This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.
The cuteness and absurdity of a Chicken and Worm combo was too funny to resist!
Historians Bob Whitaker and Kyle Shelton discuss Urban Empire. Topics include city building games, the history of urban development, and the politics of big cities.
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time.
Narrowing down your options is getting more difficult in this day and age. This is exactly what choice overload is about: there is just too much to choose from.†
The first of these is Unreal Engine 3; which comes with unrestricted access to Unreal Editor Suite, C++ source code, and direct support from the engineering team.
Today talking about the way Nintendo tackles the international market.
Once youíve named your game and registered your video game trademark, itís time to start protecting that mark. If not, you may end up losing your rights.
Increase Revenue of Your Game App. Key Performance Indicator (KPI) to boost revenue. Discount has always come out as lucrative. Player vs Player, the new mantra of engagement. No mistakes at game launch.
The first blog in a series on finding commercial success for your game. This blog covers how creating boundaries can create focus and can actually allow creativity to flow.