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Blogs

Joe Claxton's Blog

Hi, this is my creative blog. I finished the script writing for stage and radio course and I've just finished the first year of the Oxford University Undergraduate Diploma in Creative Writing. Its been demanding to say the least but now I've a couple of plays under my belt, some screen writing experience, lord knows how many poems and some short stories. It's time to make some choices and for me it's all about script. I guess it was inevitable I'd end up writing a film and a game the only question is which comes first?. Answer. None of the above. The story comes first! The game/film is a mashfusion of enterGameMent. Watch this blog.

To try and preserve at least a modicum of sanity I'm doing the beat sheet first. Once the spine works the rest of the skeleton can be added and then the inspirational muscle. Right now I'm a writer / director that has (for the first time) to write the script and handle the characters and the lighting and the sound (not to mention the wardrobe, cutting room and post production!) I'm glad I tackled the sound first in what seems a lifetime ago now but in reality only a few years. Prose and Poetry only come to life when you read them out loud and then playback and listen.

Mental, impossible, scary crazy stuff, over excited, over worked, underpaid? Yup! but read 'Getting Real' at http://gettingreal.37signals.com/toc.php and you'll see how I'm working. Better still read the book they publish 'Rework'. Probably the only business book you'll ever need! In a nutshell, use whatever you can lay your hands on (legitimately), cut the corporate crap and get it out there bite size. Here we go then, here's the blog.

Joe Claxton, Oxford

www.falconcreativeuk.co.uk

Member Blogs

Level 2 The Falcon Creative comes to town
Posted by Joe Claxton on Sat, 28 Aug 2010 04:20:00 EDT in
Falcon Creatives take to the air
Read More... | 0 Comments

Paying my dues
Posted by Joe Claxton on Sat, 09 Jan 2010 11:53:00 EST in
Locked in the land of Ice snow, Paying my dues by battling with Quark and getting sharper at C# and reviewing some tools.
Read More... | 0 Comments

Interactive Narrative Design
Posted by Joe Claxton on Sat, 12 Dec 2009 05:20:00 EST in
Dear Intel... Letter to Intel on signing up to Visual Adrenaline
Read More... | 2 Comments

   

Joe Claxton's Comments

Comment In: GameCareerGuide: LCD Results, And An MMO Challenge [News - 08/27/2010 - 05:38]

For the new MMO challenge ...

For the new MMO challenge here's some things that might be worth considering. First sync game time with local player's real world time. That means in world lighting and time are closer to home and player body clocks don't end up in sync with time zones half way across the ...

Comment In: Leave The Meat Off My Bones, Please [Blog - 02/03/2010 - 10:28]

Apologies for the massively late ...

Apologies for the massively late reply to your last. Thanks for clarifying. The last paragraph really sums up where I am too so I think we're singing from the same hymn sheet. The story and the gameplay need to be entwined as you say. The basic rule of good story ...

Comment In: Analysis: Is The Game Industry A Happy Place? [News - 07/23/2010 - 08:21]

I've been a corporate business ...

I've been a corporate business developer for over twenty five years in the U.K. and I've seen everyone of the negative scenarios described here. Not all stress is bad, competition can be great if its rewarded properly. What the bean counters really need to get their heads around is that ...

Comment In: From the Outside Wanting In: The PC [Blog - 02/04/2010 - 07:00]

A really good run down ...

A really good run down on the PC scene. I did a pretty similar exercise in evaluating sdk's free tools and so on over the Christmas period. Just a couple of things to add then. On the Flash/Browser side you've also got Flex3. Students can actually get it for free ...

Comment In: The Uneasy Merging of Narrative and Gameplay [Feature - 01/26/2010 - 04:35]

This is a really good ...

This is a really good analysis of the state of play as it is now. Also by clearly separating out the filmic or cinematic dimension as the technology stands now we can examine areas where cinematic narrative and game play overlap such as cut scene and npc dialog. Each working ...

Comment In: Master and Slave [Blog - 12/16/2009 - 10:52]

I found this very helpful. ...

I found this very helpful. I'm a writer approaching games from the perspective of someone learning to tell stories properly in the fascinating and new frontier medium of interactive narrative. The fact I have a computer background helps my game literacy no end because it means I can experiment with ...

[More Joe Claxton Comments]   

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