A look into the coverage of the Nintendo Switch event.
Optimizing a Unity game for the Gear VR.
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.
We talked to former developers from Nintendo, Rockstar Games and Origin for their opinions on Nintendo Switch's Rollout
How to generate cool plant patterns in Unity3D with Substance Designer by Antegods' Lead Artist Tom Rutjens.
A short analysis of The Walking Dead Season 2 when looking at the narrative choices
What to do when you want to delve into the history of video games, but there's over 40 years of releases to learn about?
Steam Early Access has been a tool at the disposal of game developers for over four years now, but "early access" serves a red-flag for many players. This article explores how Hive Jump did Early Access the right way, and how your game can too.
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.