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Joe Augustine's Blog

 

Proud co-founder of Blue Papillions Interactive, a digital art service company.
We are head quartered in Kansas City, USA with our studios in Bangalore, India.

Our studio has expertise in different areas of computer graphics like 3D Modeling, Texturing, 2D Art, Rigging, Animation, concept art and Illustration etc.

We are specialized in serving following vertical markets and very fortunate to have the best clients from these industries.

- Video Gaming (games targeted for different platforms like Mobile, Social, Console, Online etc.)
- 3D Printing.
- Medical and Educational.
- Architectural.
- Marketing through virtual world.

At Blue Papillions (means: Butterfly in French), we grow magical wings to the projects we undertake with our artistic talents. And, we focus on delivering projects on-time that requires none to minimal iterations. Because we understand in today's ever growing competitive market, both quality and launching on-time is equally important for a product/game to be successful.

In the last few years since we formed Blue Papillions, we became the preferred art service vendor of 12 companies from gaming as well as other industries. We have worked on 20+ video games so far and the saga continues. We love what we do, and work hard to be known as the QualitySourcing company in the digital art industry.

 

Joe Augustine's Comments

Comment In: [Blog - 02/25/2014 - 07:22]

This is very interesting Paul, ...

This is very interesting Paul, because to some extend I share your same vision. I am in art service profession as well, running a studio. Since we started Blue Papillions, one thing I kept saying is, I need to re-invent the whole Outsourcing concept at least in the art industry. ...

Comment In: [News - 03/13/2014 - 01:16]

Yes, we are in this ...

Yes, we are in this together, competing against each other for more market share, but still we are in together. Feels like I am not being honest here even though there is some sense of purity. But, I applaud Phil for taking this stance.

Comment In: [News - 03/13/2014 - 02:50]

My heartfelt condolences to Amy ...

My heartfelt condolences to Amy and Ryan.

Comment In: [News - 02/21/2014 - 01:28]

I wish they consider a ...

I wish they consider a reduced price for Professional Edition. Looking for the export feature to multi mobile platforms.

Comment In: [News - 11/19/2013 - 01:44]

I am sure BIG Data ...

I am sure BIG Data Community is excited about this news. Its interesting how little people have tapped into analyzing the huge volume of data most F2P games capture. Even after Zynga showed how it can be done and how critical it is in crafting the strategy, its been adapted ...

Comment In: [Blog - 10/30/2013 - 05:11]

Great article. r n r ...

Great article. r n r nIt is sad that some of the great games fails to provide a decent user friendly experience when setting up the game even if the game itself is most intuitive. To some extend this could be improved if the game development team is part of ...