetings. This is part 5 of a 6 part series on Designing Interactive Story. A lot has been written about Interactive story, but very little in way of practical "how do you do it" guides have been made available. Reading these in order is recommended!

Posted by Jana Reinhardt on 02/12/16 02:31:00 pm in Business/Marketing, Indie
It's time to apply with your game for the INDIE ARENA BOOTH. We are back in 2016 with 600 m≤ for indie gaming at the Gamescom.

Posted by Thomas Bidaux on 02/12/16 02:31:00 pm in Business/Marketing, Console/PC, Indie
A review of the year that went by, and how well games did on the Kickstarter platform. Looking into more details tabletop games as well as video games.

Posted by John Harris on 02/11/16 06:38:00 pm in Design, Art, Indie
An excerpt from the book @Play: Exploring Roguelike Games, on the subject of the non-Euclidian roguelike HyperRogue, in which all hits are deadly and the universe is much stranger than it first appears....

Posted by Greg Johnson on 02/11/16 02:00:00 pm in Design, Console/PC, Indie, VR
This is the fourth post in a series of six. If you want this to make a bit more sense (well, relatively speaking) you'll read them in order. :) I hope you find it sparks some ideas and inspires you to make some innovative new games!

Posted by Alex Wawro on 02/11/16 02:00:00 pm in Design, Console/PC, Indie
Everybody's buzzing about Firewatch, but nobody seems to be talking about one of the best bits of†the game's†design: the map.††





Posted by Pieter Smal on 02/12/16 02:31:00 pm in Audio, Serious, Indie
In this article, Pieter Smal analyses five tracks in pursuit of compositional balance: the usage of breaks and figurative silence in active ambient tracks.

Posted by Japheth Dillman on 02/12/16 02:31:00 pm in Business/Marketing, Smartphone/Tablet
Do you have an Invisible app? With over 1.5 million apps in each app store, itís easy for apps to disappear and never be seen. But it doesnít have to be that way. App Store Optimization (ASO) can bring your app out of hiding.

Posted by Richard Atlas on 02/12/16 02:31:00 pm in Business/Marketing, Production, Console/PC, Indie
In this blog post I discuss the costs associated with going to PAX South, and whether or not it's worth it to go.

Posted by Tyson McCann on 02/12/16 02:31:00 pm in Business/Marketing, Design, Smartphone/Tablet
Delving further into the premium currency subscription model, and how it can help raise LTV

Posted by Mantin Lu on 02/12/16 02:31:00 pm in Business/Marketing, Console/PC, Social/Online
Recently, I read some industry reports about the China gaming market from GPC, CNG, App Annie, and IDC. I am writing to summarize the findings here with my opinion to provide a big picture of how the China gaming industry is doing in the year of 2015.

Posted by Gregory Wells on 02/12/16 02:31:00 pm in Design
Game Design is everywhere. This series will explore the correlation between game design practices and theory relating to various personal, social, and professional aspects of our everyday lives and professions, and examine its beneficial applications.