Joao Beraldo's Blog
Game designer and fiction writer.
Games are not books. They are tools for players to create their own stories.
Does a game need a story? Better yet: does a game need a world where players tell their stories? This is my take on it.
Does a game with a cast of thousands of players need a cast of thousands of NPCs? Let's look back at single-player games and learn from the masters.
Breaking the mold (because it is a good thing despite what 'they' say), welcome to a day in today's classic MMO, through the character's point of view.
Convergent evolution: Compare a dolphin and an ichthyosaurus. They look alike, but they got there from completely different paths. Could it be that today’s MMOs are ichthyosaurs and that our dolphins are still to come?
Ding! I leveled up once again! And now I can finally join that raid where I may get that epic item everyone already have! If I try again and again for several weeks...
What's up with end-game and leveling in today's MMOs?
Can MMO's have stories? And why not? On his first post at Gamasutra, JMBeraldo, novelist and lead content designer of an upcoming MMO, analyses how stories are handled today and what is wrong with it.
Joao Beraldo's Comments
[News - 04/11/2013 - 01:42]
Layoffs are not just about ...
Layoffs are not just about money. If the company decides to focus on something different, they may end up with the sort of employees they don 't need. Maybe they had too many, say, game artists when they needed iOS programmers. They will still need to hire iOS programmers even ...
[News - 10/10/2012 - 10:35]
During the GDC presentation Chris ...
During the GDC presentation Chris said you dont need to play the single-player 'wing commander '. You can just play the online 'privateer ' if you prefer, or play the single, then join the 'privateer ' as a mercenary, with later releases of single-player campaigns if you like. r n ...
[Blog - 05/04/2011 - 10:52]
I understand what you are ...
I understand what you are saying and it makes a lot of sense. The thing is that supposedly when you design a MMO's world, you create more of a groundwork with support elements and background AKA you create a world and not a story . Writing a single-player game is ...
[News - 04/29/2011 - 01:00]
[Blog - 04/19/2011 - 05:13]
Why do we need to ...
Why do we need to complete quests in which the NPC needs 6 apples to bake a pie Thats the core of the situation. As a matter of context, if quests were multiplayer in how they are presented, it would already make a difference. Maybe the baker NPC is alway ...
[Blog - 03/19/2011 - 11:41]
Mmm actually that dialogue of ...
Mmm actually that dialogue of yours is one of the things I have argued about with friends and people in the industry before. Looks like that should be the theme of my next post PS: Thanks both of you for the comments