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June 22, 2017
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Posted by Josh Ge on 06/20/17 10:15:00 am in Business/Marketing, Production, Serious, Indie
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.

Posted by Thomas Bidaux on 06/20/17 10:14:00 am in Business/Marketing, Console/PC, Indie, VR
As per the tradition, this is the media coverage analysis of the 2017 E3 that took place last week.

Posted by Thomas Grip on 06/19/17 10:08:00 am in Design, Console/PC, Indie
This article goes over why it is so important for choices to matter in a game and how it all has to do with planning. If a user perceives that their actions have no consequences, you remove a core component of engagement - the ability to plan.

This week's longform article highlights include behind-the-scenes on Hidden Folks, an interview about the Coin-Operated Americans book, interviews from E3, and much more.

Posted by Taekwan Kim on 06/16/17 09:41:00 am in Design
The myth of player agency is actively detrimental to game design.

Posted by Jeff Vogel on 06/16/17 09:40:00 am in Design, Programming, Console/PC, Indie
A step-by-step design analysis of the very long, long introduction to a recent popular game. The goal: To show how it could be shortened to make a more effective game and a less grueling experience for the player.





Posted by Kajetan Szczepaniak on 06/22/17 10:04:00 am in Design
To make The Mixture you need to know what effects will it have - same with the game. Define what it will be about, from the basics, keep it simple. To create a game you need to have The Recipe - a Game Design Document.

Posted by Konstantinos Dimopoulos on 06/22/17 09:54:00 am in Design, Art, Console/PC, Indie
Thimbleweed Park: The Town. A look at a novel approach in open-world city design (and planning) for 2D adventure games.

Posted by Shannon Pickles on 06/22/17 09:53:00 am in Design, Programming, Production, Indie, VR
Sharing our experiences as an early stage VR developer that was lucky enough to have our first VR game featured as a HTC Vive release title, and the challenges and controversy we faced along the way.

DO YOU TAKE CRITICISM WELL, OR ARE YOU DESTINED TO BE THE NEXT INTERNET MEME? HERE'S WHAT TO DO, AND WHAT TO AVOID, WHEN DEALING WITH DEVELOPMENT PROBLEMS AND UNRULY PLAYERS.

I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them.

Posted by Jennifer Mendez on 06/21/17 09:35:00 am in Business/Marketing, Console/PC, Social/Online
PLAYERUNKNOWN'S BATTLEGROUNDS HAS RECEIVED WIDESPREAD SUCCESS, IN PART DUE TO ITS STELLAR MARKETING CAMPAIGN, WHICH WE WILL ANALYZE IN THIS ARTICLE.