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Joel Nystrom's Blog

 

Blogging about the many adventures of Ludosity

 

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Posted by Joel Nystrom on Sun, 15 Jan 2012 08:26:00 EST in Design, Indie
Inspiration vs Theft



Joel Nystrom's Comments

Comment In: [Blog - 02/11/2016 - 02:00]

The problem with Steam for ...

The problem with Steam for developers over-all is that no-one knows what it is at any given time. Valve is constantly experimenting and it causes both great opportunity and pain for developers. r n r nLooking at it at a macro perspective this is a good thing, but some things ...

Comment In: [Blog - 01/26/2015 - 06:00]

Points 2 and 3 are ...

Points 2 and 3 are in direct contrast to our method of solving road bumps with design - if something turns out harder than expected to program and thus would incur extra costs/move milestone schedule, we redesign for a solution that will take us 90 there but is much faster ...

Comment In: [News - 11/14/2014 - 05:18]

Why should government advocacy for ...

Why should government advocacy for or against something be avoided entirely Because games are art A label would not affect art, it would affect sales in stores.

Comment In: [Blog - 10/30/2014 - 03:49]

What the hell.. This is ...

What the hell.. This is very off-topic, but do you seriously think that Nazi soldiers were any more evil than Allied soldiers r n r nAnd when you say you wouldn 't hire based on other finding that obnoxious, that sounds downright illegal. r n r nO O

Comment In: [News - 09/20/2014 - 01:35]

Didn 't it already work ...

Didn 't it already work perfectly with Unity

Comment In: [Blog - 09/11/2014 - 03:25]

One thing that bothers me ...

One thing that bothers me with Destiny 's UI is how they say how much more or less XP or rep you get from this or that quest, quantified with a number, but your own XP bar is always only a bar, with no numbers. So how am I supposed ...